What this technology means for the player is a constantly changing resolution during gameplay, ranging from something in the region of 1152x810 all the way up to a full 1080p. Fortunately, based on what we've seen so far in this build, campaign mode gameplay tends to hang around 1344x1080, during which it's fair to say full HD is fleetingly attained during big set-piece battles, such as encounters with the giant Kraken in a later mission. Interior areas inevitably hold up better in this sense, with less strain put on the engine when the level design funnels the player in one direction. The pay-off is clear though; 60fps is locked at practically all times, while image quality shifts up and down the scale to ensure this consistency.
A locked 60fps does not come cheap and it's clear that image quality is compromised in order to deliver this objective. This feels like an acceptable solution in this case as it benefits gameplay but those sensitive to image quality issues may be disappointed.The post-process anti-aliasing solution employed here works well enough at full 1080p but, as the resolution begins to dip, it can also result in a rather muddy-looking image.
Texture filtering also suffers greatly from this design choice.
Alpha effects also continue to operate at a lower quality, as we discovered in previous looks at the game. Explosions and weapon effects are rendered at a reduced resolution throughout, leading to some pretty noticeable pixilation during particularly heated sequences. Shadow quality also feels a bit hit or miss with the juxtaposition between real-time shadows and shadow-maps often a little jarring.In many ways, this feels like a visual evolution of Halo 4 at 60fps.
http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-halo-5-guardians
This game like F6 has to sacrifice everything to be 60FPS and doesn't even achieve 1080p,in fact i drops as low as 1152x810p.
1152x810p = 933,120 pixels
1280x720p = 921,600 pixels...
Halo drops almost as low as 720p on freaking 2015.
Mostly is 1344x1080p which is basically a hair over 900p
Low resolution effects leading to pixelation,muddy image quality,bad texture filtering.
In many ways, this feels like a visual evolution of Halo 4 at 60fps.
Have to re quote this is to good,as cows had been complaining about Halo 5 looking like Halo 4 at 60FPs and lemmings are on denial,specially @nyadc....hahhaahaa
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