Prior to this past week, I would have said that the biggest criticism that I have with this current generation, especially from Sony as they are the most guilty of leading this trend, is that games are too focused on trying to be a cinematic experience. This past week, I've learned that a game can provide an amazing cinematic experience that even a "when I want a story, I'll read a book or watch a movie" kind of person like myself can enjoy.
The thing that has inspired this new viewpoint from me is that I'm currently playing the new Shadow of the Colossus remake. This is my first time ever playing it since it's one of the games that I just never got around to on the PS2 (which I now realize was a huge mistake). I now realize that I don't necessarily have a problem with a game trying to provide a cinematic experience since I would definitely have to classify Shadow of the Colossus as a cinematic experience and I'm loving it. I just have a problem with how this is often done in the typical movie "games" that are popular nowadays.
The things that I hate about movie "games" are things like how the "games" hold my hand through scripted automated sequences, or how the gameplay is constantly being interrupted by cutscenes which takes me out of the game, or how the gameplay that does exist is generally filled with annoying QTEs that barely count as gameplay in my opinion. Shadow of the Colossus avoids all of that crap and uses the strengths of the video game medium to tell it's story in a much better way and offers a cinematic experience that you could not get from a movie or a book while also still being very much a game with actual gameplay.
This game still offers an epic spectacle of scenes like you would see in a movie but without the automated platforming or the "Simon says press the square button right now" crap that most other cinematic games rely too much on. In Shadow of the Colossus, if I experience an epic moment of falling but then managing to save myself at the last second by grabbing onto something; that was all me that did that which makes it feel so much more immersive and satisfying. It wasn't some BS scripted event like you would find in a game like Uncharted and my immersion doesn't get broken up by "Press Triangle" flashing on the screen.
The game also respects me as a player and gives me the satisfaction of getting to discover how to play the game while actually playing the game instead of having the game hold my hand through long, boring tutorials. It just gives me a general direction and then I'm off on my journey to discover the rest while I play.
It also doesn't hold my hand through the narrative either. I'm not just pressing the X button to move between one cut-scene to the next as it holds my hand through the script, leaving me feeling disconnected from the character and frustrated over the lack of meaningful gameplay. Instead, it tells a story primarily through the gameplay that I'm actively involved in, as well as through the design of the game world around me, and through subtleties in the visuals and music. I get to truly feel like I'm the character in the story as I slowly start to wonder things like "Wait a second, am I maybe the real villain of this story?" without the game explicitly telling me that. And having that be so much more meaningful since I have been an active participant in all of this through the gameplay. The screen did not flash telling me to "press square" to perform the actions that I performed and it was not shown to me in a scripted cut-scene. It was all me; I did it and now I'm starting to feel remorse that I did it. A video game just made me feel remorse. Wow!
I just had to put what I've been feeling into words. What do you guys think? Do you think that developers aiming to offer gamers a cinematic experience should handle it more like how Shadow of the Colossus does it without all of the scripted automated sequences, cut-scenes, and QTEs? Or are you happy with the current trend of copying from want-to-be movies like Uncharted and The Last of Us that we are getting an abundance of this generation? I for one get very disappointed as I look at the list of the big upcoming games and see that they, especially Sony, are flooding the market with a bunch of clones of Uncharted and The Last of Us instead of more games that offer a cinematic experience the way that Shadow of the Colossus does it.
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