Since open world games are now so prevalent, and with us having received some landmark titles in that framework (I hesitate to call it a 'genre') over the last few years, I figure it is time for us to take stock of some of the most major, most important games of this nature that we have received.
Here is my list, with my justifications. These are some rules I used:
- I'm only looking at modern open world games (so things like the NES Legend of Zelda are out)
- Hub based games, or games with interconnected levels, don't count (so Xenoblade or Ocarina of Time are out)
- Industry influence and commercial success is being considered
- I did not count any procedurally generated games here (as they aren't open world by virtue of, well, not being designed outside of an algorithm)
These are the ones I'd say are the most important ones, roughly arranged in chronological order:
GRAND THEFT AUTO III (and successors)
Basically, this is the big one- it's the forebear of modern open world games, it's the game that kickstarted the mad rush to begin with. GTA3 was a revelation in its time, and Rockstar has relentlessly polished the formula ever since. To a very large degree, every modern open world game owes itself somewhat to GTA3- and it would be years before other games would approach catching up with Rockstar on this front.
THE ELDER SCROLLS OBLIVION/SKYRIM
Another big one- Oblivion, and in particular Skyrim, are responsible for the modern open world craze that we find ourselves amidst ever since Skyrim came out on 11/11/11 and defied all expectations with its success. When companies like Bioware, CD Projekt RED, Ubisoft, EA, Square Enix, and even Nintendo, all cite your game as a reference, you know you made an impact.
ASSASSIN'S CREED 2/FAR CRY 3
Ubisoft towers may have become a meme, and many of you probably detest Ubisoft's take on open world games- and I'm tired of it myself. But there's no denying the sheer influence (good or bad- many will argue bad) these games had on modern open world games. The entire structure of having an open world littered with icons and sidequests, unlocking a map by climbing a vantage point, and general collectathon design, owes itself to the success of these two games.
THE WITCHER 3
The Witcher 3 is the first and probably one of two games to properly utilize its open world setting with highly focused and effective storytelling. The Witcher 3's world feels like a reactive, live, organic world, and it is set as a stage for the gameplay that takes place upon it. Unlike so many other games, where the open world is set distinctly from the gameplay, The Witcher 3 makes it an inextricable part of its narrative. In the years since its release, we have seen other developers cite and attempt to emulate The Witcher 3- Bioware, Ubisoft, and Guerrilla are the ones that come to mind immediately, but hopefully there will be many more.
THE LEGEND OF ZELDA: BREATH OF THE WILD
This is the newest, latest one. With staggeringly open world design (you can go to the final boss right at the start), a fully reactive and interactive, massive and seamless open world, and a game that makes the entire open world a tightly designed level for the player to play in, emphasizing player agency, and the joy of exploration, at every possible turn, this is hopefully going to give pause to other developers as they consider the extent of player agency and interactivity that they provide going forward. Ubisoft, Ken Levine, Bethesda, Naughty Dog, and more have already acknowledged the influence that Breath of the Wild is likely to have on game design going forward- one can only hope it does.
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These are my picks, but what are yours? Feel free to use your own rules (you don't have to use mine, I just used them because they seemed sensible to me). I only ask that if you list a game or more, try to justify your pick by explaining why you feel it is important. Have at it!
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