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In fact, DAII had a good system in friendship/rivalrytexasgoldrushNah it didn't, it was a hodge podge system indicative of all the games faults. What it had was a good idea behind it. The only way that is 'natural' is how it was conceptualised as part of structurally rigid, more didactic story in Bioware vein.
[QUOTE="texasgoldrush"]In fact, DAII had a good system in friendship/rivalryskrat_01Nah it didn't, it was a hodge podge system indicative of all the games faults. What it had was a good idea behind it. The only way that is 'natural' is how it was conceptualised as part of structurally rigid, more didactic story in Bioware vein. No it wasn't...was it flawlessly executed?....no (and the ME3 Omega DLC did it a tad better where Aria final actions are dependant on whether you go Paragon or Renegade with her)...but it works. The DAO system was far more rigid.
this shows how of a sh*tty year we had. ME3 is a joke of a game and calling it a role playing game as they do is just lolzsilversix_
Go back under the bridge no one cares about your crummy opinion.
*goes back watching DarkLink and TGR go at it*
texasgoldrushThat word, flawlessly and any Dragon Age 2 element, system to writing don't coincide. And it's a slightly different take on approval scales we've seen done to death, that ticks away at the trigger spreadsheet working in the background. It also was't done well.
[QUOTE="texasgoldrush"]skrat_01That word, flawlessly and any Dragon Age 2 element, system to writing don't coincide. And it's a slightly different take on approval scales we've seen done to death, that ticks away at the trigger spreadsheet working in the background. It also was't done well. No its not....its a character development system...not an approval system. A full rival doesn't leave the party, a full disapproval companion does. The red lines exist independantly of the friendship and rivalry system and by not maxing either, they can turn against you or leave you at the end of the game. The flaw comes in when either friendship or rivalry is locked too early (where it reaches 100%)....so basically in the final companion quest, you can make the opposite decision, but still develop them fully as a friend or rival. For example, being a rival to Merill is about telling her the path she is leading is wrong and that everything that happens is her fault...so at the end of her Act 3 questline...bad things happen. Even in fully rival path, you can tell her that its all the keepers fault (which yes, the keeper can be legitimately blamed for the bad thing)...the friendship path, but then get the final scene where she admits that its all her fault. It can be a jarring break and plot hole in the character development. A easy fix is that if the character is locked or far on the path on either side...to take the final decision of that characters questline out of the player's hands and into the characters hands. In a way the Omega ME3 DLC does this with Aria T'Loak in regards to how she handles Petrofsky.
[QUOTE="skrat_01"][QUOTE="texasgoldrush"]texasgoldrushThat word, flawlessly and any Dragon Age 2 element, system to writing don't coincide. And it's a slightly different take on approval scales we've seen done to death, that ticks away at the trigger spreadsheet working in the background. It also was't done well. No its not....its a character development system...not an approval system. A full rival doesn't leave the party, a full disapproval companion does. The red lines exist independantly of the friendship and rivalry system and by not maxing either, they can turn against you or leave you at the end of the game. The flaw comes in when either friendship or rivalry is locked too early (where it reaches 100%)....so basically in the final companion quest, you can make the opposite decision, but still develop them fully as a friend or rival. For example, being a rival to Merill is about telling her the path she is leading is wrong and that everything that happens is her fault...so at the end of her Act 3 questline...bad things happen. Even in fully rival path, you can tell her that its all the keepers fault (which yes, the keeper can be legitimately blamed for the bad thing)...the friendship path, but then get the final scene where she admits that its all her fault. It can be a jarring break and plot hole in the character development. A easy fix is that if the character is locked or far on the path on either side...to take the final decision of that characters questline out of the player's hands and into the characters hands. In a way the Omega ME3 DLC does this with Aria T'Loak in regards to how she handles Petrofsky. It's an approval system, with a different visualisation (to fit with how the plot is structured); go check the how the thing functions, even alongside DAO's. Otherwise I don't give a damn about what you're saying.
However, it also leads to how they develop as characters. Why are you denying this? A 100% rival stays on your team and actually respects you...hell, you can even ROMANCE THEM......a 100% disapproval in DAO and the member leaves your ass. The only characters you can really develop are Alistair, Morrigan, and Leliana...and its nowhere near the scope you can in with the DAII crew.texasgoldrush
Shouldn't the fact that your party members can be deemed "rivals" yet still stay with you no matter what and even become potential love interests point out how ill-conceived the system is?
Space opera is fantasy in space. Sci fi is fiction that thematicallyrevolves around dilemmas, issues, and uses of science.[QUOTE="IAmNot_fun"][QUOTE="Ballroompirate"]
Space opera = a form of science fiction (aka Sci-Fi with drama). Star Wars, Dune, Battlestar Galactica, Babylon 5, Star Trek, The Last Starfighter and that's just the tip of the iceberg naming Space Operas.
Ballroompirate
AHAHA omg you have no idea wtf you're talking about do you?. Just stop posting like you know a damn about sci-fi. Space operas and science fiction are labled as "fantasy", space operas is a subgenre of science fiction.
Battlestar Galactica = science fiction/space opra
Star Wars = science fiction/space opera
Aliens=science fiction/horror (threw this in for a curve ball)
Definition of Space Opera
Space opera is a subgenre of science fiction that emphasizes romantic, often melodramatic adventure, set mainly or entirely in outer space, generally involving conflict between opponents possessing advanced technologies and abilities. The term has no relation to music and it is analogous to "soap opera". Perhaps the most significant trait of space opera is that settings, characters, battles, powers, and themes tend to be very large-scale.
Sometimes the term space opera is used pejoratively to science fiction often combined with mythological themes, but its meaning can differ, often describing a particular science fiction genre without any value judgement.
Another source for the definition of Space Opera
And I oppose that meaning, I think it's quite stupid. That's what I'm saying. It's actually hottly debated topic in the actual sci-fi fanbase as to what actually is sci-fi, and I'm a strong believer that space operas aren't sci-fi. If you think about it, Space Operas are rarely about "science" which seems to be (or should be) the very heart of a "science fiction". So if you will excuse me and actually have my own idea about something and not resort to some dumb **** that anyone can abuse, namely Wikipedia and Urban Dictionary. seriously? Urban Dictionary? Are you f*cking serious? Good Lord....[QUOTE="Ballroompirate"][QUOTE="IAmNot_fun"] Space opera is fantasy in space. Sci fi is fiction that thematicallyrevolves around dilemmas, issues, and uses of science.funsohng
AHAHA omg you have no idea wtf you're talking about do you?. Just stop posting like you know a damn about sci-fi. Space operas and science fiction are labled as "fantasy", space operas is a subgenre of science fiction.
Battlestar Galactica = science fiction/space opra
Star Wars = science fiction/space opera
Aliens=science fiction/horror (threw this in for a curve ball)
Definition of Space Opera
Space opera is a subgenre of science fiction that emphasizes romantic, often melodramatic adventure, set mainly or entirely in outer space, generally involving conflict between opponents possessing advanced technologies and abilities. The term has no relation to music and it is analogous to "soap opera". Perhaps the most significant trait of space opera is that settings, characters, battles, powers, and themes tend to be very large-scale.
Sometimes the term space opera is used pejoratively to science fiction often combined with mythological themes, but its meaning can differ, often describing a particular science fiction genre without any value judgement.
Another source for the definition of Space Opera
And I oppose that meaning, I think it's quite stupid. That's what I'm saying. It's actually hottly debated topic in the actual sci-fi fanbase as to what actually is sci-fi, and I'm a strong believer that space operas aren't sci-fi. If you think about it, Space Operas are rarely about "science" which seems to be (or should be) the very heart of a "science fiction". So if you will excuse me and actually have my own idea about something and not resort to some dumb **** that anyone can abuse, namely Wikipedia and Urban Dictionary. seriously? Urban Dictionary? Are you f*cking serious? Good Lord....Well, I'd consider Battlestar Galactica a space opera and that is most definitely sci-fi.
Soft sci-fi, sure, but sci-fi none the less.
texasgoldrushAnd so does the multiple variations of approval systems in RPGs. Dragon Age Origins system is almost identical in function, the difference is in how it abstracts its meter, and the change in written, structured outcomes (e.g. the romancing point). Which is my point; it's a neat idea that was an absolute mess in coherent writing, due to the translation being lazy and rushed, like many other aspects. I don't care about what you have to say about characters.
[QUOTE="Ballroompirate"][QUOTE="IAmNot_fun"] Space opera is fantasy in space. Sci fi is fiction that thematicallyrevolves around dilemmas, issues, and uses of science.funsohng
AHAHA omg you have no idea wtf you're talking about do you?. Just stop posting like you know a damn about sci-fi. Space operas and science fiction are labled as "fantasy", space operas is a subgenre of science fiction.
Battlestar Galactica = science fiction/space opra
Star Wars = science fiction/space opera
Aliens=science fiction/horror (threw this in for a curve ball)
Definition of Space Opera
Space opera is a subgenre of science fiction that emphasizes romantic, often melodramatic adventure, set mainly or entirely in outer space, generally involving conflict between opponents possessing advanced technologies and abilities. The term has no relation to music and it is analogous to "soap opera". Perhaps the most significant trait of space opera is that settings, characters, battles, powers, and themes tend to be very large-scale.
Sometimes the term space opera is used pejoratively to science fiction often combined with mythological themes, but its meaning can differ, often describing a particular science fiction genre without any value judgement.
Another source for the definition of Space Opera
And I oppose that meaning, I think it's quite stupid. That's what I'm saying. It's actually hottly debated topic in the actual sci-fi fanbase as to what actually is sci-fi, and I'm a strong believer that space operas aren't sci-fi. If you think about it, Space Operas are rarely about "science" which seems to be (or should be) the very heart of a "science fiction". So if you will excuse me and actually have my own idea about something and not resort to some dumb **** that anyone can abuse, namely Wikipedia and Urban Dictionary. seriously? Urban Dictionary? Are you f*cking serious? Good Lord....I gave you two sources, hell I can give you more if you like. All it further proves is
And I oppose that meaning, I think it's quite stupid. That's what I'm saying. It's actually hottly debated topic in the actual sci-fi fanbase as to what actually is sci-fi, and I'm a strong believer that space operas aren't sci-fi. If you think about it, Space Operas are rarely about "science" which seems to be (or should be) the very heart of a "science fiction". So if you will excuse me and actually have my own idea about something and not resort to some dumb **** that anyone can abuse, namely Wikipedia and Urban Dictionary. seriously? Urban Dictionary? Are you f*cking serious? Good Lord....[QUOTE="funsohng"][QUOTE="Ballroompirate"]
AHAHA omg you have no idea wtf you're talking about do you?. Just stop posting like you know a damn about sci-fi. Space operas and science fiction are labled as "fantasy", space operas is a subgenre of science fiction.
Battlestar Galactica = science fiction/space opra
Star Wars = science fiction/space opera
Aliens=science fiction/horror (threw this in for a curve ball)
Definition of Space Opera
Space opera is a subgenre of science fiction that emphasizes romantic, often melodramatic adventure, set mainly or entirely in outer space, generally involving conflict between opponents possessing advanced technologies and abilities. The term has no relation to music and it is analogous to "soap opera". Perhaps the most significant trait of space opera is that settings, characters, battles, powers, and themes tend to be very large-scale.
Sometimes the term space opera is used pejoratively to science fiction often combined with mythological themes, but its meaning can differ, often describing a particular science fiction genre without any value judgement.
Another source for the definition of Space Opera
DarkLink77
Well, I'd consider Battlestar Galactica a space opera and that is most definitely sci-fi.
Soft sci-fi, sure, but sci-fi none the less.
We're going really soft here. It's more just fiction and fantasy stuff with Battlestar, and more metaphysical with where that show went.[QUOTE="DarkLink77"][QUOTE="funsohng"] And I oppose that meaning, I think it's quite stupid. That's what I'm saying. It's actually hottly debated topic in the actual sci-fi fanbase as to what actually is sci-fi, and I'm a strong believer that space operas aren't sci-fi. If you think about it, Space Operas are rarely about "science" which seems to be (or should be) the very heart of a "science fiction". So if you will excuse me and actually have my own idea about something and not resort to some dumb **** that anyone can abuse, namely Wikipedia and Urban Dictionary. seriously? Urban Dictionary? Are you f*cking serious? Good Lord....jg4xchamp
Well, I'd consider Battlestar Galactica a space opera and that is most definitely sci-fi.
Soft sci-fi, sure, but sci-fi none the less.
We're going really soft here. It's more just fiction and fantasy stuff with Battlestar, and more metaphysical with where that show went. I'd agree that it's more fantasy if it wasn't so concerned with typical sci-fi themes, but it is. It's really, really soft sci-fi (I've always been of the belief that soft sci-fi is the best kind), but it's totally sci-fi[QUOTE="jg4xchamp"][QUOTE="DarkLink77"]We're going really soft here. It's more just fiction and fantasy stuff with Battlestar, and more metaphysical with where that show went. I'd agree that it's more fantasy if it wasn't so concerned with typical sci-fi themes, but it is. It's really, really soft sci-fi (I've always been of the belief that soft sci-fi is the best kind), but it's totally sci-fi Except the science part of the show is. We made ships, there are robots, and the cylons found a way to look like humans. None of it is actually about the science behind the show, and more importantly defined the show. The way the science actually defines something like Star Trek(as gross as I think Star Trek is). Either way this is a weird conversation.Well, I'd consider Battlestar Galactica a space opera and that is most definitely sci-fi.
Soft sci-fi, sure, but sci-fi none the less.
DarkLink77
I'd agree that it's more fantasy if it wasn't so concerned with typical sci-fi themes, but it is. It's really, really soft sci-fi (I've always been of the belief that soft sci-fi is the best kind), but it's totally sci-fi Except the science part of the show is. We made ships, there are robots, and the cylons found a way to look like humans. None of it is actually about the science behind the show, and more importantly defined the show. The way the science actually defines something like Star Trek(as gross as I think Star Trek is). Either way this is a weird conversation.[QUOTE="DarkLink77"][QUOTE="jg4xchamp"] We're going really soft here. It's more just fiction and fantasy stuff with Battlestar, and more metaphysical with where that show went. jg4xchamp
thematic perspective, because it tries to explore things like what it means to be human, man's role in the universe, religion, plus a lot of modern ideas like interrogation techniques, terrorism, etc..DarkLink77I'm not arguing from a theme standpoint. I mean lets get real those themes are explored in drama in general.
I'm not arguing from a theme standpoint. I mean lets get real those themes are explored in drama in general.[QUOTE="DarkLink77"] thematic perspective, because it tries to explore things like what it means to be human, man's role in the universe, religion, plus a lot of modern ideas like interrogation techniques, terrorism, etc..jg4xchamp
[QUOTE="jg4xchamp"]I'm not arguing from a theme standpoint. I mean lets get real those themes are explored in drama in general.[QUOTE="DarkLink77"] thematic perspective, because it tries to explore things like what it means to be human, man's role in the universe, religion, plus a lot of modern ideas like interrogation techniques, terrorism, etc..DarkLink77
[QUOTE="DarkLink77"] thematic perspective, because it tries to explore things like what it means to be human, man's role in the universe, religion, plus a lot of modern ideas like interrogation techniques, terrorism, etc..jg4xchamp
Well Caprica had more of an emphasis on "science" than BSG.
Shame it got cancelled after only one season.
I've kept to a rule of thumb on gs. Look who made the topic if you want an idea of what to expect. Why I didn't do it this tine? As much of a mystery as the Kennedy assassination. In regards to it winning, I'm not shocked. I'm sure it'll sweep up most sites, for better or worse.
Not my personal GOTY (I actually liked Max Payne 3, Far Cry 3 and Spec Ops: The Line more), but I can see why it would be. ME3 is the most talked about game this year, it's the highest rated game this year, it's one of the highest selling games this year, and all told the ME series in general did a really great thing with the decisions you make carrying over and giving videogames a great sci-fi trilogy.
Personally I loved my time with it and I didn't even hate the ending. I think the story while effective and well conveyed, didn't blow my mind like Spec Ops: The Line, while the shooting gameplay and mechanics weren't all that amazing (they could take a cue from other shooters on how you should do cover, gunplay and squad mechanics), and both of those keep me from making it my own personal GOTY, but it is up there.
[QUOTE="Peredith"][QUOTE="texasgoldrush"] They have an idea...remember the Prothean VI thought it was the Citadel. Its really not that contrived.....a power blast through the technology the Reapers created, using tech against them. The Prothean VI Vigil knew that the Reapers created the Citadel.texasgoldrush
What? :? I just want know who created the Crucible, why there were options to control and synthesize, and how they knew how to interfere and manipulate a several million year old Universe ruling AI.
It may have Control because factions in the past tried to use the Crucible to control the Reapers instead of destroy them....this is one reason why the Protheans failed...they had their own Cerberus. The trigger for synthesis is Shepard herself. This is the Catalyst's ideal solution, the solution it tried to control evolution through the relay network for. Levithan dropped a huge revelation in that it is still looking for the ideal solution, and sets up the relay network to find this solution. It turns out to be Shepard......this is when the final ending actually becomes very good.You didn't answer my question. How did the original creators know the Catalyst existed, and how did they manage to "change" a million to billion year old Universe ruling AI. Lets not forget that this was a prototype, and the odds of a prototype of this magnitude working on it's first try is very slim, but whatever. And the Leviathians only make the story even more ridiculous. How did the Catalyst manage to overpower the Leviathans? :? Why did the Leviathans decide to create an AI with absolutely no contraints, despite witnessing time and time again that the AIs always turn on their creators. The story is ridiculous, dude. You don't solve a problem by using the problem as a solution.
But I forgot, I'm talking to Texas, who thinks jumping into a beam of light has the ability modify all life in the galaxy at the atomic level. :lol:
It may have Control because factions in the past tried to use the Crucible to control the Reapers instead of destroy them....this is one reason why the Protheans failed...they had their own Cerberus. The trigger for synthesis is Shepard herself. This is the Catalyst's ideal solution, the solution it tried to control evolution through the relay network for. Levithan dropped a huge revelation in that it is still looking for the ideal solution, and sets up the relay network to find this solution. It turns out to be Shepard......this is when the final ending actually becomes very good.[QUOTE="texasgoldrush"]
What? :? I just want know who created the Crucible, why there were options to control and synthesize, and how they knew how to interfere and manipulate a several million year old Universe ruling AI.
WTA2k5
You didn't answer my question. How did the original creators know the Catalyst existed, and how did they manage to "change" a million to billion year old Universe ruling AI. Lets not forget that this was a prototype, and the odds of a prototype of this magnitude working on it's first try is very slim, but whatever. And the Leviathians only make the story even more ridiculous. How did the Catalyst manage to overpower the Leviathans? :? Why did the Leviathans decide to create an AI with absolutely no contraints, despite witnessing time and time again that the AIs always turn on their creators. The story is ridiculous, dude. You don't solve a problem by using the problem as a solution.
But I forgot, I'm talking to Texas, who thinks jumping into a beam of light has the ability modify all life in the galaxy at the atomic level. :lol:
-How did the Catalyst manage to overpower the Leviathans? The Leviathans tell you exactly how the Catalyst overpowered them in the DLC, its in the narrative. -Why did the Leviathans decide to create an AI with absolutely no contraints, despite witnessing time and time again that the AIs always turn on their creators. Arrogance. They thought its mission was its constraints....which they were wrong. The entire series is about the created turning on their creators because of the arrogance of the creators. Its far from ridicoulous. Nevermind the Catalyst states in the ending that it was only fufilling the Leviathan's request, and that the Leviathan never thought that they were part of the problem. All in the narrative. - You didn't answer my question. How did the original creators know the Catalyst existed, and how did they manage to "change" a million to billion year old Universe ruling AI. Lets not forget that this was a prototype, and the odds of a prototype of this magnitude working on it's first try is very slim, but whatever. They may not have because the Protheans incorrectly refer to it as the Citadel. None of the creators of the Crucible may have known what the true Catalyst was. But once again, they did know the Reapers build the Citadel and the Relay system.Please Log In to post.
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