@Cloud_imperium: you won't really get tired of it since it plays like a rogue like. The way the game is set up you start the game in sector one and you basically clear subsectors of space to get to a jump gate which takes you to the next sector. In each subsector there's different random npcs. Sometimes there's traders, miners, sometimes their alien patrols. You basically fly around the subsector gathering up mats and blueprints to upgrade the ship. The longer you stay in a subsector, the more a chance enemies will come. If you destroy too many enemy ships usually one of their big ships will jump into the sector.
It's basically a balance between picking up as much stuff as you can before you get overwhelmed by enemies. Usually you try to scoop as much as you can then jump to the next subsector if too many enemies come.
Every sector ramps the difficulty up with new types of enemies and sometimes cruisers and capital ships jump into the zone.
I imagine the campaign will actually flesh things out with a more in depth story. Right now there's mostly npcs and sometimes missions where they ask you to escort of kill some raiders etc.
When you die you basically start over in sector one. You keep your perks but lose your upgrades that you built. You gather credits that rollover when you die but you have to spend them on perks before you start over or you lose the money.
I think it'll get a lot better when they get the other two ships types. Right now it's pretty caparable to Elite Dangeous space combat but more on a dog fighting scale without the subsystem targeting.
It has a pretty good assortment of weapons, items and upgrades.
Mechanically the game is pretty solid, they just need to flesh out the campaign itself. But it's good for the combat itself it's pretty polished.
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