Speaking of studio closures, Ex-Cambridge devs share their thoughts on the studio being shut dowin here.
Revealing the game to Eurogamer, however, Jones took a bit of time to reflect on the closure of Guerrilla Cambridge, noting that RIGS “never got the chance to grow and go to where we wanted it to be”.
While positive about the game and understanding of Sony’s decision to close the studio, Jones described working on RIGS as “challenging”.
“I think we made a great game which is why it was sad the studio shut,” Jones said. “We were still working on more stuff for it, getting more levels and more DLC out for the community.”
It sucks that RIGS was VR only. I would have liked playing it and it looks like it would have continued getting a lot of support after release.
“The thing that’s the saddest, perhaps, is that RIGS never got the chance to grow and go to where we wanted it to be, but it did a good job of pushing VR and setting a benchmark, perhaps, for other developers to follow,” Jones added. He said that, while the decision to close the studio was “surprising”, he didn’t think that Sony took it lightly.
“Fortunately, most of the people there have gone on to other things now, but these things happen,” Jones concluded.
Apparently Jones and another developer started a new studio and are developing a game called Roki. So at least it ended up working out for them and most who worked at Cambridge.