@mjorh said:
Turn-based combat is so booooooooooooooring, it's such a deal-breaker for me
I don't wanna wait for my goddamn turn, lemme be aggressive
That is how I feel about action RPGs.
Calling most of them action RPGs is doing a disservice to the action genre, action games actually require skill. Button Masher RPGs is more apt in 95% of cases.
jRPG combat is ass though, but some jRPGs genuinely get it. On a flip note, the 3DS Fire Emblem games have an option to make the enemy turns almost instantaenous. Maybe wait 2-3 seconds at most, only to show a level up or one of your units dying.
As for RTwP. It is called RTwP because they took RTS combat and removed all the strategy... and let you issue commands while pausing. Taking away any urgency the game might otherwise have had.
@jg4xchamp said:
lol I like that meme as much as the next guy, but when it's done well, it's quite good. The thing is so many "good" jrpgs, don't do anything interesting with their turn based stuff beyond the bare bones basics so the genre is low key shallow as ****. I'd say crpgs are better, but according to maroxed I just had a better run of playing the correct crpgs as opposed to them consistently doing shit well, that and in other cases I appreciated the complexity, even if the depth wasn't actually there.
Also Champ thread, on a jabroni game. I know I run the risk of TGR ruining my fucking thread, but I handle that like it's terrorism. If I stop posting what I want to say because of his bullshit, then he wins. And I'm way too condescending to give TGR that W.
correct cRPGs?
Bitch please, cRPGs are generally speaking the only RPGs (outside of tabletop), that aren't shit.
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