Is this is the greatest turn around in gaming history?
Some of its changes to the player experience are still causing a little discomfort during this teething phase, but Shadowbringers makes a strong case for itself as the game's most engaging expansion. It's not just the sheer scale and strength of the narrative weaving in years of old lore without cheapening the experience for new players, or the immaculately designed boss fights replete with spectacular music and thematic touches. It's also the implementation of the Trust system and the chance to truly feel the impact of the Warrior of Light's decisions over the past expansions through exploring the stories of your companions. For a story that starts with a laser focus on your character's motivations and misgivings, it tells a tale that ends up being the biggest and the best that Final Fantasy XIV has ever told. Equal parts redemption, vengeance, cruelty, and sassy Elezen, Shadowbringers promises a hell of a lot when you take your first steps into Norvrandt and delivers a truly spectacular finish even if it stumbles a little along the way.
- THE GOOD
- Well-paced narrative displays heart and efficient storytelling
- Trust system improves accessibility and creates new avenues for storytelling
- Long-time supporting cast members receive a captivating new lease of life
- Expertly crafted dungeons elevated by a powerful soundtrack and strong narrative ties
- THE BAD
- Balance issues persist across roles as the new classes feel unbalanced at launch
- Quest design sometimes suffers from baffling requirements