@stuff238 said:
No for many reasons:
1. Online sucks on switch. That means NO shooters(cod/BF/destiny/star wars etc) or games like gta/rdr. Sports games.
2. Carts cost more. They cost like $10 vs a 4 cent blu ray disc.
3. Nintendo has policies in place that are very anti 3rd party. Sony/MS have easier policies to work with.
4. Lack of space on switch. 32GB is a joke when most Multiplats are pushing 50+ GB.
5. Since online sucks, they won’t be able to patch games as easily.
6. Weak hardware. PS4/Xbone Version take priority. It is much harder to downgrade games than it is to upgrade. This creates massive headaches and adds costs.
7. Nintendo fanboys don’t buy 3rd party games. There is no market for them on Nintendo’s system. They only want Nintendo’s games or weird Japanese kiddy games like “Zack and wiki”.
8. Nintendo’s lack of store. Not being able to push DLC and such. 3rd parties want money.
Wow, im not even a Nintendo fan but this is just nonsense and ignores the current (and previous) market trends and (therefor) mistakes by nintendo.
1. Whether online is "great" or not is irrelevant. What matters is userbase. If enough people have the device, the community will be there. See PS3
2. Carts cost more, sure, but digital only is "free" (publishers pay for bandwidth), and Switch has a few digital only games.
3. Nintendo HAD policies that were difficult for 3rd parties, mostly tied to their archaic dev tools and proprietary development architecture.
4. Space is tied to assets and fmv, assets are tied to capabilities of the system. There is no need for switch to have 2k, uncompressed textures on a 720p (lowest common resolution) screen. With compression and lower res textures (that run on the system), a switch port would be effectively HALF of what it would be on consoles.
5. Online sucking has nothing to do with ability to patch. HAVING internet allows you to patch.
6. Weak(er) hardware is irrelevant, its more dependent on architecture. The REASON why handhelds never got console ports was because they used proprietary hardware, so devs had to dedicate teams to write game code for that specific device. Switch uses Nvidia traditional GPU architecture which means devs can use their current engines and tools to port to the system with little effort. You essentially allow a dev to go from 2-5m (round number) developing a mobile game for a specific system, with no guarantee how it would run or sell, to 20-150k (standard porting costs) and be able to recoup that cost quickly, with very little effort or sales requirements. This means lower risk, higher reward. This is why you see so many ports already.
7. See my previous point. Ninty fans didnt buy 3rd party ports because 1. there were so few, and 2. they were half assed to save money. The games that were developed also played it extremely safe because risk also costs money. Same reason why PSP/Vita had very little 3rd party support outside of Japan.
8. Lack of store is irrelevant, user base is what is important.
On topic, I think Switch will get a lot more 3rd party support for reasons mention above. Its just so easy to port games over now with very little risk. It just got Yooka Laylee ported over with a ton more coming.
Log in to comment