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How many Ps3 exclusives actually make it to the MLG? And cows accuse lems of using multiplats for ownage,loldelta3074
I laughing at all the cows calling COD BO2 the king of shooters or something similar to that because of this.What happened to them praising kz2 and 3 and the resistance games.
[QUOTE="CanYouDiglt"]So why are the cows laughing? It is not like any PS3 games have ever been a major game in MLG. Halo has been in MLG for years unlike any PS3 exclusive. It even shows when they are celebrating about CoD a game that is not only multiplat but one that sells better on the 360. delta3074Darn it, you beat me to it, Again:)Great minds think alike :)
MLG is a load of bollocks and so is e-sports, FFS call ti competative gaming cause honestly e-sports sounds like something coined by obese children who actually can't play sports.
and in before "butthurt" or "rustled jimmies" i actually think MLG and E-sports is everything wrong with gaming now, especialyl MLG and their sponsorships..dont even bother getting me started on that.
[QUOTE="DarkLink77"][QUOTE="Vatusus"]I'm sure some people have said it, but it's terrible argument. League of Legends is garbage from a competitive standpoint because it's all about the metagame and what is the most OP at any given time. Wow this kid is ignorant. You really shouldn't be throwing that label around, Eddie.I do. In a Halo vs Killzone thread a while ago. I'm too lazy to find it but take my word on it. Actually, knowing SW is not that hard to believe in my word.
Eddie-Vedder
Haters gonna hate....because it's Halo!
Other than a few lag and the lack of some playlists, Halo 4 is an awesome multiplayer game.
PAL360
I'm glad to finally see the forge playlist out now.
It felt really nice to play swat on Shutout (Lockout/Blackout remake)
This. The ignorance on this board is sometimes appalling.While Halo 4 is complete garbage, and the definition of franchise betrayal, the reason they dropped Halo 4 was because MS signed a deal with VIrgin Gaming for exclusive tournaments.
Thefatness16
[QUOTE="Ly_the_Fairy"]
I'm glad to finally see the forge playlist out now.
It felt really nice to play swat on Shutout (Lockout/Blackout remake)
PAL360
Indeed, finally ;)
I just wonder how they'll support that playlist. I would love some of the maps to show up in normal playlists, but I'm not sure how they'll be selected.
I wish there was a vote button at the end of every round :P
[QUOTE="DarkLink77"][QUOTE="Vatusus"]I'm sure some people have said it, but it's terrible argument. League of Legends is garbage from a competitive standpoint because it's all about the metagame and what is the most OP at any given time. Wow this kid is ignorant. There are bans in LoL, and the top top teams have remained top teams since pretty much forever, the meta changed, patches came and went, new champs were released and the top teams remained top teams. League is an incredible game competitive wise, that's all it is, there is no single player, it's a competitive game at it's root. Please, you're obviously a <1300 elo player just based on what you said. League of Legends is broken at it's core. Every game >1500 ELO or so is played with the same 20-30 champs, which by the way is <25% of the full roster. And whenever a team comes in and tries to do something crazy, changing the way the game plays, Riot steps in and nerfs it.I do. In a Halo vs Killzone thread a while ago. I'm too lazy to find it but take my word on it. Actually, knowing SW is not that hard to believe in my word.
Eddie-Vedder
Take Evelynn for example, in Season 2 she received a series of buffs and a rework that made her quite viable once again. But people started playing her mid, and using her ultimate as a takedown rather than an initiation, as Riot intended. So what do they do? They completely change how her ultimate works, now only scaling off current health other than max health. This essentially removes her as viable in ranked because she doesn't have the massive AoE nuke/slow that was so helpful in teamfight. And that's just one example of hundreds of similar cases.
TL;DR: Riot doesn't care if champs are op as long as they follow the set style that they want for the game.
[QUOTE="DarkLink77"][QUOTE="Vatusus"]I'm sure some people have said it, but it's terrible argument. League of Legends is garbage from a competitive standpoint because it's all about the metagame and what is the most OP at any given time. Wow this kid is ignorant. There are bans in LoL, and the top top teams have remained top teams since pretty much forever, the meta changed, patches came and went, new champs were released and the top teams remained top teams. League is an incredible game competitive wise, that's all it is, there is no single player, it's a competitive game at it's root. Compared to something like StarCraft, League of Legends is a joke. It's always been about the metagame, and what champions are good, which items and runes are good, and which one aren't. And no, the teams from Season 1 are not topping now. It's a completely different game. I like Legue, but it's not a really competitive game like StarCraft or Quake or Counter-Strike is.I do. In a Halo vs Killzone thread a while ago. I'm too lazy to find it but take my word on it. Actually, knowing SW is not that hard to believe in my word.
Eddie-Vedder
Halo 4 feels like such a stripped down version....it's kind of a step back for the series. Aside from the rediculously short campaign, they also removed many of the features from past Halo installments (such as fire fight etc...), sure they have sparton ops but let's be honest here, that sucks and you all know it.
Halo....it just ain't what it used to be. Why can't it be great again like it was last gen?
Please, you're obviously a <1300 elo player just based on what you said. League of Legends is broken at it's core. Every game >1500 ELO or so is played with the same 20-30 champs, which by the way is <25% of the full roster. And whenever a team comes in and tries to do something crazy, changing the way the game plays, Riot steps in and nerfs it.Take Evelynn for example, in Season 2 she received a series of buffs and a rework that made her quite viable once again. But people started playing her mid, and using her ultimate as a takedown rather than an initiation, as Riot intended. So what do they do? They completely change how her ultimate works, now only scaling off current health other than max health. This essentially removes her as viable in ranked because she doesn't have the massive AoE nuke/slow that was so helpful in teamfight. And that's just one example of hundreds of similar cases.
TL;DR: Riot doesn't care if champs are op as long as they follow the set style that they want for the game.
Plagueless
There isnt really much of a meta game in the top teams. If you do that then you either need to be pro as hell with it (Like CLG.EU) and just be able to do crazy things (Like Azubu F).
The problem with eve was also the problem with Kat before they nerfed DFG. When you can 2 hit pretty much any champ its a bit over powered. Eve was like LB in the way that she had massive burst, but she didnt trail off late game like LB did.
League could be competitive, but Riot just want to make more money off of new champs rather tan working with what they already have.
[QUOTE="Plagueless"]Please, you're obviously a <1300 elo player just based on what you said. League of Legends is broken at it's core. Every game >1500 ELO or so is played with the same 20-30 champs, which by the way is <25% of the full roster. And whenever a team comes in and tries to do something crazy, changing the way the game plays, Riot steps in and nerfs it.There isnt really much of a meta game in the top teams. If you do that then you either need to be pro as hell with it (Like CLG.EU) and just be able to do crazy things (Like Azubu F). The problem with eve was also the problem with Kat before they nerfed DFG. When you can 2 hit pretty much any champ its a bit over powered. Eve was like LB in the way that she had massive burst, but she didnt trail off late game like LB did. League could be competitive, but Riot just want to make more money off of new champs rather tan working with what they already have. ^This. No point in spending serious effort to balance the game because that doesn't boost their bottom line.Take Evelynn for example, in Season 2 she received a series of buffs and a rework that made her quite viable once again. But people started playing her mid, and using her ultimate as a takedown rather than an initiation, as Riot intended. So what do they do? They completely change how her ultimate works, now only scaling off current health other than max health. This essentially removes her as viable in ranked because she doesn't have the massive AoE nuke/slow that was so helpful in teamfight. And that's just one example of hundreds of similar cases.
TL;DR: Riot doesn't care if champs are op as long as they follow the set style that they want for the game.
Iantheone
mlg is permabad they dropped quake live in like a day since 2gd kept bad mouthing MLG and talking about dreamhack the entire time
MLG, lol. Badosh
Halo 4 LOL. Thank god for COD and it's 60fps superior gameplay. Halo is for unskilled morons.
Wow this kid is ignorant. There are bans in LoL, and the top top teams have remained top teams since pretty much forever, the meta changed, patches came and went, new champs were released and the top teams remained top teams. League is an incredible game competitive wise, that's all it is, there is no single player, it's a competitive game at it's root. Please, you're obviously a <1300 elo player just based on what you said. League of Legends is broken at it's core. Every game >1500 ELO or so is played with the same 20-30 champs, which by the way is <25% of the full roster. And whenever a team comes in and tries to do something crazy, changing the way the game plays, Riot steps in and nerfs it.[QUOTE="Eddie-Vedder"][QUOTE="DarkLink77"] I'm sure some people have said it, but it's terrible argument. League of Legends is garbage from a competitive standpoint because it's all about the metagame and what is the most OP at any given time.Plagueless
Take Evelynn for example, in Season 2 she received a series of buffs and a rework that made her quite viable once again. But people started playing her mid, and using her ultimate as a takedown rather than an initiation, as Riot intended. So what do they do? They completely change how her ultimate works, now only scaling off current health other than max health. This essentially removes her as viable in ranked because she doesn't have the massive AoE nuke/slow that was so helpful in teamfight. And that's just one example of hundreds of similar cases.
TL;DR: Riot doesn't care if champs are op as long as they follow the set style that they want for the game.
Awwwh cute, LoL players talking ratings.[QUOTE="Plagueless"]Please, you're obviously a <1300 elo player just based on what you said. League of Legends is broken at it's core. Every game >1500 ELO or so is played with the same 20-30 champs, which by the way is <25% of the full roster. And whenever a team comes in and tries to do something crazy, changing the way the game plays, Riot steps in and nerfs it.[QUOTE="Eddie-Vedder"] Wow this kid is ignorant. There are bans in LoL, and the top top teams have remained top teams since pretty much forever, the meta changed, patches came and went, new champs were released and the top teams remained top teams. League is an incredible game competitive wise, that's all it is, there is no single player, it's a competitive game at it's root. MBirdy88
Take Evelynn for example, in Season 2 she received a series of buffs and a rework that made her quite viable once again. But people started playing her mid, and using her ultimate as a takedown rather than an initiation, as Riot intended. So what do they do? They completely change how her ultimate works, now only scaling off current health other than max health. This essentially removes her as viable in ranked because she doesn't have the massive AoE nuke/slow that was so helpful in teamfight. And that's just one example of hundreds of similar cases.
TL;DR: Riot doesn't care if champs are op as long as they follow the set style that they want for the game.
Awwwh cute, LoL players talking ratings. Ratings that actually show your skill level and knowledge of the game.......:roll:Please, you're obviously a <1300 elo player just based on what you said. League of Legends is broken at it's core. Every game >1500 ELO or so is played with the same 20-30 champs, which by the way is <25% of the full roster. And whenever a team comes in and tries to do something crazy, changing the way the game plays, Riot steps in and nerfs it.Take Evelynn for example, in Season 2 she received a series of buffs and a rework that made her quite viable once again. But people started playing her mid, and using her ultimate as a takedown rather than an initiation, as Riot intended. So what do they do? They completely change how her ultimate works, now only scaling off current health other than max health. This essentially removes her as viable in ranked because she doesn't have the massive AoE nuke/slow that was so helpful in teamfight. And that's just one example of hundreds of similar cases.
TL;DR: Riot doesn't care if champs are op as long as they follow the set style that they want for the game.
Plagueless
Last LCS EU event there was 64 champs used at the event
Evelynn at her state was not just viable she was OP. Even Chaox would go on that having Eve on your team was almost a given win. She was way over powered and had to be nerfed.
Look in the Mirror and you'll see it.The question that remains to be asked is....
What the hell is hot garbage?
TonyKoeffler
"At top levels, players used to know where anyone could be on a map, where they could hit them from, and where they were likely to run to, but give them a jetpack and suddenly all that knowledge goes out the window.
The real problem with Halo 4 is that it introduced more randomness than ever into multiplayer gameplay. That might be perfectly fun for regular players, many of whom were proud to announce Halo was back! with last years new game, but its vastly different from how Halo used to function for pros"
So basically Halo 4 makes people try to adapt to new challenges and stops a 1 way system type gameplay. Honestly this has to be the biggest pile of **** I have ever seen that relates to anything being "pro". Why shouldn't there be more things to contend with that can effect the game? Truely embarrasing.
o0squishy0o
[QUOTE="Plagueless"]Please, you're obviously a <1300 elo player just based on what you said. League of Legends is broken at it's core. Every game >1500 ELO or so is played with the same 20-30 champs, which by the way is <25% of the full roster. And whenever a team comes in and tries to do something crazy, changing the way the game plays, Riot steps in and nerfs it.
Take Evelynn for example, in Season 2 she received a series of buffs and a rework that made her quite viable once again. But people started playing her mid, and using her ultimate as a takedown rather than an initiation, as Riot intended. So what do they do? They completely change how her ultimate works, now only scaling off current health other than max health. This essentially removes her as viable in ranked because she doesn't have the massive AoE nuke/slow that was so helpful in teamfight. And that's just one example of hundreds of similar cases.
TL;DR: Riot doesn't care if champs are op as long as they follow the set style that they want for the game.
HarlockJC
Last LCS EU event there was 64 champs used at the event
Evelynn at her state was not just viable she was OP. Even Chaox would go on that having Eve on your team was almost a given win. She was way over powered and had to be nerfed.
Exactly, Riot is pretty amazing at balancing, OP's do come about here and there, it's inevitable, but they try their best and usually do a great job at balancing the game. Even when they crackle through there are 6 bans, and counter picks etc... I don't understand how these dudes can say LoL is a bad competitive game, it's the definition of an ultra competitive team game, it's all it is, there is no single player.[QUOTE="o0squishy0o"]"At top levels, players used to know where anyone could be on a map, where they could hit them from, and where they were likely to run to, but give them a jetpack and suddenly all that knowledge goes out the window.
The real problem with Halo 4 is that it introduced more randomness than ever into multiplayer gameplay. That might be perfectly fun for regular players, many of whom were proud to announce Halo was back! with last years new game, but its vastly different from how Halo used to function for pros"
So basically Halo 4 makes people try to adapt to new challenges and stops a 1 way system type gameplay. Honestly this has to be the biggest pile of **** I have ever seen that relates to anything being "pro". Why shouldn't there be more things to contend with that can effect the game? Truely embarrasing.
Lotus-Edge
The problem with some of the MP modes is the random weapons you can get from ordinance drops. and the broken JIP system.
[QUOTE="MBirdy88"][QUOTE="Plagueless"] Please, you're obviously a <1300 elo player just based on what you said. League of Legends is broken at it's core. Every game >1500 ELO or so is played with the same 20-30 champs, which by the way is <25% of the full roster. And whenever a team comes in and tries to do something crazy, changing the way the game plays, Riot steps in and nerfs it.Awwwh cute, LoL players talking ratings. Ratings that actually show your skill level and knowledge of the game.......:roll: Captain Obvious,Take Evelynn for example, in Season 2 she received a series of buffs and a rework that made her quite viable once again. But people started playing her mid, and using her ultimate as a takedown rather than an initiation, as Riot intended. So what do they do? They completely change how her ultimate works, now only scaling off current health other than max health. This essentially removes her as viable in ranked because she doesn't have the massive AoE nuke/slow that was so helpful in teamfight. And that's just one example of hundreds of similar cases.
TL;DR: Riot doesn't care if champs are op as long as they follow the set style that they want for the game.
Plagueless
It's easy: it is far easier to get cheap kills in CoD than it is Halo. In CoD games:
With Halo 4, you have to use strategy and skill to get kills.
Most competitive gaming is done using quick refelexes and "knowing the tricks". That fits perfectly with CoD games. Halo games require a bit more skill, and have far less tricks.
[QUOTE="TheGuardian03"]Halo has auto aim like COD, both should be dropped.Pug-Nasty
The aim assist is the same for everyone, thus it does nothing to limit the competitveness of the games. Black Ops II, however, has lag in split screen as well as over LAN. There is advantage/disadvantage time travel lag built into the game because Treyarch are incompetent.
Hell ya there is lag. That is so frustrating![QUOTE="Pug-Nasty"]
Halo has auto aim like COD, both should be dropped.TheGuardian03
The aim assist is the same for everyone, thus it does nothing to limit the competitveness of the games. Black Ops II, however, has lag in split screen as well as over LAN. There is advantage/disadvantage time travel lag built into the game because Treyarch are incompetent.
Hell ya there is lag. That is so frustrating! Time travel lag? Isnt it a glitch, because my audio got cut out with it once as well.Please Log In to post.
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