It's the third year of gen 8. Gen 7 didn't hit its stride until, what I argue to be, the last quarter of 2008, 3 years after the gen started with the release of the Xbox 360 in 2005. PS3 was generally lagging in multiplat support, either because of lacking port performance or delayed ports, and by then I feel that the holiday line-up showed developers were in shape to deliver equal multiplatform support between both systems, with better ability to narrow the parity gap and increased familiarity with the systems they were developing for. It really helped in the first half of 2008 too that big releases like MGS4 (as much as I thought it was awful) push PS3 sales higher, and GTA IV really picked up console sales all around.
Major difference though too is that gen 7 got several years of support to follow its pick-up. Question is, how much longer can get 8 last? They're already doing mid-gen upgrades with PS4 Pro and Xbox Scorpio. I'm curious too, with Sony lacking on power side there but being up among the market share is whether they'll feel it's necessary to make a proper generation jump to a new system, or if we'll get another mid-gen upgrade from them, or if they'll feel content with their share of the market and make do. But, that ultimately is determined by consumer habits.
On the AAA games side of things, I feel that gen 7 kind of burned out the industry in that regard. Making AAA games these days is more costly than most developers can afford to produce, we saw many studios and publishers go out of business last gen laying all their chips on the table only for gamers to dismiss them for petty reasons; heck, we're still seeing it. Then they lack the capital to stay open and dissolve. The games cost more and more to produce, more and more to market. Used game market certainly crippled their revenue streams as well. There's game politics to contend with from the journalistic side. It's a very precarious enterprise, and it seems only the biggest developers backed by the bigger publishers really have the ability to make the bigger investments.
That being said. I don't feel this gen is any disappointment compared to last gen. I still find lots of quality fun games to play I can't even keep up with them all, and I play a lot of games, probably too many. Yet, I'm not having any problem finding one great addictive game to play after another.
Another thing, largely ignored, is where the economy plays into all this. There's been a greater economic constraints placed on middle class disposable income. More money people need to pay higher housing costs, higher costs of transportation, higher health insurance costs, less money they have to do things like spend money on games. People have some money to spend, but I feel they play it safer and safer, going for big franchises that have already established themselves. Developers are the same way, playing it safe, making the games that people buy instead of taking creative risks and trying to innovate. It's very difficult, for studios, publishers, franchises, genres, to gain footing in a market that doesn't show much interest to change.
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