God of War director Cory Barlog explains why Santa Monica will never be able to compete with Rockstar's games.
"I was adamant that we couldn’t make an open world game. The cost of entry and the expectation level is so high that we’d never compete. We just don’t have the infrastructure and the systems. I don’t want to do that," Barlog explains.
Polygon: GoW is an open world game lol
For us, not only do we not want to invest in that aspect of it, but to me the world needed to feel large, and not empty, but with surprising moments of discovery. It could feel like there were areas where there’s not a lot going on, and then all of a sudden an entirely new level opens up that you weren’t directed to, that you just discovered.
It already feels empty and the realm design got repetitive and boring.
I think they [Rockstar] were closer to 4,000. We were 300, at peak. At the time I thought the 1,600 that Ubisoft had on Assassin’s Creed was a lot. To do these things, to do the complexity they have, you just need a lot of people.
You can make one such game with a few hundred people. The example of The Witcher 3 contradicts Barlog’s opinion.