Meaning they wern't compared to anything at the time.Shadow_Elite192
Doom was compared to Id Software's other classic, Wolfenstein 3D, which started the genre. In comparison, Doom had:
-Much stronger atmosphere
-More weapons
-More enemies
-More creativity in all areas
-Enemy traps (i.e. walking across a certain part of the floor would open up a section in the wall containing many demons)
-Teleporters
-Non-orthogonal corners (not all corners were right-angles)
-Lighting effects, including extra brightness, flickering, and complete shading
-Multiple heights, stairs, and elevators
-Non-fixed ceiling heights. Some rooms didn't even have ceilings
-Interactive Environments. It was limited in Doom but it was new. There were exploding barrels, you could crush enemies under falling ceilings and crush dead demons under doors.
-Full texture mapping. Wolf 3D only had textures on walls, Doom had them on walls, ceilings, and floors.
-Deathmatch
-Co-op
-Huge mod community (not just first FPS, first GAME, period)
-Usage of sprites allowed many more enemies onscreen, more than most games even today allow
Doom may not have had much competition, but really, all these features that were new to the genre made any of Doom's competition cannon fodder at the time. Considering it was just a year after Wolfenstein 3D, Doom was incredibly groundbreaking. Doom had standards, it just easily surpassed them and then set new ones.
And, uh, as far as the other games go, I'm not entirely sure. Half-Life was groundbreaking in relation to how a story was presented, and instead of levels the whole game was one giant level. Goldeneye is known by many as the first great console FPS. Don't know about Perfect Dark or Lost Planet.
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