Yes.
Pros:
- BotW's mechanics are so robust and the world so detailed and reactive that almost any gameplay scenario you imagine can actually happen.
- The progression system and exploration feels far more organic and rewarding than most other open-world games (though it is easy to become quite overpowered.)
- Most roadblocks found in the world can be overcome through sheer ingenuity (e.g. Don't have the proper clothes to survive in a snowy area? Equip a fire weapon. Don't have enough stamina to climb this cliff? Burn the grass around you to create updrafts for your paraglider. etc.)
- Traversal is way more fun and varied then most other fantasy open-world games. It makes me miss mechanics like climbing and shield surfing when I play something like Horizon or TW3.
- BotW is one of the few open world games that lives up to the genre's name, being quite literally an open world. From the moment you've left the tutorial area, the entire world is your oyster; all of the content in the game is accessible to you in whatever order you choose to do it in. Being able to traverse the map that freely makes your adventure through Hyrule feel much more liberating and personal.
- The game is aesthetically pleasing in every sense of the term. The Ghibli-esque, cel-shaded, artstyle manages to be visually stunning, despite not being made for the most powerful hardware ever.
Cons:
- The narrative in this game is virtually nonexistent (which could be a blessing or a curse, depending on how you look at it.)
- The sidequests are sort of hit or miss, as you could either end up with an amazing quest like the Tarrey Town questline or Kass missions or just a dull "collect 10 apples" quest. There are definitely some great and memorable ones, but many of them feel like filler.
- The Divine Beasts were a letdown and ultimately felt like an afterthought.
BotW presents a sublime open-world achievement brimming with creativity, detail, and polish. It has its drawbacks, but, ultimately, playing BotW felt like witnessing an open-world renaissance: a game that manages to tower over a sea of other games in a genre that feels far too much like a dime a dozen in today's gaming landscape.
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