This is not an "open-world vs. linear" debate. No answer is the right one, so have fun!
I like both equally, but contrary to popular belief, think it is harder to make a boring systemic game because there will always be a wide expanse of things to do in whatever way the player wants to do them. Scripted games are a delicate balance of not giving the player too much direction (it ends up feeling hand-holdy) but not gving them too much ambiguity (confuses and frustrates the player.)
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