@delta3074 said:
Depends on what you call minor, according to you Cows Resolution and framerates are hugely important this gen so by Cow logic a 20+ percent increase in frames is actually not 'slight improvement'.
You are he first that should stop this crap.
20% over what.?
At what the game was running how many frames the game was running when they achieve this 20% 15FPS 20FPS 30FPS.?
20% of 30 frames would be 36 the end result,but if you are 20 yeah you get only 24 FPS the % is useless is an empty claim without a number as base,which is why DX12 winnings on xbox one are shit,and there isn't a single test or real number documenting it,which make it even more doubtful and obscure.
There isn't a single reason for a demo of DX12 to exist on pc and surface tables but not on xbox one which is where it started,other than the earning been to small to show period.
Lemming don't hold sh** hose claims have been as empty as your arguments have been,just like COD will be 1080p on xbox one only to be 720p when it launched and a developer claimed it would be 1080p,funny enough Barrage of developers have claim it will do little or that DX12 will not solve the xbox one problems but those are ignore.
@blessedbyhorus said:
It seems Xbox One was made with Dx12 in mind. Correct me if I am wrong...
NO it uses DX11 hardware,and the whole comment is because in reality DX12 is mostly console like optimization on PC so sure they knew what DX12 was doing when they build the xbox one because DX12 is basically the xbox one api ported to PC with a few new things.
@delta3074 said:
Phil spencer never said it would do nothing for the Xbox, he said it would not be Dramatic but games that use DX12 will be improved on the xbone.
And NOT ONE developer has said DX12 will do nothing for the Xbone.
A jump from 720p to 1080p is a dramatic jump.
Now before saying anything more Please link me to actual proof not developer crap or empty claims i want proves where are they show me DX11.X vs Dx12 on a non controller environment.
@delta3074 said:
'But I quoted him. That's not me, that's head of Xbox.'
nowhere in that quote did phil say it would do nothing for the Xbone, you misinterpreted what he said.
In fact he doesn't say it will do anything other help the xbox one with things the xbox one is good at,so what is the xbox one good at 720p and 900p.? lower detail and lower frames.?
@04dcarraher said:
Only idiots deny what DX12 is fixing, and what it allows even for the PS4 with multiplats.
Only blind fanboys believe DX12 will do anything for the wimp xbox one GPU,but but but all cores for rendering yeah when he GPU you use to render is a piece of crap there is no point in that.
The PS4 doesn't use DX12.
@bunchanumbers said:
It will be funny if DX12 and Cloud assisted gaming makes the Xbox One into a power house over PS4.
Oh brother...lol
@04dcarraher said:
....... Sony's 1080p unofficial mandate on the PS4 is part of the problem.
That common coding model is main reason why with the Witcher 3 we see the PS4 fps drop badly. PS4 cpu cant feed its stronger gpu with the data it needs. The Witcher 3 uses deferred multithreading on all platforms, deferred means that a single core is the funnel for the other cores/threads handling the 2nd priority gpu workloads.
Link to where sony state 1080p is a most on PS4.
Day 1.
BF4 and it uses asyn shaders on PS4 and still is 900p,UFC 900p,watch dogs 900p,BFHL 900p there have been 900p games on PS4 there is no a mandate to be 1080p.
NO the witcher 3 is fu** up and was downgraded even on PC,that should tell you anything i love how fanboys like you hold tied to The witcher 3,what about Project Cars.?
1080p PS4 vs 900p on xbox one.
Up to 14 FPS faster on PS4
Temporal AA on PS4 non on xbox one.
Xbox one uses 7 CPU cores the 7th was enable by the developer own mouth to speed frames,still the PS4 with 6 cores is faster both version are deferred.
Holding tied to The witcher 3 is a joke in fact if CPU is the problem like you claim dropping to 900p would have no effect on performance since CPU over head problems are not solve with GPU cut measures,start encoding movies on your PC and doing other task and change the resolution your PC will not gain any CPU at all.
NO matter what Project Cars not only uses 7 cores of its CPU which the wicher 3 doesn't use that i know off,but if has a huge gap vs the xbox one version,after all in The wicher 3 the xbox one has a few frames more,while it has 40% lower pixel count,on Project Cars the xbox one not only is 40% lower in resolution,but has slower frames up to 14 FPS while also having more jaggies because it lack temporal AA as well,is pretty freaking big the gap and much bigger than The witcher,considering PC is also a GPU heavy game which will drop even strong GPU in 1080p well under 60FPS when many cars and weather effect are on i say the PS4 does a much better job feeding its GPU than the xbox one has feeding is one.
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