Do you prefer systemic or scripted games?

Avatar image for toonlonk
ToonLonk

440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#1  Edited By ToonLonk
Member since 2017 • 440 Posts

This is not an "open-world vs. linear" debate. No answer is the right one, so have fun!

I like both equally, but contrary to popular belief, think it is harder to make a boring systemic game because there will always be a wide expanse of things to do in whatever way the player wants to do them. Scripted games are a delicate balance of not giving the player too much direction (it ends up feeling hand-holdy) but not gving them too much ambiguity (confuses and frustrates the player.)

Avatar image for toonlonk
ToonLonk

440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#3  Edited By ToonLonk
Member since 2017 • 440 Posts

@mclarenmaster18: Yes and no. Scripted just refers to any game where the events are not systems that interact with you and other systems outside of the developers' control, but are pretedermined happenings. Although open-world and systemic, scripted and linear, usually get lumped into the same bucket (and most open-worlds are systemic and most linear games are scripted), open-world/linear and systemic/scripted are not identical and not mutually exclusive.

Avatar image for ghosts4ever
Ghosts4ever

24915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#4 Ghosts4ever
Member since 2015 • 24915 Posts

Systematic games. where we have to find our ways instead of game taking control by players hand.

Avatar image for deactivated-63d2876fd4204
deactivated-63d2876fd4204

9129

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 deactivated-63d2876fd4204
Member since 2016 • 9129 Posts

I’m pretty much getting to the point where I won’t play games with cutscenes. I don’t want my hand held, I don’t care for cinematics, I don’t want to press a button and have all the worlds secrets revealed to me like Assassins Creed, Batman, The Witcher, Tomb Raider etc. and I sure as hell don’t want a game like Uncharted where the treasures light up without a button press, platforming is “jump to the yellow thing,” “there’s a bunch of ammo lying around meaning there is about to be a gunfight,” or where you watch the game more than play it.

Give me Rocket League, PUBG, Mario Kart 8 Deluxe, BotW, Madden, ARMS, Trackmania etc. You know, games that require something from the player other than QTE button presses and following a NPC around to hear some dialog?

Avatar image for ellos
ellos

2532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By ellos
Member since 2015 • 2532 Posts

TC you should have also warned this is not a games with cut scenes vs games without cut scenes (or shall we say very little cut scenes?). MGS5 for example is game with heavy cut scenes but it is a systemic game. You will be surprised even scripted games have systemic combat. So your video is right in pointing out the rise of systemic in games.

Avatar image for deactivated-5c1d0901c2aec
deactivated-5c1d0901c2aec

6762

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

It depends on the quality of the game. I wouldn't say I have a definitive preference one way or another.

I like games such as Nioh and Resident Evil 4 as well as games like Thief and Breath of the Wild. It really depends on the quality of the finished product. Equally, there are systemic and scripted games I don't like.

Avatar image for loodko_koopus
Loodko_Koopus

69

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#8 Loodko_Koopus
Member since 2018 • 69 Posts

Both have an appeal of their own, it depends on the game really, at least for me.

Avatar image for mojito1988
mojito1988

4726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 mojito1988
Member since 2006 • 4726 Posts

I am a choice person. That is why open world games are more my thing. I like to make my own fun. (that is why building games are my favorite genre)

Avatar image for deactivated-5fd4737f5f083
deactivated-5fd4737f5f083

937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#10 deactivated-5fd4737f5f083
Member since 2018 • 937 Posts

For me what matters is a compelling story. Doesn't matter what the gameplay is if it isn't capable of sucking me into its narrative.

Avatar image for toonlonk
ToonLonk

440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#11 ToonLonk
Member since 2017 • 440 Posts

@ellos: I kind of assumed people wouldn't think it is a cutscenes-vs-no-cutscenes debate.

Avatar image for Archangel3371
Archangel3371

44140

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#12 Archangel3371
Member since 2004 • 44140 Posts

I can enjoy both myself.

Avatar image for X_CAPCOM_X
X_CAPCOM_X

9552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#13 X_CAPCOM_X
Member since 2004 • 9552 Posts

@goldenelementxl said:

I’m pretty much getting to the point where I won’t play games with cutscenes. I don’t want my hand held, I don’t care for cinematics, I don’t want to press a button and have all the worlds secrets revealed to me like Assassins Creed, Batman, The Witcher, Tomb Raider etc. and I sure as hell don’t want a game like Uncharted where the treasures light up without a button press, platforming is “jump to the yellow thing,” “there’s a bunch of ammo lying around meaning there is about to be a gunfight,” or where you watch the game more than play it.

Give me Rocket League, PUBG, Mario Kart 8 Deluxe, BotW, Madden, ARMS, Trackmania etc. You know, games that require something from the player other than QTE button presses and following a NPC around to hear some dialog?

botw has cutscenes. plenty of them. long ones too. it also has qtes.

Avatar image for tryit
TryIt

13157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#14  Edited By TryIt
Member since 2017 • 13157 Posts

I play 100% to experiment with different ways to solve a problem

so my gaming requirements are pretty clear in that respect I would think.

I think some others play kind of like as a score meaning 'give me a specific challenge and let me overcome it'

I instead look for multiple possible solutions

Avatar image for todddow
Todddow

916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

#15 Todddow
Member since 2017 • 916 Posts

The more freedom and choice (or at least the appearance of those) , the better for me. Systemic gets my vote, usually.

Avatar image for Jag85
Jag85

19543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#16  Edited By Jag85
Member since 2005 • 19543 Posts

Generally lean more towards gameplay-oriented games with scripted levels/encounters.

Avatar image for Epak_
Epak_

11911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 Epak_
Member since 2004 • 11911 Posts

Both.

Avatar image for lifelessablaze
lifelessablaze

1066

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#18 lifelessablaze
Member since 2017 • 1066 Posts

scripted typically give a better, polished experience. For example, ME1 - 3 were much better than Andromeda and part of the reason was that they weren't trying to be open world.

Avatar image for deactivated-5b1189ad612da
deactivated-5b1189ad612da

11

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#19 deactivated-5b1189ad612da
Member since 2018 • 11 Posts

The type of game I like depends on what I'm in the mood for, I like a variety when it comes to games. Not a fan of the cutscenes though or really long intros that you can't skip past.

Avatar image for deactivated-5c1d0901c2aec
deactivated-5c1d0901c2aec

6762

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 deactivated-5c1d0901c2aec
Member since 2016 • 6762 Posts

@lifelessablaze: Systemic games aren't necessarily open world and vice versa...

Avatar image for deactivated-5cd08b1605da1
deactivated-5cd08b1605da1

9317

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

#21  Edited By deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

I prefer games that are fun. I couldnt care less about anything else. If a sequence is scripted but fun to play I couldnt give a rats a** about anything else. People will always find a way to b*tch about somethin

Avatar image for pouriarjj
pouriarjj

168

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#23 pouriarjj
Member since 2018 • 168 Posts

@toonlonk: systemic sounds better on paper but my favorite games of all time (half life 1-2) were super scripted games.

Avatar image for toonlonk
ToonLonk

440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#24 ToonLonk
Member since 2017 • 440 Posts

@Vatusus: I wasn't bitching about anything or trying to diminish your own fun from a game, and besides, you're on System Wars. What did you expect?

Avatar image for Ant_17
Ant_17

13634

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#25  Edited By Ant_17
Member since 2005 • 13634 Posts

Seems the best example that has both is Disgaea, or Valkyria, which i love both those games, so i guess i like both systematic and scripted.

Avatar image for toonlonk
ToonLonk

440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#26 ToonLonk
Member since 2017 • 440 Posts

@X_CAPCOM_X: BOTW does not have QTEs. A button prompt and QTE are not the same thing. Besides, all the cutscenes are easily skippable, and most are entirely optional. The only two things that you have to do in BOTW is leave the Great Plateau and beat Ganon.

Avatar image for deactivated-5cd08b1605da1
deactivated-5cd08b1605da1

9317

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

#27  Edited By deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

@toonlonk said:

@Vatusus: I wasn't bitching about anything or trying to diminish your own fun from a game, and besides, you're on System Wars. What did you expect?

My post wasnt in any way, shape or form directed at you but those that complaint too much about games being "scripted", ya know, those "movie games" crowd

Avatar image for UssjTrunks
UssjTrunks

11299

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 UssjTrunks
Member since 2005 • 11299 Posts

@toonlonk said:

This is not an "open-world vs. linear" debate. No answer is the right one, so have fun!

Open world games are objectively better.

Avatar image for UssjTrunks
UssjTrunks

11299

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 UssjTrunks
Member since 2005 • 11299 Posts

This is like asking:

Do you prefer more immersion or less? More immersion is always better.

Avatar image for UssjTrunks
UssjTrunks

11299

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 UssjTrunks
Member since 2005 • 11299 Posts

@mclarenmaster18 said:

@toonlonk: So scripted games means linear right?

Yeah. Think Sony's movie games.

Avatar image for UssjTrunks
UssjTrunks

11299

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31  Edited By UssjTrunks
Member since 2005 • 11299 Posts

@pouriarjj said:

@toonlonk: systemic sounds better on paper but my favorite games of all time (half life 1-2) were super scripted games.

A lot of my favourite games of all time (Deus Ex, Half-Life, Chrono Trigger, etc.) are linear (albeit with a fair degree or player choice in DX and CT). But I can't deny how much better they would be if they were made as more open-ended games today.

Avatar image for toonlonk
ToonLonk

440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#32 ToonLonk
Member since 2017 • 440 Posts

@Vatusus: Oh. Okay, sorry. Can be hard to tell who you're even referring to online.