[QUOTE="Tylendal"][QUOTE="Demetri_OS"] Highway potholes have more depth than SSBB.
SSBB is all eye candy and button mashing. If you feel SSBB is as deep as Virtua Fighter, Tekken and even Soul Caliber - get your head checked.
sts9kid
Those closest those games have to complexity is trying to put in massive combos faster than your opponent. The most depth those games have is using fast moves, and then using a powerful move when you have the time. The list of moves that the T.C. linked to were moves that any character could do, and all involved positioning and moving. The fact that the characters all have wildly different attacks, with identical inputs, puts the focus on timing and positioning, instead of simply memorizing all the big combos. The SSB series is useless as a button masher, because unlike conventional fighting games, you aren't forced into close proximity.
You must not play many modern fighters, games like Soul Calibur & Virtua Fighter hardly ever rely on long combo strings. Each game is unique and has it's own flow.
It would be foolish to say that the SSB series is a button masher or doesn't have any depth but if you're talking about complexity almost every other fighter kills SSB. We're talking about 70+ unique moves per character on many games.
I happen to own Soul Calibur II. And I never said that they were about memorizing combos (well I did sort of say it), I said that the emphasis was on balancing the speed and power of the moves that you are using.
The amount of moves each character has is probably the worst measure of complexity. What's important is how the game allows you, encourages you, or inhibits you from using the moves at your disposal, and that is a point where Brawl is very strong.
Log in to comment