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[One of the] most important feature of the game is the narrative sandbox and the power of choice; choices and consequences,"
"And as you play the game you’ll face many difficult dilemmas and the choices you make through gameplay or through story will change or transform the world around you. We created this non-linear narrative."
“I don’t think it is a zombie game,”
He further added
"We have developed, we have designed, we have come up with the idea that the day is for the living and the night is for the Infected. So during the day you will note that encounters with the zombies don’t happen as often as in the first game. Usually they hide inside buildings and other dark places. First of all, this allowed us to build a part of the city where you really get to encounter humans; you get to work with them; see how they would behave in a situation like this. You know, it’s an extreme situation: technology is gone, civilisation is gone… we didn’t have as many dynamic encounters [with humans in the first game]. So the day is for the humans, but the night is for the infected and this creates a lot of gameplay opportunity.”
and thats why im looking forward to this game. I hated first dying light. it was generic zombie beat with pipe game.
this sequel looks and feel better. deep sandbox story driven first person action game. its going in different and better direction.
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