[QUOTE="ronvalencia"]
1. The "puzzle" covers "complexity it would add for developers" statement. You must be brain dead to miss the "puzzle" context. Turn10 seems to be doing well with the "puzzle" i.e. they got about 7 years to get this right.
2. Manufacturing issues wasn't my point i.e. it was about bring up the lost bandwidth with eDRAM. I use Mark Cerny's statement to back up Intel's point of view.
3. At a given clockspeed and data links, Sony was thinking about a slower DRAM tech instead of SRAM (zero refresh overheads). Mark Cerny's made no mention about JIT LZ/JPEG compression/decompression hardware.
4. I don't care about "taking a shot at X1" politics. I wonder who is the fanboy. The focus was Mark Cerny's "bring up the lost bandwidth with eDRAM" point of view.
5. Labeling me a fanboy is LOL.tormentos
Dude the damn puzzle content is the same as saying we did not wanted to make things hard for developers,in nothing it means that going ESRAM will over take GDDR5 dude.
The problem with this is that the ESRAM is only 32Mb and it may not help up well latter one,something Timothy Lottes creator of FXAA for Nvdia expressed his concer with it,the 102gb/s bandwidth is just for 32MB that has to be constantly fill and empty which will ad a strain on graphics,and is in no way the same as going 152GB/s in all the memory.
No matter what only the connection to the ESRAM is 102gb/s nothing else is..
Is GCN dude basically anything the xbox one has the PS4 has it as well,did you know DMA are part of GCN.?
And we all know how MS love to re name things to make it seem exclusive,the same happen with GCN Stream Proccessors which MS doesn't refer to them on the xbox hardware than way,but that are..
The comment Mark Cerny did was a cheap shot at MS startegy with the xbox one,the problem here is that you don't get it,what you are quoting is not Mark Cerny saying how great ESRAM is,what you are quoting is Mark Cerny trowing mud at MS for cheapen out on xbox fans,and chosing ESRAM they know the performance of 32MB of ESRAM will complicate things on xbox one rather than make them better,and since ESRAM has only 102gb/s bandwidth he took at shot at them,displaying how the PS4 more straight forward design.
Mark Cerny has stated bringing up the lost bandwdith with EDRAM. Nothing more can be gathered from this statement.
Intel shown NVIDIA the boot from low to mid-range space. Timothy Lottes didn't factor in JIT hardware compression/decompression feature.
The point is, there are enough non-standard hardware to throw off the standard DDR3 vs GDDR5 comparisons e.g. take a known LZ/JPEG compression ratio and apply it to raw bandwidth. Depending on the data type, LZ/JPEG ratio can change. You are going to get multiple estimates.
PS, I would like to see JIT LZ/JPEG decompression/compression hardware on the next AMD GPU flagship i.e. smarts (LZ) + brawn (GDDR6) = better product.
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