@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
http://www.eurogamer.net/articles/digitalfoundry-2017-scorpio-is-console-hardware-pushed-to-a-new-level
From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port.
This scene was from FM7 dev build and it's art style doesn't exist in FM6, but it exist in FM7 demo.
For FM7, DF compared AF(not dynamic), AA (being near MSAA 8X, not dynamic), draw distance and geometry (same as the PC version).
Ok so this says nothing to counter my point though. It just says they played with settings for the demo. Nothing about retail version. Also, the fact that the 1070 can handle MSAA 8X and Xbox One X has to resort to an AMD specific equivalent that's less demanding on hardware should tell you something. AF on Xbox One S is dynamic between 4X and 8X in the demo. That means that at least AF has a dynamic setting to it. So it's reasonable to question what other settings, besides resolution and texture settings, are set to dynamic and which ones are forced to a certain setting. You should aslo consider that max AF on Xbox One X is 8X when a gtx 1070 can handle 16X easily. AF isn't even that demanding so I don't get why it's 8X in the first place.
Turn 10 would actually be smart to use this on console since settings increases and decreases would probably not be noticeable during fast paced scenes.
Not quite solid 60 fps with MSAA 8X, but it's very close to solid 60 fps update rates.
MSAA 4X setting would have made GTX 1070 solid 60 fps.
No. Not using Afterburner will get it to 60fps as per Turn 10. More so if that person stops using a cpu that has integrated graphics.
How would you know it's a solid 60 fps without frame rate counter? As per Turn 10 has GTX 1080 for their un-compromised Ultra settings. I have Afterburner on my G510 keyboard's LCD.
All recent mainstream Core i series CPUs has IGP. Both X1X and PCs has DVRs. IGPs doesn't affect higher grade PC GPUs.
Who said X1X's version was 8X AF? 4X-to-8X AF was for XBO not X1X. DF didn't single out X1X's FM7 being 8X AF. DF has compared X1X's version to maxed PC version.
I run my FM7 on GTX 980 TI on 3 monitors with one of them being 4K. For Dubai track, I have encountered no problems with MSAA 4X with other apps running on other monitors.
So does that mean the Xbox One X is as powerful as a 1080?
Anyway here's what turn 10 had to say about Afterburner:
"Players who are running MSI Afterburner and/or RTSS (Riva Tuner Statistics Server) may experience crashes and poor performance when trying to play the demo. While we investigate this, we suggest fully closing MSI Afterburner and RTSS while you play the demo." Says nothing about recording with it. Just having it open and analyzing the game makes performance drop. Afterburner does the same to me for Project Cars, but only if I record with it. So I leave afterburner on, but record with Shadow Play.
Maybe read this again: "AF on Xbox One S is dynamic between 4X and 8X in the demo. That means that at least AF has a dynamic setting to it." So no one said it's 8X on Xbox One X.
So are you saying a 980Ti does 4K MSAA4X plus has room to spare to handle multiple apps on two additional screens, but can't handle MSAA 8X on a single 4K screen? Also, you do know that the 1070 danced around Apex at 8X right? There should be no reason Forza 7 is sub 60fps on a 1070. There are clearly issues with the PC version of this game.
How about we wait for the patch that adds the frame counter back and fixes issues with the cpu?
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