The industry is moving more and more towards gaas, that is obvious. In comment sections all across the internet the reception is almost uniformly negative.
One way to explain the disconnect is that the people commenting are hardcore gamers (in lack of a better term…) and they are just a loud minority. But in the real world the casual gamers far outnumbers and outspends them.
Seems logical enough. But what I don’t get is that Gaas games are designed to be played for hundreds, if not thousands of hours. How is that appealing to ”casuals”? Why would hardcore gamers be upset by an endless Assassin’s Creed game, while casuals are excited to grind for 200 h? It feels upside down 🤔!