Gtx 1080ti + i7 5960X 4k ultra

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Atomolog

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#1 Atomolog
Member since 2016 • 195 Posts

The almighty gtx 1080 ti + i7 5960X together can only achieve 40-50fps on 4k ultra.

In many games going sli will add 0% improvement. In few games it adds some fps on sli.

Isnt it better to wait 1 or 2 year or even 3 years for a gpu capable of 4k ultra 60fps or even wait even more time to buy a gpu capable of more than 60fps 4k ultra (so I can lock on 60fps and game without drops)?

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thehig1

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#2 thehig1
Member since 2014 • 7537 Posts

Of course it is, 4k 60fps isn't the norm yet, not even at enthusiast level.

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Howmakewood

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#3  Edited By Howmakewood
Member since 2015 • 7693 Posts

Yeh you can't expect to lock all games on 60fps @4K whilst having max settings in everything, 144hz 1440p monitor is better match

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Atomolog

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#4 Atomolog
Member since 2016 • 195 Posts

I might go for the 1080ti to play on ultrawide 1440p ultra at 144fps. Seems better now than pursuing the 4k in 2017 :)

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Dark_sageX

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#5 Dark_sageX
Member since 2003 • 3561 Posts

Thats only for graphically intensive games like The Witcher 3 or Crysis 3, games like Overwatch or For Honor will get you 60fps at 4k ultra. The 1080ti may not be the ULTIMATE GPU for 4k gaming but its pretty darn close.

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ConanTheStoner

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#6 ConanTheStoner
Member since 2011 • 23706 Posts

I'm still rocking 1080p ultra at ridiculous framerates. 4k is lovely, but It'll probably be another couple of years until I go for it.

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#7 the_master_race
Member since 2015 • 5226 Posts
@ConanTheStoner said:

I'm still rocking 1080p ultra at ridiculous framerates. 4k is lovely, but It'll probably be another couple of years until I go for it.

4K is history , it's time for 8K

============================

http://www.pcgamer.com/dells-32-inch-8k-monitor-is-here-and-crazy-expensive/

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#8  Edited By Atomolog
Member since 2016 • 195 Posts

8k at 15fps? XD

conan I agree with you.

why pursue 4k at 40fps with gtx 1080ti when you can game 1080p or 1440p all settings max 144 fps :)

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#9 ConanTheStoner
Member since 2011 • 23706 Posts

@the_master_race:

Yeah, unless you're compositing shots for film, or doing some high end print work, that's just ridiculous... hell, even then it's still ridiculous lol. Especially at 32 inch? I doubt many could spot the difference between 4k and 8k at that size. Shit, I create 16k textures for some assets and I still don't need anything like that lol.

@atomolog:

Exactly. I just value performance above all else. For my build, I probably should be going 1440p instead of 1080p. But I'm usually on 2, sometimes 3 monitors for work purposes. So 1080p just works for me right now. And yeah 144 fps is godly lol.

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KHAndAnime

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#10  Edited By KHAndAnime
Member since 2009 • 17565 Posts
@atomolog said:

The almighty gtx 1080 ti + i7 5960X together can only achieve 40-50fps on 4k ultra.

Image result for Wrong superman gif

The list of games that can't be run at ultra 4k are Warhammer, Watch Dogs 2, the new Deus Ex, and maybe a couple of other games? BUT if you bump down a couple settings, they'll be back to 60 FPS (and still mostly ultra)

What about games that are ~60FPS+ Ultra at 4k?

Resident Evil 7
The Witcher 3
DOOM
Hitman
Anno 2205
Battlefield 1
Assassin's Creed: Syndicate
Batman: Arkham Knight
Fallout 4
GTA V
Just Cause 3
Rise of the Tomb Raider
Rainbow Six: Siege
Shadow Warrior 2
CoD: Infinite Warfare

and basically every game older than the games listed above.

In other words, all of the best looking games on the market play at 4k, 60 FPS on a single card on PC.

So if 99.99% of games are running at 4k 60FPS on PC, how exactly can somebody claim it's not here yet? Cognitive dissonance?

@atomolog said:

Isnt it better to wait 1 or 2 year or even 3 years for a gpu capable of 4k ultra 60fps or even wait even more time to buy a gpu capable of more than 60fps 4k ultra (so I can lock on 60fps and game without drops)?

That's assuming game graphics stay the same. They don't.

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#11  Edited By Atomolog
Member since 2016 • 195 Posts

http://redirect.viglink.com/?format=go&jsonp=vglnk_149034815054613&key=9b4efad421c8b103b2c94b796db973b0&libId=j0nmt3md0100pj8o000MA5v0bpjtq&subId=abd5d5832a3b5a2c7e3da1bcea55f9ec&loc=http%3A%2F%2Fwww.babeltechreviews.com%2Fgtx-1080-ti-sli-performance-25-games%2F3%2F&v=1&out=https%3A%2F%2Fi2.wp.com%2Fwww.babeltechreviews.com%2Fwp-content%2Fuploads%2F2017%2F03%2Fmain-chart.jpg&ref=http%3A%2F%2Fwww.babeltechreviews.com%2Fgtx-1080-ti-sli-performance-25-games%2F&title=GTX%201080%20Ti%20SLI%20Performance%20in%2025%20Games%20-%20Page%203%20of%203%20-%20BabelTechReviews&txt=

Here is a list of tested games on gtx1080ti vs gtx1080ti x 2 sli.

So I gotta forget newer games?

Im gonna play 1440p 144fps all max instead of 40 and 50 fps on some of the newer games

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#12  Edited By KHAndAnime
Member since 2009 • 17565 Posts
@atomolog said:

http://redirect.viglink.com/?format=go&jsonp=vglnk_149034815054613&key=9b4efad421c8b103b2c94b796db973b0&libId=j0nmt3md0100pj8o000MA5v0bpjtq&subId=abd5d5832a3b5a2c7e3da1bcea55f9ec&loc=http%3A%2F%2Fwww.babeltechreviews.com%2Fgtx-1080-ti-sli-performance-25-games%2F3%2F&v=1&out=https%3A%2F%2Fi2.wp.com%2Fwww.babeltechreviews.com%2Fwp-content%2Fuploads%2F2017%2F03%2Fmain-chart.jpg&ref=http%3A%2F%2Fwww.babeltechreviews.com%2Fgtx-1080-ti-sli-performance-25-games%2F&title=GTX%201080%20Ti%20SLI%20Performance%20in%2025%20Games%20-%20Page%203%20of%203%20-%20BabelTechReviews&txt=

Here is a list of tested games on gtx1080ti vs gtx1080ti x 2 sli.

So I gotta forget newer games?

Im gonna play 1440p 144fps all max instead of 40 and 50 fps on some of the newer games

That link doesn't work.

I'm going to go out on a limb and assume it's a Founders Edition review from some crap site.

Here's an aftermarket review from a more well-known site, which shows exactly what I just wrote about. If you can't afford a nice 4k setup, that's unfortunate, but that doesn't mean you need to convince everyone else of your rationalizations.

I'll give you some credit though. If I could only afford a single setup, I'd probably go with a 1440P 144Hz setup. But I already have a setup that does that, and a 4k setup is also fantastic in its own right (depending on the display).

But the idea that 4k gaming is years off is completely false. People are already gaming at 4k, ultra, 60 FPS, on most of the newest games. It's here. Either drop the cash and immerse yourself or have fun waiting for years.

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#13  Edited By Atomolog
Member since 2016 • 195 Posts

Im thinking on going sli 1080 because some games get improvement (not all I know) with sli and here you are saying out of nowhere what I can and cannot afford?

You sure must work as cashier on my bank to know that?

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#14  Edited By the_master_race
Member since 2015 • 5226 Posts

@ConanTheStoner said:

@the_master_race:

Yeah, unless you're compositing shots for film, or doing some high end print work, that's just ridiculous... hell, even then it's still ridiculous lol. Especially at 32 inch? I doubt many could spot the difference between 4k and 8k at that size. Shit, I create 16k textures for some assets and I still don't need anything like that lol.

I like to see your GPU temperature when you render those textures XD

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KHAndAnime

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#15 KHAndAnime
Member since 2009 • 17565 Posts

@atomolog said:

Im thinking on going sli 1080 because some games get improvement (not all I know) with sli and here you are saying out of nowhere what I can and cannot afford?

You sure must work as cashier on my bank to know that?

If you're trying to do 4k it's a bad idea because 8Gb of VRAM isn't going to be enough.

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#16 DaVillain  Moderator
Member since 2014 • 55896 Posts

@ConanTheStoner said:

I'm still rocking 1080p ultra at ridiculous framerates. 4k is lovely, but It'll probably be another couple of years until I go for it.

I'm with you on 4K, I'm not jumping to 4K anytime soon until it finally becomes mainstream and for now, I'm sticking to 1440p/60fps.

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#17 Howmakewood
Member since 2015 • 7693 Posts

@ConanTheStoner said:

Yeah, unless you're compositing shots for film, or doing some high end print work, that's just ridiculous... hell, even then it's still ridiculous lol. Especially at 32 inch? I doubt many could spot the difference between 4k and 8k at that size. Shit, I create 16k textures for some assets and I still don't need anything like that lol.

But are those the highest quality pixels? or do we need to wait for Scorpio?

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#18 Atomolog
Member since 2016 • 195 Posts

@KHAndAnime: I mean sli 1080ti

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#19  Edited By KHAndAnime
Member since 2009 • 17565 Posts

@atomolog said:

@KHAndAnime: I mean sli 1080ti

Oh, that's slightly overkill but if you have the cash, more power to you. 60 FPS minimum in everything (that supports SLI scaling) would be lovely, wouldn't it? I'm worried that might get a bit noisy. And it would be hard to fit that in a small form-factor case near my TV. I'll be fine with a singler card...for now....

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#20 Atomolog
Member since 2016 • 195 Posts

Howmakewood XD wut? hahaha

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tormentos

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#21 tormentos
Member since 2003 • 33784 Posts

In before ronvalencia bring 300 charts about how Vega will do 4k and by default scorpio as well..

Hahahhaa

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#22 navyguy21
Member since 2003 • 17400 Posts

Im fine with 1440p/60fps maxed on new games, 4K/60fps maxed on older ones.

I have an EVGA Superclocked GTX 1080

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#23 Atomolog
Member since 2016 • 195 Posts

@tormentos:

Consoles doing medium settings 30fps 4k (upscaled from 1440p and 1880p to 4k) is not real 4k. Its useless to have almost 4k image when textures are medium at best and unstable 30fps.

On the other hand I believe consoles (ps4 pro and x scorpio) need to focus on 1080p 60fps.

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#24  Edited By Juub1990
Member since 2013 • 12620 Posts

4K/60fps across all games might not happen that soon. The most demanding games are designed to run the best graphics cards to the ground.

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#25 SecretPolice
Member since 2007 • 43932 Posts

@tormentos said:

In before ronvalencia bring 300 charts about how Vega will do 4k and by default scorpio as well..

Hahahhaa

Let me try....

From https://www.techpowerup.com/reviews/ASUS/GTX_1060_STRIX_OC/6.html

For R9-390X with 5.9 TFLOPS.

Assassin Creed: Syndicate: 4K at 30 fps, Nvidia Gameworks

Battlefield 4: 4K at 30 fps

Batman Arkham Knight: 4K at 37.3 fps, Nvidia Gameworks

Doom 2016: 4K at 35.6 fps

F1 2016: 4K at 36.4 fps

Fallout 4: 4K at 35 fps, Nvidia Gameworks

Far Cry Primal: 4K at 29.1 fps, Nvidia Gameworks

GTA 5: 4K at 35.6 fps

Hitman: 4K at 33.5 fps

Just Cause 3: 4K at 32.8 fps, Nvidia Gameworks

Rainbow Six Siege: 4K at 42.2 fps, Nvidia Gameworks

That's a sample of 16 games that are available on game consoles, 10 games reach about 30 fps. I haven't included 4K Resident Evil 7, Forza 6 Apex, Forza Horizon 3, Gears of War 4, Killer Instinct and ReCore.

That's without Vega/Maxwell/Pascal improvements e.g. tile cache render with polygon binning, pack math** and memory delta compression.

**GTX 1070 already has tile cache render with polygon binning, pack math (for int8 and Int16 datatypes) and memory delta compression.

GP104's native FP16 is 1/64 the speed of FP32.

Your GP104 (GTX 1070) has the following SM features

1. 2.4X rate integer 8 bit, 15.616 TIOPS

2. 1.2X rate integer 16 bit... 7.68 TIOPS, Think of DirectX 8 era pixel shaders.

3. single rate FP16 via FP32 emulation. No memory bandwidth reduction with Fp16 usage. 6.4 TFLOPS.

4. single rate FP32. 6.4 TFLOPS.

Heavy optimized NVIDIA Gameworks games would be geared towards Maxwell/Pascal strength.

All GCN version 1.0 to 1.3 has the following CU features

1. single rate integer 8 bit

2. single rate integer 16 bit

3. single rate FP16 via FP32 emulation for GCN 1.0/1.1. It's naïve FP16 on GCN 1.2 and 1.3, hence reduce memory bandwidth usage.

4. single rate FP32

GCN 1.1 e.g. R7-360 and R9-390X

GCN 1.2 e.g. R9-380X and Fury X

CGN 1.3 e.g. RX-480.

Vega architecture has the following NCU features.

1. 4X rate integer 8 bit

2. 2X rate integer 16 bit

3. 2X rate FP16.

4. 1X rate FP32. The baseline rate.

Current AMD GPUs needs very high FP32 TFLOPS to speed up other data types, while Maxwell/lesser Pascal GPU with lower TFLOPS hides their higher integer performance.

TressFX running on Vega's double rate FP16 feature.

R9-390X estimate is only for baseline performance if Scorpio recycles GCN version 1.1/1.2/1.3 architecture. If Scorpio has Vega NCU, it would be faster than R9-390X.

Scorpio with 6TFLOPS FP32 GPU and Vega NCU

1. 4X rate integer 8 bit = 24 TIOPS. Scorpio exceeds GTX 1080, GTX 1070, Fury X, 980 Ti

2. 2X rate integer 16 bit = 12 TIOPS. Scorpio exceeds GTX 1080, GTX 1070, Fury X, 980 Ti

3. 2X rate FP16 = 12 TFLOPS. Scorpio exceeds GTX 1080, GTX 1070, Fury X, 980 Ti

4. 1X rate FP32 = 6 TFLOPS. GTX 1080 is superior to Scorpio with FP32. GTX 1070 has 6.4 TFLOPS FP32.

VS

R9-390X with 5.9 TFLOPS FP32 GPU and normal CU

1. 1X rate integer 8 bit = 5.9 TIOPS

2. 1X rate integer 16 bit = 5.9 TIOPS

3. 1X rate FP16 = 5.9 TFLOPS.

4. 1X rate FP32 = 5.9 TFLOP

VS

Fury X with 8.6 TFLOPS FP32 GPU and normal CU

1. 1X rate integer 8 bit = 8.6 TIOPS. Scorpio exceeds Fury X.

2. 1X rate integer 16 bit = 8.6 TIOPS. Scorpio exceeds Fury X.

3. 1X rate FP16 = 8.6 TFLOPS. Scorpio exceeds Fury X

4. 1X rate FP32 = 8.6 TFLOPS. Fury X is superior to Scorpio in FP32.

VS

GP104 (GTX 1070) has the following SM features

1. 2.4X rate integer 8 bit, 15.616 TIOPS

2. 1.2X rate integer 16 bit... 7.68 TIOPS,

3. 1X rate FP16 via FP32 emulation. 6.4 TFLOPS.

4. 1X rate FP32. 6.4 TFLOPS.

VS

GP104 (GTX 1080) has the following SM features

1. 2.4X rate integer 8 bit, 21.6 TIOPS

2. 1.2X rate integer 16 bit... 10.8 TIOPS,

3. 1X rate FP16 via FP32 emulation. 9 TFLOPS.

4. 1X rate FP32. 9 TFLOPS.

http://wccftech.com/343i-frank-o-connor-xbox-scorpio-beefy/

although I probably "know" in that I might have seen it in a slide or something, it's literally not something I have time to think about now and I actually couldn't remember whatever specs I've been exposed to even if I was tortured. I literally couldn't leak or answer a question that went beyond "Can I do this? Does it support that? How many of these could it render?"

What I do remember is that it's beefier than I expected.

PROJECT SCORPIO IS A "FULL BLOWN NEXT-GEN MACHINE" SAYS XBOX DEV

Creator of Ori and the Blind Forest, Thomas Mahler took to NeoGAF to answer a question about whether Scorpio is a PS4 Pro style console update, or a whole new generation of Xbox console. His answer - it's sort of both:

"Scorpio isn't just a half-assed upgrade (which the PS4 Pro kinda is...), but a full blown next-gen machine that's just backwards-compatible to your current library."

That's a little outside of the company line - Microsoft has previously downplayed the idea of a separation between its consoles, even saying that Scorpio will put an end to the idea of console generations altogether.

Mahler also reiterated his point on backwards compatibility, saying that, "from this point on, similar to PCs, you'll not lose your library when you buy a next-gen system."

Xbox's Phil Spencer - who played the first games on the new system this week - has previously made this point clear, but has also said that all games released on Scorpio will be playable on Xbox One, a point Mahler doesn't cover in his post.

The main problem with PS4 Pro is memory bandwidth gain over PS4. Read http://gamingbolt.com/ps4-pro-bandwidth-is-potential-bottleneck-for-4k-but-a-thought-through-tradeoff-little-nightmares-dev

http://wccftech.com/mark-cerny-8-tflops-native-4k/ Mark Cerny still talks about TFlops for 4K.

http://wccftech.com/phil-spencer-xbox-scorpio-teraflops/

Phil Spencer correctly identifies AMD GPU issues with it's high TFLOPS i.e. memory bandwidth.

When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance. Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.

The lesson from Nvidia Maxwell/Pascal designs are increasing memory bandwidth while increasing TFLOPS.

Vega's tile cache render to reduce external memory bandwidth usage is a step towards the right direction.

http://www.anandtech.com/show/11002/the-amd-vega-gpu-architecture-teaser/3

ROPs & Rasterizers: Binning for the Win(ning)

We’ll suitably round-out our overview of AMD’s Vega teaser with a look at the front and back-ends of the GPU architecture. While AMD has clearly put quite a bit of effort into the shader core, shader engines, and memory, they have not ignored the rasterizers at the front-end or the ROPs at the back-end. In fact this could be one of the most important changes to the architecture from an efficiency standpoint.

Back in August, our pal David Kanter discovered one of the important ingredients of the secret sauce that is NVIDIA’s efficiency optimizations. As it turns out, NVIDIA has been doing tile based rasterization and binning since Maxwell, and that this was likely one of the big reasons Maxwell’s efficiency increased by so much. Though NVIDIA still refuses to comment on the matter, from what we can ascertain, breaking up a scene into tiles has allowed NVIDIA to keep a lot more traffic on-chip, which saves memory bandwidth, but also cuts down on very expensive accesses to VRAM.

For Vega, AMD will be doing something similar.The architecture will add support for what AMD calls the Draw Stream Binning Rasterizer, which true to its name, will give Vega the ability to bin polygons by tile. By doing so, AMD will cut down on the amount of memory accesses by working with smaller tiles that can stay-on chip. This will also allow AMD to do a better job of culling hidden pixels, keeping them from making it to the pixel shaders and consuming resources there.

As we have almost no detail on how AMD or NVIDIA are doing tiling and binning, it’s impossible to say with any degree of certainty just how close their implementations are, so I’ll refrain from any speculation on which might be better. But I’m not going to be too surprised if in the future we find out both implementations are quite similar. The important thing to take away from this right now is that AMD is following a very similar path to where we think NVIDIA captured some of their greatest efficiency gains on Maxwell, and that in turn bodes well for Vega.

Meanwhile, on the ROP side of matters, besides baking in the necessary support for the aforementioned binning technology, AMD is also making one other change to cut down on the amount of data that has to go off-chip to VRAM. AMD has significantly reworked how the ROPs (or as they like to call them, the Render Back-Ends) interact with their L2 cache. Starting with Vega, the ROPs are now clients of the L2 cache rather than the memory controller, allowing them to better and more directly use the relatively spacious L2 cache.

This is especially significant for a specific graphics task, which is rendering to a texture (as opposed to a frame buffer to be immediately displayed). Render to texture is an especially common operation for deferred shading, and while deferred shading itself isn’t new, its usage is increasing. With this change to Vega, the ROPs can now send a scene rendered to a texture to the L2 cache, which can in turn be fetched by the texture units for reuse in the next stage of the rendering process. Any potential performance improvements from this change are going to be especially game-specific since not every game uses deferred shading, but it’s one of those corner cases that is important for AMD to address in order to ensure more consistent performance.

-------------

Vega is AMD's near Maxwell/Pascal clones just as AMD nearly clones Intel Ivybridge/Haswell/Broadwell for RYZEN CPUs.

LOLOLOL :P

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pyro1245

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#26 pyro1245
Member since 2003 • 9384 Posts

i7 5960X has nothing to do with pushing pixels at 4k.

That's a $1700 CPU. An i5 for $150-$200 would perform just as well with a 1080ti.

To summarize: Not sure if you are trolling or just misinformed.

Addendum: 1080ti is not enough to guarantee 60fps using MAX settings at 4k. However if you can bear to lower a few settings you might hit a solid 60fps. As is the way with computer components waiting a few years will result in better hardware. And SLI, where supported, can almost double your frame rate.

Please do not post nonsense generalizations.

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Howmakewood

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#27  Edited By Howmakewood
Member since 2015 • 7693 Posts

@SecretPolice: You are my favorite new Ron.

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#28 SecretPolice
Member since 2007 • 43932 Posts

@howmakewood:

Tehe :P

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#29 xantufrog  Moderator
Member since 2013 • 17875 Posts

@SecretPolice: ^^^Ronvalencia alt confirmed

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#30 Stevo_the_gamer  Moderator
Member since 2004 • 49564 Posts

This isn't a SW topic.