Giantbomb : The Upgraded PlayStation 4 is Codenamed NEO, Contains Upgraded CPU, GPU, RAM - UPDATED (Elaborated by DF)

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#1  Edited By mjorh
Member since 2011 • 6749 Posts

Though the NEO will offer greater visual fidelity than the original PS4, Sony is taking measures not to split their user base in two.

Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.

The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4, but it's not clear if that means in terms of capacity or connection speed. Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new console.

Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs. The NEO will also support 4K image output, but games themselves are not required to be 4K native.

In the documents we’ve received, Sony offers suggestions for reaching 4K/UltraHD resolutions for NEO mode game builds, but they're also giving developers a degree of freedom with how to approach this. 4K TV owners should expect the NEO to upscale games to fit the format, but one place Sony is unwilling to bend is on frame rate. Throughout the documents, Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system.

The NEO will not supplant the current PS4, but will exist alongside of it and use the same user environment. The PS4 and NEO will use the same PSN store, connect to the same online communities, and offer the same user experience, so expect to see the same cross media bar that you’re used to. Players will be able to retain all of the purchases they made on the PS4.

Sony seems committed to keeping the NEO and the original PS4 player bases connected. As such, there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4. That said, so long as both systems have the same feature, the NEO can run an improved version. A local co-op game that features four players on the base PS4 could offer an eight player co-op mode on the NEO, for instance. But again, don't expect those differences to transfer to online modes.

PS4 Base and NEO versions of a game will also need to have parity with regard to peripheral support. So don’t expect NEO Games to have exclusive VR modes. Sony makes no mention of PlayStation VR in the docs we've seen, so it's hard to know what that means for the persistent rumors that this upgraded PS4 will be able to support PSVR without the "breakout box" that the headset ships with. That said, so long as the NEO's upgrades apply to PSVR games, developers should be able to get even more performance out of Sony's VR headset.

Though every PS4 game released as of October of this year will need to support both the original PS4 and the NEO, that doesn’t necessarily mean that the Neo will release in October. Additionally, games released in the late September window will require a day one patch that updates them to NEO standards. The documents we’ve received explicitly note that devs are allowed to launch NEO-ready games before the NEO itself releases.

Games released previous to the NEO can take advantage of this hardware upgrade, but only if developers decide to patch their titles. That isn’t too surprising: This was never going to be a magical “upgrade” device. I'm curious to see if any developers will take advantage of the NEO to improve previous PS4 releases. (I would certainly appreciate it if Bethesda would give the NEO-treatment to Fallout 4).

All of this is pretty well in line with early reports and rumors. A recent Digital Foundry report outlined the likely limits of an upgraded PS4, and the info we've received from sources seems in line with those findings.

I'm happy that Sony will take steps to keep the PS4 and NEO users connected, and that they are setting strict guidelines for developers. There's a chance that that will help to keep the user base unified despite new hardware entering the market. This could be a hard sell to those users who only recently purchased a PS4 if there isn't an upgrade path made available to them. At the same time, this could pave the way to drop the original PS4 price even further, offering cheaper access to a really solid console. In any case, I'm hopeful that Sony can make this work. Expect more details to emerge over the coming weeks.

Source

Eurogamer shed some lights on "NEO" , so i guess this is it guys , shit just got real :

First up, we should tackle the issue of how reliable the leak is and by extension, whether the proposed spec is real or not. Up until very recently, exposure to 'PlayStation 4K' throughout the development community was limited. We have been sitting on a number of details awaiting a second source before going to press, but events have overtaken us somewhat - Sony is now openly sharing this specification with developers and while Giant Bomb beat us to the punch, we have access to the same documentation. There is no doubt - this is real. This is the new, more powerful PlayStation 4.

The release window is unclear, but the schedule for hardware roll-out to developers is black and white: development kits prototype are on their way to studios now. A test kit (debug station, if you like) housed within a non-final chassis - which Sony is asking developers not to show - follows shortly. A second-gen test kit, again not based on the actual retail shell, goes out in June. Sony gives more intensive Neo briefings at its DevCon event in in May, while code submission for Neo-compatible titles begins in August.

But what of the actual spec? In our previous In Theory piece, we proposed three potential units - a tweaked 'PS4 Slim' based on the existing processor with added 4K media support, an enhanced version of the existing model, and finally, a no-holds-barred console that really pushed back boundaries. The reality? The new console - codenamed Neo - is essentially a hybrid of the second and third concepts and actually more powerful than I was expecting. Bearing in mind the technological and financial limitations inherent in designing a new console in partnership with AMD, it's pretty much the best we could have hoped for. The spec leak is confirmed:

CPU: The good news is that there will be a CPU upgrade over the lacklustre x86 cores found in PlayStation 4. The bad news is that the cores themselves have not been changed at all - they have simply been overclocked from 1.6GHz to 2.1GHz - a 31 per cent improvement. As with the current PlayStation 4, one core and a time-slice from another is reserved for the operating system.

Memory: We're still at 8GB of GDDR5, with a 24 per cent boost to bandwidth compared to the original PS4. The current machine uses 5.5gbps memory modules. Basic maths suggests that Sony has pushed this to the same 7.0gbps modules we see on high-end graphics cards like the GTX 980 and GTX 980 Ti. There are some concerns here. The boost to bandwidth isn't exactly huge, it will still be in contention with CPU utilisation (they both share the same interface), and the bandwidth doesn't scale particularly well with the mooted GPU boost, which - to be frank - is massive.

GPU: This is the most exciting aspect of the spec. Compute unit count doubles from 18 to 36, and clock-speed increases from 800MHz to 911MHz - a 14 per cent increase. That's an overall increase of 2.3x in FLOPs. The question is, what technology is being used here? AMD has created both of its current-gen console processors so far by taking older, off-the-shelf components and disabling a couple of compute units. In effect, Xbox One got the Radeon HD 7790, while PlayStation 4 got a more capable, semi-custom Radeon HD 7870. Here's where things get interesting - the 36 compute unit count cannot comfortably fit any of AMD's existing GPUs. It suggests that Sony and AMD have pushed the boat out, that they are using the upcoming Polaris technology.

Specifically, 36 compute units paired with a 256-bit memory bus sounds uncannily like the rumoured spec for one of two new Radeon graphics chips AMD has in development, codenamed Polaris 10. AMD itself hasn't revealed any official data on this processor yet, but canny enthusiasts have pieced together the spec by isolating Polaris 10's hardware ID from a Linus kernel submission, then comparing it to a Sisoft benchmark run. Curiously, this Polaris test run is carried out with an 800MHz clock-speed and 6gbps GDDR5 memory - a downgrade from the mooted PS4 spec. Some believe it may be the result of pre-production silicon, but it may also be a simulated run for a laptop variant of the processor where lower clocks are a prerequisite.

We suspect the situation will become clear quite shortly, but for now, the balance of probabilities suggests that PlayStation 4K will feature AMD's next-gen graphics tech as opposed to older chip designs. Sony specifically says that an 'Improved AMD GCN' is used, giving us only two real alternatives to choose from - Polaris, which almost certainly has 36 compute units, or the older Tonga, which definitely has just 32. Sony's documentation mentions new GPU instructions exclusive to Neo, which would again support the idea of a more modern architecture. However, to play Devil's Advocate, we should stress that neither 14nm technology, nor Polaris itself are explicitly mentioned by Sony.

Our concern was that PS4's low-level APIs may not be compatible with the newer architecture, meaning problems running older games, but it seems that this is not an issue. And the good news here is that Polaris' efficiency improvements could add still further to the expected increase in performance. Certainly, we should expect to see cumulative improvements to memory compression, which should help us to get more out of the constricted 256-bit GDDR5 interface. To the best of our knowledge, there were no such technologies in place on the original PlayStation 4.

How two PlayStations will co-exist: Base and Neo modes

Sony seemingly acknowledges the need to integrate the two models of PlayStation 4 available simultaneously on the market - internally dubbed as 'Base' and 'Neo'. There will be no games exclusive to the Neo model, every title will be available on both, and there's no suggestion of VR-exclusive Neo modes at this point. Developers are prohibited from creating Neo-exclusive gameplay features, and enhancements are expected to be graphical and performance-based in nature. Gamers on both systems will be tied into the same ecosystem, meaning that users of both models will be competing against one another in online games. The user interface and PSN systems will also be identical.

The big question is just what is possible using the enhanced hardware. The need to support existing PlayStation 4 hardware puts a ceiling on the kind of experiences developers can offer - any kind of multi-platform development is defined by the lowest common denominator, and it's rare to find a developer that will dedicate significant resources to a small minority of users.

Well, according to Sony's own documents, there is a focus on delivering 4K gaming content, though upscaling to UHD resolution is likely. Owners of 1080p screens can expect benefits too, explicitly stated as:

  • Higher frame-rates
  • More stable frame-rates
  • Improved graphics fidelity
  • Additional graphics features

Sony describes 'forward compatibility' via patches, allowing developers to revisit their existing PS4 library and add Neo features to existing games. Sony has opened up more memory for Neo titles too. Quite why this extra RAM can't be given to games running in Base mode isn't revealed but Sony states that Neo titles will have access to 5.5GB of memory, with 512MB "only available" for Neo mode. Sony also reveals that the background media functions of the PS4 "might be" expanded - such as the addition of 1080p gameplay recording.

What isn't in PlayStation 4K/Neo

In our original piece on PS4K, we suggested that Sony may be looking to add support for higher colour gamuts and high-dynamic range - part and parcel of the new UHD 4K spec and definitely supported in upcoming Radeon hardware from AMD. It is not mentioned at all in Sony's documentation, though the support should be there as the platform holder will be using AMD's display blocks. The omission says to us that it's simply not a priority at this time.

There's also no indication at all that any of the functionality found in PlayStation VR's external processing box will make its way into the Neo hardware, nor is there any mention at all that Neo will benefit PSVR, though we would expect that the same base/Neo spec differentiation will apply to those titles just as they would to any PS4 game.

On top of that, while the documentation says that the hard drive will remain the same (Sony has several in circulation, so we assume it means 2.5-inch laptop drives generally) there are no indications of any changes to the Blu-ray drive. This is surprising, as we would have assumed that Sony would take this opportunity to support the new UHD 4K movie standard, supporting standard 50GB discs along with 66GB and 100GB variants. For now it seems that developers are set to stick with 50GB of storage.

When is PlayStation 4K/Neo coming out?

Developers have the ability to add Neo support to their existing PlayStation 4 titles coming out in September via a day one patch, while dual base/Neo supported titles are expected to arrive from October onwards. Sony isn't telling developers when the unit will actually launch and states that it's perfectly OK with Neo-compatible titles shipping before the actual hardware. Either the platform holder is playing its cards close to its chest or else the firm itself simply isn't clear when it plans to launch the kit.

Everything about this hardware spec suggests it is indeed running on 14nm processor fabrication technology, and demand for that is set to rocket in Q4 this year. AMD itself will be launching its new graphics technology in the same window, while the demand from mobile phone manufacturers will be immense too. It may well be the case that Sony may not be able to accommodate demand, and may delay as a result. All we know about this from the Neo documents is that prototype development and debugging hardware will be recalled in January, replaced with 'mass produced' units. Historically, this tends to happen on or after launch.

There's a lack of clarity which comes across as a touch chaotic. The timelines are clearer now - I was expecting a 2017 launch for the new PlayStation, but with shipping titles available in Q4 this year, it suggests that hardware may arrive in the same window. This is exactly the same time that Sony is releasing PlayStation VR - not an ideal state of affairs. Perhaps a March 2017 launch is more likely then, but the existence of the new console may dissuade people from investing in the existing model. When I last reported on this new hardware, I wasn't quite sure why Sony was making it, bearing in mind its current domination of the console sector. Even with access to a treasure trove of Neo information, I'm still not sure. Hopefully all will become clear at E3, just a few short weeks from now.

Since this is coming from GB , it's a legit rumor.

Eurogamer shed some lights on "NEO" , so i guess this is it guys , shit just got real

It's not a huge upgrade , i think NEO can maintain 30fps without dipping to 20s....well, that's an achievement for a console.

Thoughts?

TLDR :

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#2  Edited By Shawty_Beatz
Member since 2014 • 1269 Posts

Neo sounds stupid, reminds me too much of fucking Matrix. Though obviously PS4k didn't make much sense either.

Well, another day, another NX/PS4.5 rumor.

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#3 dynamitecop
Member since 2004 • 6395 Posts

I was expecting more, you don't think that CPU is going to bottleneck that GPU? That's hardly an improvement, that's only a 500Mhz increase in frequency with a GPU twice as powerful...

That doesn't seem right.

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#4 mjorh
Member since 2011 • 6749 Posts

@shawty_beatz said:

Neo sounds stupid, reminds me too much of fucking Matrix. Though obviously PS4k didn't make much sense either.

Well, another day, another NX/PS4.5 rumor.

it can stop bullets !

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#5 Flyincloud1116
Member since 2014 • 6418 Posts

PS4, you are the ONE. I believe it to be true.

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#6 mjorh
Member since 2011 • 6749 Posts

@dynamitecop said:

I was expecting more, you don't think that CPU is going to bottleneck that GPU? That's hardly an improvement, that's only a 500Mhz increase in frequency with a GPU twice as powerful...

That doesn't seem right.

Hmmmm.....what would be the equivalent of that CPU in Intel?

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#7 topgunmv
Member since 2003 • 10880 Posts

Just buy a pc.

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#8 Flyincloud1116
Member since 2014 • 6418 Posts

The Xbox is Agent Smith. A part of you imprinted in me. Me too.

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#9 mjorh
Member since 2011 • 6749 Posts

@topgunmv said:

Just buy a pc.

Sound advice.

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#10 Ant_17
Member since 2005 • 13634 Posts

At least it won't split the fanbase in any way possible, thats all i care.

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#11 dynamitecop
Member since 2004 • 6395 Posts

@mjorh said:
@dynamitecop said:

I was expecting more, you don't think that CPU is going to bottleneck that GPU? That's hardly an improvement, that's only a 500Mhz increase in frequency with a GPU twice as powerful...

That doesn't seem right.

Hmmmm.....what would be the equivalent of that CPU in Intel?

It's a tablet CPU, so I have no idea, the reality is though it's basically got the performance output of an i3.

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#12  Edited By Flyincloud1116
Member since 2014 • 6418 Posts

Someone should tell Gaintbomb that April fools isn't all month.

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#13 mjorh
Member since 2011 • 6749 Posts

@flyincloud1116 said:

The Xbox is Agent Smith. A part of you imprinted in me. Me too.

lol, thumbs up.

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#14 Shawty_Beatz
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@mjorh said:
@shawty_beatz said:

Neo sounds stupid, reminds me too much of fucking Matrix. Though obviously PS4k didn't make much sense either.

Well, another day, another NX/PS4.5 rumor.

it can stop bullets !

Damn, I'll take 10 then.

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#15  Edited By xdude85
Member since 2006 • 6559 Posts

Coming soon: Fanboy Civil Wars.

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#16  Edited By aroxx_ab
Member since 2005 • 13236 Posts

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#17 mjorh
Member since 2011 • 6749 Posts

@shawty_beatz: The more the merrier :D

@dynamitecop said:
@mjorh said:
@dynamitecop said:

I was expecting more, you don't think that CPU is going to bottleneck that GPU? That's hardly an improvement, that's only a 500Mhz increase in frequency with a GPU twice as powerful...

That doesn't seem right.

Hmmmm.....what would be the equivalent of that CPU in Intel?

It's a tablet CPU, so I have no idea, the reality is though it's basically got the performance output of an i3.

Well then the bottleneck would be inevitable.

@xdude85 said:

Coming soon: Fanboy Civil Wars.

That's what i want *whispers*

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#18 ScrollingLayers
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@mjorh said:
@shawty_beatz said:

Neo sounds stupid, reminds me too much of fucking Matrix. Though obviously PS4k didn't make much sense either.

Well, another day, another NX/PS4.5 rumor.

it can stop bullets !

@aroxx_ab said:

Hell yeah.

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#19  Edited By gamecubepad
Member since 2003 • 7214 Posts

Those are decent specs at $400. Probably perform something like a 380.

I'm glad I haven't bought a PS4 at this point. Basically a last gen system after PS4k launches.

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#20  Edited By mjorh
Member since 2011 • 6749 Posts

@aroxx_ab said:

Now i can't wait to buy it. I'm sold on!

@Ant_17 said:

At least it won't split the fanbase in any way possible, thats all i care.

i think it definitely will.

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#21 mjorh
Member since 2011 • 6749 Posts

@gamecubepad said:

Those are decent specs at $400. Probably perform something like a 380.

Yeah i gotta admit it's pretty decent, that's why i think it would left PS4 owners frustrated ....especially those who've recently got it.

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#22  Edited By ellos
Member since 2015 • 2532 Posts

@dynamitecop said:

I was expecting more, you don't think that CPU is going to bottleneck that GPU? That's hardly an improvement, that's only a 500Mhz increase in frequency with a GPU twice as powerful...

That doesn't seem right.

True but it may just be a sweet spot for price and relying on improvements to the sdk and gpu compute. I know this is usually thought as a myth but its true that console cpus are more maximise then pc. dx 12 on pc has proven that missing console like head room. The clock maybe a sweet spot. Maximise the threads and memory bandwidth to feed that gpu. Changes the profile of The Witcher 3. from 30 fps with drops to high 20s to 60fps with drops to high 50s. Er for **** sake this is really not much of an improvement that I would have wanted when you think about it lol. Wanted 60 with higher fidelity not unstable 60 with the same fidelity.

I bet its just going to be higher graphics fidelity newer games that are still 30 or at least more stable this time.

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#23 Ant_17
Member since 2005 • 13634 Posts

@mjorh:Why?

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#24 ScrollingLayers
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If they could switch to 8 Puma cores at 2.4 GHz, that'd be really nice. However, even though Puma is basically a higher clocked Jaguar, it might introduce compatibility issues, so using Jaguar again, at 2.1 GHz makes sense.

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#26 Techhog89
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Lol that CPU! What's even the point of using such a beefy GPU when the CPU is this sad? Even NX is likely to have a faster CPU...

Since they had to stick with Jaguar for compatibility, the GPU isn't Polaris but rather a juiced-up GCN 1.0.

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#28 emgesp
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@mjorh said:

ny will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4. That said, so long as both systems have the same feature, the NEO can run an improved version. A local co-op game that features four players on the base PS4 could offer an eight player co-op mode on the NEO, for instance. But again, don't expect those differences to transfer to online modes.

Since this is coming from GB , it's a legit rumor.

It's not a huge upgrade , i think NEO can maintain 30fps without dipping to 20s....well, that's an achievement for a console.

Thoughts?

With those specs we are looking at around 2x more performance. So, stable 30fps games could potentially be relatively stable 60fps with the PS4K.

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#29 mjorh
Member since 2011 • 6749 Posts

@Ant_17 said:

@mjorh:Why?

New comers will definitely go with NEO, and then there's the current userbase on PS4 which some of them will move to NEO for a better performance, devs may even start targeting NEO and leaving PS4 with meh performance....overall, it highly depends on how devs respond to this ....

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#30 mjorh
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@emgesp said:
@mjorh said:

ny will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4. That said, so long as both systems have the same feature, the NEO can run an improved version. A local co-op game that features four players on the base PS4 could offer an eight player co-op mode on the NEO, for instance. But again, don't expect those differences to transfer to online modes.

Since this is coming from GB , it's a legit rumor.

It's not a huge upgrade , i think NEO can maintain 30fps without dipping to 20s....well, that's an achievement for a console.

Thoughts?

With those specs we are looking at around 2x more performance. So, stable 30fps games could potentially be relatively stable 60fps with the PS4K.

Not with that CPU, and i think devs would go with better graphics over fps given how mainstream audience aka casuals respond to graphics...

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#31  Edited By mjorh
Member since 2011 • 6749 Posts

@scrollinglayers said:

If they could switch to 8 Puma cores at 2.4 GHz, that'd be really nice. However, even though Puma is basically a higher clocked Jaguar, it might introduce compatibility issues, so using Jaguar again, at 2.1 GHz makes sense.

What's the equivalent of that in Intel?

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#32 AnthonyAutumns
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@shawty_beatz said:

Neo sounds stupid, reminds me too much of fucking Matrix. Though obviously PS4k didn't make much sense either.

Well, another day, another NX/PS4.5 rumor.

First there was a Project Morpheus (PSVR). Then we have Project Neo.

Of course it is Matrix.

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#33 Shawty_Beatz
Member since 2014 • 1269 Posts

@anthonyautumns said:
@shawty_beatz said:

Neo sounds stupid, reminds me too much of fucking Matrix. Though obviously PS4k didn't make much sense either.

Well, another day, another NX/PS4.5 rumor.

First there was a Project Morpheus (PSVR). Then we have Project Neo.

Of course it is Matrix.

Damn, I didn't even catch that, good one.

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deactivated-6243ee9902175

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#34 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

So glad I waited on a PS4. I still want one for when Vita support is finally cut off for the more niche PS4/Vita releases, but this begs the question what is to stop them from doing this again in the future? Consoles aren't a safe investment anymore, and it gets much harder to justify a purchase when you have a PC.

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xhawk27

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#35 xhawk27
Member since 2010 • 12183 Posts

Its a good thing I didn't buy a PS4 yet.

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emgesp

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#36  Edited By emgesp
Member since 2004 • 7848 Posts

@mjorh said:
@emgesp said:
@mjorh said:

ny will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4. That said, so long as both systems have the same feature, the NEO can run an improved version. A local co-op game that features four players on the base PS4 could offer an eight player co-op mode on the NEO, for instance. But again, don't expect those differences to transfer to online modes.

Since this is coming from GB , it's a legit rumor.

It's not a huge upgrade , i think NEO can maintain 30fps without dipping to 20s....well, that's an achievement for a console.

Thoughts?

With those specs we are looking at around 2x more performance. So, stable 30fps games could potentially be relatively stable 60fps with the PS4K.

Not with that CPU, and i think devs would go with better graphics over fps given how mainstream audience aka casuals respond to graphics...

Games are mainly GPU driven. If you look at PC performance there isn't a huge loss in FPS from one CPU to another until you hit really old Dual Core designs.


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Heil68

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#37 Heil68
Member since 2004 • 60713 Posts

if it helps games, I'll upgrade.

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no-scope-AK47

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#38  Edited By no-scope-AK47
Member since 2012 • 3755 Posts

The cpu sucks that could come back to bite sony. I am sure price was a major factor but damn.

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NFJSupreme

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#39 NFJSupreme
Member since 2005 • 6605 Posts

@shawty_beatz: code name does not mean official name.

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#40  Edited By ellos
Member since 2015 • 2532 Posts

@mjorh said:
@emgesp said:
@mjorh said:

ny will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4. That said, so long as both systems have the same feature, the NEO can run an improved version. A local co-op game that features four players on the base PS4 could offer an eight player co-op mode on the NEO, for instance. But again, don't expect those differences to transfer to online modes.

Since this is coming from GB , it's a legit rumor.

It's not a huge upgrade , i think NEO can maintain 30fps without dipping to 20s....well, that's an achievement for a console.

Thoughts?

With those specs we are looking at around 2x more performance. So, stable 30fps games could potentially be relatively stable 60fps with the PS4K.

Not with that CPU, and i think devs would go with better graphics over fps given how mainstream audience aka casuals respond to graphics...

While I'm speculating they probably got what hey needed out of there Jagure cpu in order to facilitate more access to the gpu. Save cost too. For example that cpu and memory bandwidth maybe a sweet spot for OS to leave fully 7 core utilization for games. 7 cores at that clock speed and already proven higher memory bandwidth help cpus. a 2x perfomance is probably true to provide a jump of same current ps4 game from 30 to 60. Couple that with today sdk especially with gcn architecture should be ok.

Now why beef up the gpu well on situation where 30 is the fps. they can go higher fidelity and even resolutions. And again a better performing gcn under today extra gpu compute sdks.

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Legend002

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#41 Legend002
Member since 2007 • 13405 Posts

Will be buying the FFVII special edition of PS4K.

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xhawk27

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#42  Edited By xhawk27
Member since 2010 • 12183 Posts

Heil isn't going to take this news good. The PS4 soon won't be the most powerful Console for gen 8! :P

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#43 KratosYOLOSwag
Member since 2013 • 1827 Posts

Looks like people jumped the gun, as expected. It's ridiculous that people thought Sony would split their user base, and that support would be dropped for a console that will be at 50+ million in sales before the NEO even releases. The PS4 will probably have an even longer lifespan than I thought with this news.

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#44 Ant_17
Member since 2005 • 13634 Posts
@mjorh said:
@Ant_17 said:

@mjorh:Why?

New comers will definitely go with NEO, and then there's the current userbase on PS4 which some of them will move to NEO for a better performance, devs may even start targeting NEO and leaving PS4 with meh performance....overall, it highly depends on how devs respond to this ....

Newcomers will get the NEO, but exactly when is it coming out?

Exactly when will the current 40 mill PS4 userbase split beyond 50% to justify this move?

By the time that happens, the gen might be over.

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NFJSupreme

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#45 NFJSupreme
Member since 2005 • 6605 Posts

Why do we know more about the neon than nx though. Is the CIA developing it?

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gamecubepad

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#46  Edited By gamecubepad
Member since 2003 • 7214 Posts

@Heil68 said:

if it helps games, I'll upgrade.

Well it helps Sony, and that's what really matters.

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emgesp

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#47  Edited By emgesp
Member since 2004 • 7848 Posts

@no-scope-AK47 said:

The cpu sucks that could come back to bite sony. I am sure price was a major factor but damn.

Uncharted 4 looks pretty nifty with that crappy mobile CPU at 1.6Ggz. An upgrade to 2.1Ghz might not give night and day perfomance boosts, but it definitely will be appreciated by developers. 30 - 40% improvement makes a difference at that level of performance.

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xhawk27

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#48 xhawk27
Member since 2010 • 12183 Posts

So now Consoles are PCs.

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StrongBlackVine

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#49 StrongBlackVine
Member since 2012 • 13262 Posts

@xdude85: PSPoor is already a thing now.

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StrongBlackVine

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#50 StrongBlackVine
Member since 2012 • 13262 Posts

I'm buying this day one. All games from late September on will have upgraded versions for Neo. This includes FFXV which runs like dog shit right now.