@lexxluger: Okay, where should we start...
(1) This is an indie title, in the sense that it was crowd-funded and self-published. The entire budget of this game would have been a fraction of what any major publisher would spend on marketing alone.
(2) For a very niche RPG franchise, 1 million sales is great. This game isn't targeted to the lowest common denominator masses, unlike frontline RPGs from Bethesda and Bioware. It also isn't a huge name franchise like Persona (Persona 5, for reference, only sold 1.8 million copies across two platforms).
(3) This game will have legs. Normally, when a major PlayStation or Xbox game announces second-month sales...that's it, the game then falls off the radar until it hits a bargain bin. They have their flash-in-the-pan sales bubble, and then they're forgotten about.
Divinity Original Sin 2 (like any brilliant PC RPG, or for example, a Nintendo game) will continue selling for years. It'll probably be in Steam's top sellers for a few more months at least, and might hit 2 million copies once it gets a decent sale.
(4) Calling this "the biggest PC release outside of PUBG" is a bit silly, since the PC gets great games every week. The PC has the most diverse library across the widest range of genres, without any 3/6/12 month droughts that you'd find on the consoles, so you don't see the same effect of "a new Playstation game comes out, everyone buys it to have something to play".
The 120+ milliom Steam users like a lot of different genres. They're not all going to buy this one niche tactical RPG, even if it did get a whole bunch of 10/10 scores.
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