[QUOTE="sonicmj1"]You can tell by your mannuerisms that you're a console gamer. To say, "whats wrong with games being less complex" is a slap in the face to PC gamers. For the longest time, PC gamers have enjoyed deep games that provide for varied experiences and allow for unlimited replayability. its something we've come to expect from our games....unlike consolites. Not even you can deny that there is in fact a trend that when PC franchises start being co-developed for consoles they tend to become less complex. There are tons of examples of this phenomenon; Rainbow Six, Deus Ex, The Elder Scrolls, Fallout, etc. Its something that cannot be denied at this point. There is a DIRECT coorelation with games being developed with consoles in mind and games becomming less complex. PC gamers aren't angry at consoles for the dumbing down of games, they're infuriated with the companies involved. We hate that the games are being dumbed down, and its only natural to be angry. How would you like it if Halo turned into a mini-game compilation? Yeah, put it into perspective. Complexity is part of the PC culture. We like games that are along the lines of "make your own fun" because they have more longevity than other games. Thats why games like Diablo are STILL being played today. So slap it into perspective before you go fuming.There are a few things worth noting here:
Firstly, hermits shouldn't be blaming consoles or Microsoft for games or franchises being dumbed down. Microsoft isn't making developers dumb down their games, and consoles don't force this to happen. If a game becomes less complex, the developer is doing it of their own volition. This may be because of perceived differences in what different markets expect, but either way, if Oblivion is less complicated than Morrowind, it's because Bethseda made it that way intentionally, and not because someone pressured them into doing otherwise.
Secondly, why is less complexity always a bad thing? Hard difficulty isn't always fun. Depth isn't always fun. Impenetrable interfaces aren't always fun. Having a massive world map with no direction and nothing to do isn't always fun. As someone pointed out earlier, this trend has occurred on PC exclusives as well, and sometimes, the games turn out better for it. I just don't understand why accessibility is anathema to so many hermits.
Vandalvideo
But complexity isn't good in and of itself, and not all the games you're talking about work the way you say they do.
I mean, I understand being mad if the developers strip out what made a game good from a game (Deus Ex) or turn the franchise into a different sort of title (like Rainbow Six). But take Morrowind, the first Elder Scrolls title to be released for multiple platforms. Its predecessor, Dagerfall, had a world map as big as England. Morrowind's was many times smaller. Was that a bad thing? Or did doing that just get rid of a ton of area that added nothing to the overall game besides increased travel time?
I guess it's just that you're used to a certain kind of game that is nearly impenetrable, but with dizzying depth, and when a few concessions are made that make it easier for people to access a portion of that depth, you throw a fit. I can understand that. I mean, there are people who liked Resident Evil more when you couldn't aim and got attacked by enemies that were offscreen. That's just what they were used to.
What I don't understand is how taking issue with titles that give you no motivation to do anything or mercilessly kick your ass for not spending hours learning the underlying gameplay systems somehow makes you an inferior gamer.
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