I won't spoil them, as figuring these for yourself is much of the fun - but let's just say that Konami capped its preview event by showing a skilled member of the dev team race through the main mission in under 18 minutes without raising a single alert.
Eurogamer
It's worth noting as well, he decided the story telling was very poor so ignored it.
The truth is I tried to persevere through the murky narrative terrain Kojima laid out for us, I really did, but ultimately found it so arduous and at odds with the joy of sneaking that I just couldn't be bothered.
Gone Home may have lasted a scant three hours, but its conclusion left the player feeling like they'd experienced a full story. Ground Zeroes, on the other hand, doesn't only end in a cliffhanger much like MGS2's Tanker opening - it doesn't even attempt to spin a full yarn.
As an old school hardcore pc gamer, this doesn't seem very appealing. I can pick up thief 1/2 for about quarter of the price and know they aren't 18 minutes long or riddled with confusing long cutscenes.
How feels you? Still dropping £40 for this demo?
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