@2mrw said:
I agree and possibly extend act 5
This game needs some major reworking
Right, pretty much everything after act 2 if we're being honest.
Act 3 is a disguised tailing mission followed by a mediocre chase sequence and straight up bad boss fight. Can self impose on the first part, ditch the disguise and play it like normal MGS. Which is better, but still not great.
Act 4, Crying Wolf is legit af if played as a stealth boss fight. Vamp is whatever, might as well be a cutscene. Escape sequence is lulz, but the Rex Ray showdown is dope at least. Problem is, the rest of the base is dealing with Gekkos and Scarabs. Cool setting wasted on a shallow experience, mix in some real patrols plz.
Act 5 is nothing. It's a movie. You have one sneaking sequence at the very start. A symmetrical and very rigid level layout. It's short, it's boring, and it 100% relies on octocamo to even work. After that, you're funneled through movie hallways leading up to the rock em sock em robots finale. I could deal with that being the final boss fight, goes for the feels, looks cool. But the level leading up to it is lame af.
Kinda funny, but was recently messing around in MGSV again. There's that random ass throw away mission where your base gets invaded by a generic ass enemy named Mosquito and his soldiers. This mission only meant to serve as training wheels for the FOB invasion multiplayer shit. Yet that mission is way the **** better as a sneaking mission through a man made structure than anything presented in Acts 4 or 5 of MGS4. The context is boring trash, but the actual playing it part is on another level.
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Anyways, who are we kidding. Konami putting in the work to port the game as is to other systems would be a miracle. Them actually reworking the game, and doing a good job of it is some alternate universe shit.
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