I enjoyed Castlevania, until I found out item drops were randomized and unbalanced, which ruined the whole the "you have tools to deal with them".
Ultimately holy water becomes so OP that picking up any other weapon becomes nothing but an annoyance.
This can be confirmed as not just me by watching almost any play through from a competent player on Youtube. 98% of the time, last third of game is holy water city.
It renders the stop watch pointless as the stun-lock itself serves the same purpose with damage, and unlike the stop-watch which eats up 5+ hearts, Holy Water only uses 1.
The forward momentum of the game, timer, enemy spam, platforms means that the majority of players far from being given multiple options to deal with enemies will be punished with lesser tools if they accidentally jump into unwanted pickups, which, without repetitive playthroughs, is a given. Especially in the later stages. The game can mitigate this with a continue screen, but nonetheless, trial and error. This isn't like Desp3 where it's designed for experimentation, lit just picking up shit you do not want with items that are objectively inferior.
In the case of bosses it doesn't give an "option" to deal with them, it literally nullifies them into being static. While something like the stop-watch is useless requiring higher resources.
Dracula, it is fixed. Straight up gives the player holy-water making the penultimate ultimate, ultimate battle nothing short of a joke.
Overall, Shinobi is better.
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