I may not be in 4K territory or 144 Hz, but damn I loooooooove gaming in 21:9 ultrawide! It's still in 1080 but at 2560 vertical width, and being able to crank up the settings with frame rates in the 60's, and the picture with all that horizontal landscape is breath taking, and far more immersive.
Honestly I would take 3440x1440 over 4K for my upgrade any day. Problem being that even though less pixels (but still more immersive in that aspect ratio), they typically cost more than a 4K monitor, at least if you're comparing to decent models and not the bottom of the barrel stock. So for now I'll stick to my 2560x1080 until that next size 21:9 goes down in price. Also would like to experience the ultra smoothness of Gsync, but again, really really pricey, especially in the 2K/4K resolutions. Worse here in Canada.
@storm_of_swords said:
I prefer to play games on my 65" OLED TV over any computer monitor.
@i_p_daily said:
Yeah i'll stick to my big arse TV thanks.
Enjoy your slow response time and input lag.
Seriously, focusing on size alone is just damn superficial and short sighted, not factoring pixel density at different viewing distances. You really don't realize how sharp the picture looks close up - assuming good resolution and detail settings. But not just the clarity, the biggest difference is in the response time. Most good and affordable monitors will have response time in 5 ms or less. With TV's that information isn't readily available since it's not targeted to that market, mainly just for casual TV and movie viewing, and where consoles are usually limited in their frame rate. But some research has shown most TV's fall into the range of 20-60 ms delay, some even into the low 100's.
When you have a display with fast response time (again 5 ms or less) it's not just the smoothness of the picture in conjunction with refresh rate and frame rate output from the source (the PC) but it curbs any input lag, the delay of input press to action on screen. In competitive multiplayer this makes a huge difference. But even in single player adventures, it's better to have your actions as responsive as possible. When you see the difference you understand how noticeable it really is to the human eye.
Size alone doesn't make the viewing experience if other factors fall short.
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