@R4gn4r0k said:
But game concepts and mechanics do age.
Dune II was amazing for it's time, yet it pales to current RTS.
Age of Empires 1 is one of my all time favourite games. My favourite one of the series. I just love its historical setting, making your way from simple tribesmen to civilisation.
And yet playing it now you notice how its gameplay is very scaled down compared to modern games. It only allowed for a population cap of 50.
Which is very small considering later games in the series allow for up to 200 (sometimes 300).
And yet somehow Age of Empires still worked. It aged, but at the time it worked. It worked because it got around technological shortcomings.
Is it unplayable ? I wouldn't say so. And as you said: Banjo Kazooie sure isn't unplayable for me either. But be it because of concepts or mechanics maturing, or games having to work around the tech available at the time... Games, or parts of it, can definitely age.
The error you are making is that somehow Dune 2 and Age of Empires became unplayable (which is what the thread is asking, unplayable)), they absolutely didn't. What they lack in novelty or scale(complexity as well), they would still make up for in having a strong core. The games objectives, the games scenarios, even their mp (if you could get people to play with) were all built around that simple core.
The banjo comparison, that camera was always a problem (it isn't like the N64 controller being weird, is this new found theory), go look at late 90s, early 00s game reviews, think about how often controls n cameras are talked about( and the games were still batting 90s). It was the product of learning how to make 3d games, there is a sloppiness to that era that wasn't criticized enough, because the novelties were so brand spankin new.
Plenty of games have certainly borrowed from Ocarina. Dark Souls has a better combat, and it's the exact same shit more or less, but the core of Ocarina is still a very good game, and in theory you absolutely could still argue it as something great. People going deeper or even better, doesn't suddenly invalidate a good game. Otherwise there would be no point in ever playing through an entire series, why bother playing The Dark Project? Thief 2 outclasses it. You get what I'm saying?
Likewise Battlefield 2 does it have net code issues and balance issues? yeah since day 1 those jets were nuts, but you get a group of people to play that game again, and it would still be satisfying to play for a lot of the reasons it was satisfying to play the day it came out. And in many ways it would still hold up favorably even against a Battlefield 1 (fucking video game industry and its stupid naming principles). The sequel might be better in a lot of key ways, fundamental ways, it wouldn't suddenly mean a once truly great game is no longer great. That goes back to my stance, truly great, are truly great. Starcraft 2 didn't invalidate Starcraft. Metroid Fusion n Zero Mission don't invalidate Super Metroid.
The fact that people would argue Super Metroid invalidates Metroid 1, says more about the stuff we forgave about Metroid 1. Which is my stance.
@pug987 said:
@jg4xchamp: I wouldn't say that games are the worst storytelling medium. It's just that most just try to use techniques from other media, mostly movies, and not play to the strengths of gaming. It reminds me of comics and how Alan Moore set out to tell a story that could only be told through a graphic novel, showing the unique strengths of the medium. Thus he made the Watchmen. The movie failed on so many levels but it wasn't for lack of trying. It's just that the watchmen plays to the unique strength of comics that can't be replicated. Same thing can apply to games.
I'd still go worst, something has to be.
Gaming's biggest obstacle is that it's not an organic story telling medium. A book can focus on the most logical direction of the story, ditto a movie, ditto theater, and to a lesser extent ditto TV, comics and what have you. A game can't always go with the most logical direction of the story, because at some point they have to bring up a game and let you play a game. Games being a set of rules n systems, aren't conducive to telling works of fiction. So yes on some level they tell their own stories, and those type of stories while fascinating, are by their nature going to lack in the thematic depth department.
Part of it is just the subject matters that they go about, but sure this mediums relentless desire to keep aping film doesn't help matters.
@trugs26 said:
"age is a bullshit concept" - except it's not. When you watched an older horror movie (as a kid or adult; or reports from older people who saw them at the time), a lot of them scared you. But today, they're not as scary. How is it "bullshit" when it legitimately invoked fear? Yes, it got by on a novelty, by why write it off just because it is a novelty? It invoked fear, so it was successful in doing its job. "truly" great things don't age, so there are some "truly" great old horror films that are still scary today. But we're not talking about that. We're precisely talking about things that had a novelty that wore off (i.e great back then, not now). In the case of games, 3D cameras gave me a huge sense of exploration. But now, those cameras feel broken. Just because it was a novelty doesn't mean it wasn't successful in invoking the sense of adventure. And it was indeed great, maybe not "truly" great, but it was great that they managed invoke those emotions/senses regardless.
I put "truly" in quotes because everything is relative and subjective, and things "truly" being something is actually the bullshit concept here. In a thousand years time, things you consider great today will be lame/irrelevant/not great. And that's fine, we're ever evolving.
And I'd still argue, a bunch of flicks that lose their novelty, weren't necessarily all that great to begin with.
The Shining isn't just great because it scares people, it also happens to do an exceptional job at building suspense, its presentation, the music, the cinematography all absorb their audience in a way that a lot of horror flicks, simply don't. The other stuff is a flawed counter argument
Kids - you naturally don't know any better
Adults and reports of people from that time - goes back to a fallacy about popular opinion. Just because a bunch of people say thing is good, doesn't factually make it good.
If you people want to argue I'm not debating a fact, well okay, welcome to how forums work? It went without saying that I'm stressing an opinion, but so far nothing yah are saying would make me buy into the concept of a "great games age". Or are you really going to tell me with a straight face people would have been out of line at the time to think a lot of 3d cameras controlled poorly even at that time? Because I would argued that's being disingenuous.
Log in to comment