@Ant_17 said:
@lundy86_4: well it's a perspective. If we say that we will pirate but not do it, what does it matter? The devs aren't going to check if we did it, they will just dissmis us as pirates because we said it. Which is why voicing it only brings a negative effect.
Devs or more likely publishers loss not ours.
What happened to Epic beating their chests about piracy on PC and justifying Xbox exclusivity? Why are they now trying to get a piece of the same pie?
What happened to Crytek, they went to consoles for the same reason and in the process actually lost their original audience and always went bankrupt? Why is it their latest game is currently PC exclusive and begin on PC?
What happened to Ubisoft, calling PC gamers as pirates and always online DRM? Funny more people pirated when always online was required than without it? Why for the last some years they are calling PC as their most important platform for growth?
It doesn't always brings a negative effect as proven in many always online DRMs or shitty services like GFWL. Pretty soon history will repeat it self for Epic store. Either they improve it significantly or go to the way of GFWL.
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