Poll Far Cry 6 enemy health bars: yay or nay? (28 votes)
So Far Cry 6 came out and it's, well...it's a Far Cry game, that's for sure.
One thing that kind of bugs me is that they incorporated damage types with a weakness and resistance system, and enemies have health bars.
This, frankly, drives me batshit bonkers in my shooters. I hate it. Shooters should be a little more intuitive than that. Their should be strategy and common sense involved, it shouldn't boil down to a simple rock-paper-scissors formula of "if enemy A has resistance X, then use weapon 1. If enemy B has resistance Y, then use weapon 2...." and so on and so forth.
If an enemy has armor, then they should have a hard-to-hit weak spot, or you shoot them in the helmet or something until it falls off and get a headshot, or you just use a stronger weapon.
Conversely, if an enemy has no armor, they should be weak to all damage. They should not be resistant to anti-armor rounds simply because them not having armor suddenly is this advantage.
I really don't like it. I miss it when you shot at someone and they die or they don't, and you're like "Oh well better shoot him some more". I don't like chipping away at enemies until their health bars go from 100 to 50 to 10 then finally to 0.
What say you, System Wars?!
Log in to comment