Everspace. A Great Looking First/Third Person Space Sim for PC and X1. Have You Tried it Yet?

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Cloud_imperium

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#1 Cloud_imperium
Member since 2013 • 15146 Posts

The game looked super solid from the start. Wanted to wait for final release but after this review I want to know should I jump into Early Access or wait for final release? Is it good? Looks great to me and they'll also add more story elements to it.

What you think about it?

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Wasdie

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#2 Wasdie  Moderator
Member since 2003 • 53622 Posts

I bought it. It's good fun and has a lot of variety and challenge. Very pretty as well.

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oflow

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#3  Edited By oflow
Member since 2003 • 5185 Posts

I like it. Put about 20 hours into it so far.

Console version is still kinda barebones and needs some balancing as far as difficulty goes witth enemies.

Game has high difficulty both in gameplay and the control scheme which in my experience people either really like or it frustrates them and makes them not want to play it.

First noticeable thing is the flight controls are better designed for KB/M mouse than a controller since it has three dimensional control that's different than most space shooters like this. Meaning it has a Z-axis which takes some getting used to in frantic combat.

Also, unless you do your research it's really possible to make your experience much harder than it should be by picking the wrong perks/weapons. It would be nice if it gave you a storage system besides blueprints, but I'm guessing that's part of the appeal of the rogue like style I.e. When you die you basically start over.

Some of the components require far too much gathering in their current state and need to be rebalanced. I'd like it if every time you zoned it auto reloaded your consumables. In its current state it's mostly a race against the clock to gather stuff before you get swarmed by really strong enemies.

I haven't played the PC version but I think it might be a bit more fleshed out than the console version. If you like pure combat games it's worth buying in its current state. Closest thing to Freelancer in a while.

But if you aren't a huge fan you might want to wait til the full release.

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Sushiglutton

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#4  Edited By Sushiglutton
Member since 2009 • 9853 Posts

An early access space sim, what could possibly go wrong?

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oflow

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#5 oflow
Member since 2003 • 5185 Posts

@Sushiglutton: Shut up Meg.

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DaVillain

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#6 DaVillain  Moderator
Member since 2014 • 56040 Posts

I know almost nothing about Everspace. I clicked the store page when it popped up a day or two after release, saw Early Access, Crafting, loot, survival elements, and promptly went no thanks. Went back to playing No Man's Sky. Has nice graphics and runs good on max settings with an R9 280 as it was advertise.

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#7  Edited By QuadKnight
Member since 2015 • 12916 Posts

It's on my radar. It's a bit too arcadey for my taste.

I'll probably get it eventually though. I've just got a lot on my plate recently.

I'm getting Eve Valkyrie soon in a few days for PSVR and I just bought Osiris: New Dawn.....

Loading Video...

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Cloud_imperium

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#8 Cloud_imperium
Member since 2013 • 15146 Posts

@oflow said:

I like it. Put about 20 hours into it so far.

Console version is still kinda barebones and needs some balancing as far as difficulty goes witth enemies.

Game has high difficulty both in gameplay and the control scheme which in my experience people either really like or it frustrates them and makes them not want to play it.

First noticeable thing is the flight controls are better designed for KB/M mouse than a controller since it has three dimensional control that's different than most space shooters like this. Meaning it has a Z-axis which takes some getting used to in frantic combat.

Also, unless you do your research it's really possible to make your experience much harder than it should be by picking the wrong perks/weapons. It would be nice if it gave you a storage system besides blueprints, but I'm guessing that's part of the appeal of the rogue like style I.e. When you die you basically start over.

Some of the components require far too much gathering in their current state and need to be rebalanced. I'd like it if every time you zoned it auto reloaded your consumables. In its current state it's mostly a race against the clock to gather stuff before you get swarmed by really strong enemies.

I haven't played the PC version but I think it might be a bit more fleshed out than the console version. If you like pure combat games it's worth buying in its current state. Closest thing to Freelancer in a while.

But if you aren't a huge fan you might want to wait til the full release.

Thanks

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Dakur

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#9 Dakur
Member since 2014 • 3275 Posts

Looks really cool! Will check it out!

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Salt_The_Fries

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#10  Edited By Salt_The_Fries
Member since 2008 • 12480 Posts

The game is beyond amazing. I bought it as soon as it was released and it is a technical marvel for a game funded for €450k. The game is already very polished, more polished than most AAA titles on launch. I can see it being rated 80+ on MC

Here is a couple of videos of mine and a screenshot from Xbox One:

https://twitter.com/SaltTehFries/status/781396099508633600

https://twitter.com/SaltTehFries/status/786166454219476992

https://twitter.com/SaltTehFries/status/781414930675331072

https://twitter.com/SaltTehFries/status/786169017803210752

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Litchie

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#11  Edited By Litchie
Member since 2003 • 34572 Posts

I've got it and I like it. I don't think it's worth the price, since I'm already pretty bored with it (I've played about 5 hours or so). But it seems like a game you can have fun with for much longer than that, being a rogue-like and all. I just found it very repetitive for some reason. Maybe because it's early-access and content is missing.

If they would add co-op to this, I would probably make one of my friends play it with me. Would be pretty awesome.

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Cloud_imperium

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#12 Cloud_imperium
Member since 2013 • 15146 Posts

@Litchie said:

I've got it and I like it. I don't think it's worth the price, since I'm already pretty bored with it (I've played about 5 hours or so). But it seems like a game you can have fun with for much longer than that, being a rogue-like and all. I just found it very repetitive for some reason. Maybe because it's early-access and content is missing.

If they would add co-op to this, I would probably make one of my friends play it with me. Would be pretty awesome.

This is why I'm waiting for full release so far. I don't want get tired of it before it's even complete. I'm sure it'll become even better once story stuff is implemented. I hope end game is good.

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Litchie

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#13 Litchie
Member since 2003 • 34572 Posts

@Cloud_imperium said:
@Litchie said:

I've got it and I like it. I don't think it's worth the price, since I'm already pretty bored with it (I've played about 5 hours or so). But it seems like a game you can have fun with for much longer than that, being a rogue-like and all. I just found it very repetitive for some reason. Maybe because it's early-access and content is missing.

If they would add co-op to this, I would probably make one of my friends play it with me. Would be pretty awesome.

This is why I'm waiting for full release so far. I don't want get tired of it before it's even complete. I'm sure it'll become even better once story stuff is implemented. I hope end game is good.

Wise decision. I might put the game on hold myself until they get closer to finished with it.

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Chutebox

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#14 Chutebox
Member since 2007 • 50547 Posts

Sorry, but how can it be a space sim? Lol

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oflow

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#15  Edited By oflow
Member since 2003 • 5185 Posts

@Chutebox: by having realistic physics

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#16 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

This has really been on my radar. Still going through Deus Ex MK... and then there's the rest of my freighter of backlog.... ahhhhhhhhggghhhh....

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oflow

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#17  Edited By oflow
Member since 2003 • 5185 Posts

@Cloud_imperium: you won't really get tired of it since it plays like a rogue like. The way the game is set up you start the game in sector one and you basically clear subsectors of space to get to a jump gate which takes you to the next sector. In each subsector there's different random npcs. Sometimes there's traders, miners, sometimes their alien patrols. You basically fly around the subsector gathering up mats and blueprints to upgrade the ship. The longer you stay in a subsector, the more a chance enemies will come. If you destroy too many enemy ships usually one of their big ships will jump into the sector.

It's basically a balance between picking up as much stuff as you can before you get overwhelmed by enemies. Usually you try to scoop as much as you can then jump to the next subsector if too many enemies come.

Every sector ramps the difficulty up with new types of enemies and sometimes cruisers and capital ships jump into the zone.

I imagine the campaign will actually flesh things out with a more in depth story. Right now there's mostly npcs and sometimes missions where they ask you to escort of kill some raiders etc.

When you die you basically start over in sector one. You keep your perks but lose your upgrades that you built. You gather credits that rollover when you die but you have to spend them on perks before you start over or you lose the money.

I think it'll get a lot better when they get the other two ships types. Right now it's pretty caparable to Elite Dangeous space combat but more on a dog fighting scale without the subsystem targeting.

It has a pretty good assortment of weapons, items and upgrades.

Mechanically the game is pretty solid, they just need to flesh out the campaign itself. But it's good for the combat itself it's pretty polished.

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WitIsWisdom

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#18 WitIsWisdom
Member since 2007 • 9531 Posts

This looks like a copy/paste of No Man's Sky.

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#19  Edited By Ballroompirate
Member since 2005 • 26695 Posts

Osiris New Dawn looks leagues better