@Pedro said:
@Gatygun said:
8gb and 10gb cards will be outdated fast when next gen arrives. Get used to lower settings just because of v-ram limitations.
16gb should be the minimum for any next gen card.
Or, developers can manage their memory better instead of just dumping everything they can in memory and only using actively using portion of it.
Nothing to do with managing it better, everything to do with consoles being more powerful and therefore the base bar will go upwards as result for games and PC will join it. Which means more v-ram needed and all hardware with it.
@04dcarraher said:
@Gatygun said:
8gb and 10gb cards will be outdated fast when next gen arrives. Get used to lower settings just because of v-ram limitations.
16gb should be the minimum for any next gen card.
But yet consoles will not have 16gb for vram and will most likely have 5-6gb minimum used out of the 16gb for OS+features along with game logic "cache"..... So only expect 10gb vram usage in XSX and same ballpark for PS5..... And with direct storage tech larger vram buffer size will mean less in the future ..... You do not need more than 128mb of memory to render a 4k image hence RDNA 2 having infinity cache to bypass the 256bit bus of memory. VRAM and ram usage is all preloading and prediction of whats to come and "what if" With the ability of Direct storage tech the streaming of graphical assets on the fly or loading less of the "preloading and prediction"will remove quite a bit of the bulk of needing "16gb" for "next gen".
PS4 = 2-3gb of v-ram allocation results in 4gb games recommend with 2-3gb low and 6gb ultra settings.
Now replace that 2-3gb with 10gb from the xbox which will be the limiting factor most likely and calculate the other numbers. yea 10gb suddenly doesn't look so good anymore does it? indeed.
There is a reason why people wanted 24gb cards for the 3080ti which was renamed to 3090 and 16gb for cheaper models which nvidia didn't do because they play the v-ram game again which they did last generation also with the 700 series of cards.
But with AMD moving to 16gb modules and nvidia probably releasing higher v-ram cards sooner rather than later and next gen games probably hitting end next year the whole market will be riddled with those cards which means it will become the standard and devs will focus on it also.
The 128mb of cache cant store a screen of texture data mate. That's why u got v-ram. It won't have any impact on that size it just reduces the stress on the bus which is needed if u want to push bigger textures forwards which require a lot more data to be flushed though. so no clue why u go into this department.
The reduction that direct storage will bring on v-ram demand isn't interesting because devs will simple increase the complexity of the scene at the same time like they always do, they will saturate that 10gb no matter what because its available. as result 10gb will always be loaded into that xbox series x and pc will provide higher settings then what consoles deliver always also If PC can't keep up with direct storage for example the ram requirements will just explode even more. Because data needs to be fed into the ram and v-ram and swapped around a lot more often.
Anyway 10gb of v-ram simple won't age well.
Log in to comment