Yes we will get there for several reasons. After playing VR I realize that there are going to be some driving motivations to make that happen.
Like for important simulations and for upcoming machine-to-machine learning. Another is for practicing things like speeches for important people, to prepare SWAT teams for hostage rescue operations with realistic visual fidelity/distraction and accurate lighting and communication, being able to have meaningful visual gatherings with other people in VR without the need to travel (that will include all the body language of the people you communicate with and then some). And most importantly to change society in the easiest way possible: through making people experience a realistic but alternate superior society that could move anyone and everyone to do things a certain way. It could provide the most convincing argument that we have ever seen, and that alone will make it worth chasing.
If there's one thing I noticed in VR it's that it makes everything more effective. Scaring people, exciting people, moving people all becomes easier with the immersion. And we can still improve the immersion. The resolution can be upturned a hundredfold before we would stop noticing the results entirely. And binaural audio can be far more optimized and customized on an individual level to match the shape of your ears/the characteristics of your hearing. Etc. I'm a big proponent of progress and perfection, and I think we have not hit the ceiling yet at all in terms of visual and auditory and sensory fidelity.
Realism is not necessarily what we want in every game though. There is safety in the surrealism of video games. We can hit characters on the nose without feeling bad about it because it is so obvious to us that they are not real. Even realism in other aspects than graphics could hinder our experiences. Like realistic reactions and emotions in NPC's could make people feel real bad and lead to potential psychological problems in players. One of the best things about video games is that they don't have to be realistic. They can be fantastical and whimsical and extreme. Games enable us to interact with imagination with great fidelity. Realism is probably only good for simulations and some specific story telling games. Maybe to accentuate some things in more fantastical games.
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