Recently played Far Cry 5. Have to admit, it was the most successful one in keeping me interested for quite some time but I gave on it still. Was glad to know that there wasn't tower climbing and setting was also quite unique compared to previous main entries where you kill the natives. This time it was about fighting corruption at your own home and who doesn't love truckers and cowboys helping you out. Explosive opening really gets you in mood but sadly later the game like other Far Cry games falls under its own wait.
When will devs realise that clearing xyz number of areas or completing same repetitive tasks and checkbox objectives over and over again across the map isn't fun. What makes it even more annoying is how even basic functions are hidden behind skill trees and annoying crafting mini games. You can carry like 1 or 2 weapons, and grind and wander around the world so much just to get materials which allow you to carry the third item. Not even for a second you can roam freely with ease. Enemies are everywhere and once you get detected by the heli or plane, exploration goes to hell.
But the main problem I have is its grindy nature. Kill this, clear that outpost, fast travel, fill ammo, kill this, clear that outpost, fast travel, fill ammo, kill this, clear that outpost, fast travel, fill ammo and so on. That doesn't sound like fun to me. More tasks or more icons or activities on the map doesn't mean a better game. I wouldn't mind smaller map, less activities but better quality. And they really need to stop trying hard to make every villain feel like different version of Vaas from FC3.
It seems now it's trend in Far Cry games to have a one dimensional psycho who wouldn't shut up about "saving you" and cleansing your "sins". "I want you to say yes. Yes yes yes. Please say yes". Will you just shut up already? I mean it was fun during opening moments but now you're overdoing it. Why can't villain be smart and sneaky bastard with actual vision that makes sense or forces you to think about his point of view. Why does it have to be a one dimensional psycho who needs electric therapy?
I heard Far Cry 6 is in development and it'll have some unique Jurassic Park style setting. All of these settings will feel lackluster and will be waste of potential if core design remains the same. Just give us quality side objectives. Some activities here and there on the map and stuff that rewards exploration. Some likable characters who don't speak in riddles for once would be nice too. Just tell me what you want to be done, and I'll do it. And don't lock basic gameplay mechanics behind skill trees and crafting. That doesn't make the game deep or fun to grind just to perform basic actions.
PS: And makes sure side quests and NPC's path finding doesn't break that easily.
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