PS5 will be more powerful than Xbox Scarlett? Who knows? but in past months I heard rumours saying Xbox Scarlett will be more powerful than PS5.
Well lets find by 2020!
Please link them.
There are rumors and there are rumors,if you heard it from the mouth of a blind fanboy no that is not valid,what is been claim was say by a journalist who was on E3 and claimed he was told by developers that sony's machine was more powerful.
I haven't read a single journalist or leaker claming scarlet would be more powerful.
Microsoft/NVIDIA pushed the industry towards DXR/RTX hardware accelerated ray-tracing with Xbox Scarlet's hardware accelerated ray-tracing being confirmed.
Microsoft/NVIDIA's DXR/RTX hardware accelerated ray-tracing is based on BVH search tree ray-tracing model. AMD is being pushed towards NVIDIA influenced DXR.
Will Sony follow Microsoft's DXR for hardware accelerated ray-tracing path? Sony has to confirm "hardware accelerated" ray-tracing.
NAVI's wavefront length being reduced from 64 to 32 effectively means NVIDIA won the GpGPU compute fight! NAVI = poor man's CUDA like GPU.
PlayStation’s next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into high-end processors and Nvidia’s recently announced RTX line, no game console has been able to manage it.
The signs point at hardware based ray tracing.
The AMD chip also includes a custom unit for 3D audio that Cerny thinks will redefine what sound can do in a videogame.
Ray tracing is compare to Nvidia side which is hardware based,and after the ray tracing part they claim the chip will ALSO have a custom unit for 3d audio,the use of the word also on chip after ray tracing means hardware based.
Sony will probably have to clarify but from what it looks it look like the PS5 will have hardware based solution.
That's a very weak argument on Sony's confirmation for hardware accelerated ray-tracing.
Your "3D audio" argument is blubbering about audio not hardware accelerated ray-tracing.
While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into high-end processors and Nvidia's recently announced RTX line, no game console has been able to manage it. Yet.
Wired magazine's article is flawed since it has forgotten PS4 Killzone Shadow Fall's shader based ray-tracing reflections.
Sony needs to declare hardware accelerated ray-tracing.
NVIDIA RTX's main contribution is reducing shader load when doing ray-tracing NOT about missing ray-tracing effects on DirectX12 GPUs.