[Digital Foundry] Quantum Break on Xbox X = 1440p base resolution + low frame rate + screen tearing

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ronvalencia

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#301 ronvalencia
Member since 2008 • 29612 Posts

@scatteh316 said:
@ronvalencia said:

@scatteh316:

@scatteh316 said:
@ronvalencia said:

And you have now been officially REKD!!

You literally have no argument against my comments and video so you just copy and paste you previous, cherry picked video to deflect the carnage bought upon you.

Again, at 1080p between upscale off and upscale on.

DX11 1080p native at ~33 fps on GTX 1070 is LOL...

Notice: D3D11 in the above youtube's video. This version comes from STEAM.

Your "Remedy have said they're no longer supporting and updating the failed Win10 version" argument is a red herring since I cited D3D11 version and there's only a single DX11 version.

Deal with it..

Oh Ronbot..... by copy and pasting and deflecting this bad you are indeed just proving that you have been REKD beyond belief and have no counter argument at all..... not that you had a valid argument in the first place...

How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??

You don't have any counterargument since it's you choose to ignore the worst case example for GTX 1070. Furthermore, you tried to claim that my posted video source wasn't the STEAM version aka DX11 version lol.

Can't you handle GTX 1060 dipping to 46 fps during Forza M7? Where's the solid 60 fps? My old GTX 980 Ti in it's lowest clock speed (1226 Mhz) "silent mode" handles the same track scene with a solid 60 fps.

That's with MSAA 2X and the youtube poster made excuses for why MSAA 4X is not needed.

Digital Foundry's FM7 gamescom comparison focused on AA difference between X1X vs PC lol...

Oh look talking about Forza in a Quantum Break thread.....now that is sheer desperation...... lmao.....

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which is poster based argument. Hypocrite.

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scatteh316

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#302  Edited By scatteh316
Member since 2004 • 10273 Posts

@ronvalencia said:
@scatteh316 said:
@ronvalencia said:

@scatteh316:

@scatteh316 said:

Oh Ronbot..... by copy and pasting and deflecting this bad you are indeed just proving that you have been REKD beyond belief and have no counter argument at all..... not that you had a valid argument in the first place...

How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??

You don't have any counterargument since it's you choose to ignore the worst case example for GTX 1070. Furthermore, you tried to claim that my posted video source wasn't the STEAM version aka DX11 version lol.

Can't you handle GTX 1060 dipping to 46 fps during Forza M7? Where's the solid 60 fps? My old GTX 980 Ti in it's lowest clock speed (1226 Mhz) "silent mode" handles the same track scene with a solid 60 fps.

That's with MSAA 2X and the youtube poster made excuses for why MSAA 4X is not needed.

Digital Foundry's FM7 gamescom comparison focused on AA difference between X1X vs PC lol...

Oh look talking about Forza in a Quantum Break thread.....now that is sheer desperation...... lmao.....

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which is poster based argument. Hypocrite.

In a Quantum Break thread...... Why did you have to bring Forza in to a thread about Quantum Break?

Could you prove it was faster then a GXT1060 in this threads subject matter so had to change the subject matter?

LMAOOOOOOO.... Rekt yet again...... You're too easy..

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ronvalencia

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#303 ronvalencia
Member since 2008 • 29612 Posts

@scatteh316 said:
@ronvalencia said:
@scatteh316 said:
@ronvalencia said:

@scatteh316:

@scatteh316 said:

Oh Ronbot..... by copy and pasting and deflecting this bad you are indeed just proving that you have been REKD beyond belief and have no counter argument at all..... not that you had a valid argument in the first place...

How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??

You don't have any counterargument since it's you choose to ignore the worst case example for GTX 1070. Furthermore, you tried to claim that my posted video source wasn't the STEAM version aka DX11 version lol.

Can't you handle GTX 1060 dipping to 46 fps during Forza M7? Where's the solid 60 fps? My old GTX 980 Ti in it's lowest clock speed (1226 Mhz) "silent mode" handles the same track scene with a solid 60 fps.

That's with MSAA 2X and the youtube poster made excuses for why MSAA 4X is not needed.

Digital Foundry's FM7 gamescom comparison focused on AA difference between X1X vs PC lol...

Oh look talking about Forza in a Quantum Break thread.....now that is sheer desperation...... lmao.....

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which is poster based argument. Hypocrite.

In a Quantum Break thread...... Why did you have to bring Forza in to a thread about Quantum Break?

Could prove it was faster then a GXT1060 in this threads subject matter so had to change the subject matter?

LMAOOOOOOO

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which brings other arguments outside this topic. Hypocrite.

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scatteh316

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#304 scatteh316
Member since 2004 • 10273 Posts

@ronvalencia said:
@scatteh316 said:
@ronvalencia said:
@scatteh316 said:
@ronvalencia said:

@scatteh316:

You don't have any counterargument since it's you choose to ignore the worst case example for GTX 1070. Furthermore, you tried to claim that my posted video source wasn't the STEAM version aka DX11 version lol.

Can't you handle GTX 1060 dipping to 46 fps during Forza M7? Where's the solid 60 fps? My old GTX 980 Ti in it's lowest clock speed (1226 Mhz) "silent mode" handles the same track scene with a solid 60 fps.

That's with MSAA 2X and the youtube poster made excuses for why MSAA 4X is not needed.

Digital Foundry's FM7 gamescom comparison focused on AA difference between X1X vs PC lol...

Oh look talking about Forza in a Quantum Break thread.....now that is sheer desperation...... lmao.....

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which is poster based argument. Hypocrite.

In a Quantum Break thread...... Why did you have to bring Forza in to a thread about Quantum Break?

Could prove it was faster then a GXT1060 in this threads subject matter so had to change the subject matter?

LMAOOOOOOO

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which brings other arguments outside this topic. Hypocrite.

And now we're back to repeating previous posts because you have no argument...... Lmao......

But...but Ark devs said it was like a GTX1070....lmao....

Rekt

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04dcarraher

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#305  Edited By 04dcarraher
Member since 2004 • 23829 Posts

@commander said:
@04dcarraher said:

AA isn't enabled on 1440p in that video.

It was implied by df that high af was enabled on the x1X version. Af isn't free either, it's actually a high performance penalty, it's just that modern gpu's sometimes are bottlenecked by other tasks that the cost is hidden.

Digital foundry are not sure wether other detail settings were increased on the xbox 1 x version. They did praise things like global illumination, volumetric lightning and high detailed characters.

They said it seemed nothing was increased besides texture filtering (due to a combination of af and resolution) but they had to wait for the final build to be sure. They also didn't mention this in the written review (apart from the increase in resolution and af). Sources (including df) have also reported (way before this early build on the x1x) that there's not much difference between the x1x version and pc ultra settings apart from resolution. That's because the increased detail settings mostly just improve resolution on those assets.

So saying the x1x version is highly tweaked and/or running medium settings is not sure at all, it actually points more in the direction of higher quality settings. To what extent is not known at all.

To conclude from this that the x1x has gtx 1060 performance is just ridiculous. For that we need a lot more data.

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

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Zero_epyon

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#306 Zero_epyon
Member since 2004 • 20103 Posts

@04dcarraher said:
@commander said:
@04dcarraher said:

AA isn't enabled on 1440p in that video.

It was implied by df that high af was enabled on the x1X version. Af isn't free either, it's actually a high performance penalty, it's just that modern gpu's sometimes are bottlenecked by other tasks that the cost is hidden.

Digital foundry are not sure wether other detail settings were increased on the xbox 1 x version. They did praise things like global illumination, volumetric lightning and high detailed characters.

They said it seemed nothing was increased besides texture filtering (due to a combination of af and resolution) but they had to wait for the final build to be sure. They also didn't mention this in the written review (apart from the increase in resolution and af). Sources (including df) have also reported (way before this early build on the x1x) that there's not much difference between the x1x version and pc ultra settings apart from resolution. That's because the increased detail settings mostly just improve resolution on those assets.

So saying the x1x version is highly tweaked and/or running medium settings is not sure at all, it actually points more in the direction of higher quality settings. To what extent is not known at all.

To conclude from this that the x1x has gtx 1060 performance is just ridiculous. For that we need a lot more data.

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

I feel like this doesn't need to be said, but for some crazy reason needs to be said multiple times in every single X1X thread.

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#307 ronvalencia
Member since 2008 • 29612 Posts

@04dcarraher said:
@commander said:
@04dcarraher said:

AA isn't enabled on 1440p in that video.

It was implied by df that high af was enabled on the x1X version. Af isn't free either, it's actually a high performance penalty, it's just that modern gpu's sometimes are bottlenecked by other tasks that the cost is hidden.

Digital foundry are not sure wether other detail settings were increased on the xbox 1 x version. They did praise things like global illumination, volumetric lightning and high detailed characters.

They said it seemed nothing was increased besides texture filtering (due to a combination of af and resolution) but they had to wait for the final build to be sure. They also didn't mention this in the written review (apart from the increase in resolution and af). Sources (including df) have also reported (way before this early build on the x1x) that there's not much difference between the x1x version and pc ultra settings apart from resolution. That's because the increased detail settings mostly just improve resolution on those assets.

So saying the x1x version is highly tweaked and/or running medium settings is not sure at all, it actually points more in the direction of higher quality settings. To what extent is not known at all.

To conclude from this that the x1x has gtx 1060 performance is just ridiculous. For that we need a lot more data.

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

Loading Video...

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

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#308 ronvalencia
Member since 2008 • 29612 Posts

@scatteh316 said:
@ronvalencia said:
@scatteh316 said:
@ronvalencia said:
@scatteh316 said:

Oh look talking about Forza in a Quantum Break thread.....now that is sheer desperation...... lmao.....

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which is poster based argument. Hypocrite.

In a Quantum Break thread...... Why did you have to bring Forza in to a thread about Quantum Break?

Could prove it was faster then a GXT1060 in this threads subject matter so had to change the subject matter?

LMAOOOOOOO

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which brings other arguments outside this topic. Hypocrite.

And now we're back to repeating previous posts because you have no argument...... Lmao......

But...but Ark devs said it was like a GTX1070....lmao....

Rekt

At 1080p between upscale off and upscale on.

Loading Video...

DX11 1080p native at ~33 fps on GTX 1070 is LOL...

Deal with it.

You don't have any counterarguments.

Rekt yourself.

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Zero_epyon

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#309 Zero_epyon
Member since 2004 • 20103 Posts

@ronvalencia said:
@scatteh316 said:
@ronvalencia said:
@scatteh316 said:
@ronvalencia said:

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which is poster based argument. Hypocrite.

In a Quantum Break thread...... Why did you have to bring Forza in to a thread about Quantum Break?

Could prove it was faster then a GXT1060 in this threads subject matter so had to change the subject matter?

LMAOOOOOOO

You argued with "How do you feel knowing that even after months of you posting charts and trying to prove X is level with a GTX1070 that it is, in fact barely level with a GTX1060??" which brings other arguments outside this topic. Hypocrite.

And now we're back to repeating previous posts because you have no argument...... Lmao......

But...but Ark devs said it was like a GTX1070....lmao....

Rekt

At 1080p between upscale off and upscale on.

Loading Video...

DX11 1080p native at ~33 fps on GTX 1070 is LOL...

Deal with it.

You don't have any counterarguments.

Rekt yourself.

What are the quality settings? I bet you they're on ultra...

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Zero_epyon

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#310 Zero_epyon
Member since 2004 • 20103 Posts

@ronvalencia said:
@04dcarraher said:
@commander said:
@04dcarraher said:

AA isn't enabled on 1440p in that video.

It was implied by df that high af was enabled on the x1X version. Af isn't free either, it's actually a high performance penalty, it's just that modern gpu's sometimes are bottlenecked by other tasks that the cost is hidden.

Digital foundry are not sure wether other detail settings were increased on the xbox 1 x version. They did praise things like global illumination, volumetric lightning and high detailed characters.

They said it seemed nothing was increased besides texture filtering (due to a combination of af and resolution) but they had to wait for the final build to be sure. They also didn't mention this in the written review (apart from the increase in resolution and af). Sources (including df) have also reported (way before this early build on the x1x) that there's not much difference between the x1x version and pc ultra settings apart from resolution. That's because the increased detail settings mostly just improve resolution on those assets.

So saying the x1x version is highly tweaked and/or running medium settings is not sure at all, it actually points more in the direction of higher quality settings. To what extent is not known at all.

To conclude from this that the x1x has gtx 1060 performance is just ridiculous. For that we need a lot more data.

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

Loading Video...

And that's with the cpu not being fully utilized.

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ronvalencia

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#312 ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ronvalencia said:
@04dcarraher said:
@commander said:
@04dcarraher said:

AA isn't enabled on 1440p in that video.

It was implied by df that high af was enabled on the x1X version. Af isn't free either, it's actually a high performance penalty, it's just that modern gpu's sometimes are bottlenecked by other tasks that the cost is hidden.

Digital foundry are not sure wether other detail settings were increased on the xbox 1 x version. They did praise things like global illumination, volumetric lightning and high detailed characters.

They said it seemed nothing was increased besides texture filtering (due to a combination of af and resolution) but they had to wait for the final build to be sure. They also didn't mention this in the written review (apart from the increase in resolution and af). Sources (including df) have also reported (way before this early build on the x1x) that there's not much difference between the x1x version and pc ultra settings apart from resolution. That's because the increased detail settings mostly just improve resolution on those assets.

So saying the x1x version is highly tweaked and/or running medium settings is not sure at all, it actually points more in the direction of higher quality settings. To what extent is not known at all.

To conclude from this that the x1x has gtx 1060 performance is just ridiculous. For that we need a lot more data.

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

Loading Video...

And that's with the cpu not being fully utilized.

97 percent GPU usage at 46 fps dip is a GPU bottleneck.

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#313 Zero_epyon
Member since 2004 • 20103 Posts

@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@04dcarraher said:
@commander said:

AA isn't enabled on 1440p in that video.

It was implied by df that high af was enabled on the x1X version. Af isn't free either, it's actually a high performance penalty, it's just that modern gpu's sometimes are bottlenecked by other tasks that the cost is hidden.

Digital foundry are not sure wether other detail settings were increased on the xbox 1 x version. They did praise things like global illumination, volumetric lightning and high detailed characters.

They said it seemed nothing was increased besides texture filtering (due to a combination of af and resolution) but they had to wait for the final build to be sure. They also didn't mention this in the written review (apart from the increase in resolution and af). Sources (including df) have also reported (way before this early build on the x1x) that there's not much difference between the x1x version and pc ultra settings apart from resolution. That's because the increased detail settings mostly just improve resolution on those assets.

So saying the x1x version is highly tweaked and/or running medium settings is not sure at all, it actually points more in the direction of higher quality settings. To what extent is not known at all.

To conclude from this that the x1x has gtx 1060 performance is just ridiculous. For that we need a lot more data.

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

Loading Video...

And that's with the cpu not being fully utilized.

97 percent GPU usage at 46 fps dip is a GPU bottleneck.

You know what would solve that? Putting particles at dynamic, like it is on the Xbox versions.

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#314  Edited By commander
Member since 2010 • 16217 Posts

@Zero_epyon said:
@04dcarraher said:
@commander said:

AA isn't enabled on 1440p in that video.

It was implied by df that high af was enabled on the x1X version. Af isn't free either, it's actually a high performance penalty, it's just that modern gpu's sometimes are bottlenecked by other tasks that the cost is hidden.

Digital foundry are not sure wether other detail settings were increased on the xbox 1 x version. They did praise things like global illumination, volumetric lightning and high detailed characters.

They said it seemed nothing was increased besides texture filtering (due to a combination of af and resolution) but they had to wait for the final build to be sure. They also didn't mention this in the written review (apart from the increase in resolution and af). Sources (including df) have also reported (way before this early build on the x1x) that there's not much difference between the x1x version and pc ultra settings apart from resolution. That's because the increased detail settings mostly just improve resolution on those assets.

So saying the x1x version is highly tweaked and/or running medium settings is not sure at all, it actually points more in the direction of higher quality settings. To what extent is not known at all.

To conclude from this that the x1x has gtx 1060 performance is just ridiculous. For that we need a lot more data.

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

I feel like this doesn't need to be said, but for some crazy reason needs to be said multiple times in every single X1X thread.

If one dev (ark) and a hardware analyst (df) say it's going to be 1070 performance it's only normal people are going to hype it.

Sony fans are trying to prove that it won't have the same performance but at this the point the evidence they provide is far from conclusive.

It could easily point the other way if you look at the facts. Df mentions the titan xp is running qb at 1440p and 60 fps with details settings close to max and reconstruction enabled, that's a 12 tflop gpu.

The gtx 1060, with its 4.4 tflops and similar architecture ain't going to run that at 30 fps, so detail settings are key here, and they point a lot more to high detail settings than medium / low settings on this early xbox x 1 build.

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#316 ronvalencia
Member since 2008 • 29612 Posts

@pinkanimal said:
@Zero_epyon said:
@ronvalencia said:
@04dcarraher said:
@commander said:

AA isn't enabled on 1440p in that video.

It was implied by df that high af was enabled on the x1X version. Af isn't free either, it's actually a high performance penalty, it's just that modern gpu's sometimes are bottlenecked by other tasks that the cost is hidden.

Digital foundry are not sure wether other detail settings were increased on the xbox 1 x version. They did praise things like global illumination, volumetric lightning and high detailed characters.

They said it seemed nothing was increased besides texture filtering (due to a combination of af and resolution) but they had to wait for the final build to be sure. They also didn't mention this in the written review (apart from the increase in resolution and af). Sources (including df) have also reported (way before this early build on the x1x) that there's not much difference between the x1x version and pc ultra settings apart from resolution. That's because the increased detail settings mostly just improve resolution on those assets.

So saying the x1x version is highly tweaked and/or running medium settings is not sure at all, it actually points more in the direction of higher quality settings. To what extent is not known at all.

To conclude from this that the x1x has gtx 1060 performance is just ridiculous. For that we need a lot more data.

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

Loading Video...

And that's with the cpu not being fully utilized.

lol wrongbot never stops being wrong.

Try again

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ronvalencia

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#318 ronvalencia
Member since 2008 • 29612 Posts

@pinkanimal said:

@ronvalencia: video with evidence >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> nitpicked spam by wrongvalencia

The only dishonest post is you while X1X has a solid 60 fps with near MSAA 8X quality.

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#320  Edited By ronvalencia
Member since 2008 • 29612 Posts

@pinkanimal said:
@ronvalencia said:
@pinkanimal said:

@ronvalencia: video with evidence >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> nitpicked spam by wrongvalencia

The only dishonest post is you while X1X has a solid 60 fps with near MSAA 8X quality.

You are right!... that's what I would say if you weren't wrongvalecia but since you are, you are wrong as usual.

The only dishonest post is you while X1X has a solid 60 fps with near MSAA 8X quality.

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ronvalencia

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#321 ronvalencia
Member since 2008 • 29612 Posts

@quadknight said:
@Zero_epyon said:
@ronvalencia said:
@04dcarraher said:
@commander said:

AA isn't enabled on 1440p in that video.

It was implied by df that high af was enabled on the x1X version. Af isn't free either, it's actually a high performance penalty, it's just that modern gpu's sometimes are bottlenecked by other tasks that the cost is hidden.

Digital foundry are not sure wether other detail settings were increased on the xbox 1 x version. They did praise things like global illumination, volumetric lightning and high detailed characters.

They said it seemed nothing was increased besides texture filtering (due to a combination of af and resolution) but they had to wait for the final build to be sure. They also didn't mention this in the written review (apart from the increase in resolution and af). Sources (including df) have also reported (way before this early build on the x1x) that there's not much difference between the x1x version and pc ultra settings apart from resolution. That's because the increased detail settings mostly just improve resolution on those assets.

So saying the x1x version is highly tweaked and/or running medium settings is not sure at all, it actually points more in the direction of higher quality settings. To what extent is not known at all.

To conclude from this that the x1x has gtx 1060 performance is just ridiculous. For that we need a lot more data.

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

Loading Video...

And that's with the cpu not being fully utilized.

REKT.

Why the complaints on FM7 demo PCbuild's narrow threads usage then?

REKT yourself.

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#322 PinkAnimal
Member since 2017 • 2380 Posts
@ronvalencia said:
@quadknight said:
@Zero_epyon said:
@ronvalencia said:
@04dcarraher said:

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

Loading Video...

And that's with the cpu not being fully utilized.

REKT.

Why the complaints on FM7 demo PCbuild's narrow threads usage then?

REKT yourself.

Nobody is complaining, we're just showing you how wrong you are

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ronvalencia

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#323 ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@04dcarraher said:

Didn't watch that video that far ahead to 1440p, I figured that the person would use the same settings. But yeah, them increasing the AF on the X1 is doable because there is enough bandwidth. AF is not a major performance killer..... Only if the gpu memory bandwidth is a bottleneck. The extra tweaking for the X1X, I didn't imply that it was only running medium settings, the game is most likely running a slew of increased settings with majority being high/ultra with maybe a few medium settings.

The X1X so far has not showcased the same level of performance as a GTX 1070 or VEGA 56 type gpu like I said its closer to a RX 580 or GTX 1060 than the ladder. X1X is a killer console for what you pay and what you get and its better than the Pro, but some are over hyping its abilities.

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

Loading Video...

And that's with the cpu not being fully utilized.

97 percent GPU usage at 46 fps dip is a GPU bottleneck.

You know what would solve that? Putting particles at dynamic, like it is on the Xbox versions.

Prove X1X has dynamic settings with particles when X1X's AF settings wan't dynamic settings. Furthermore, GTX 1060 version has a lower AA setting with MSAA 2X than X1X's near MSAA 8X.

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#324 Zero_epyon
Member since 2004 • 20103 Posts

@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

And that's with the cpu not being fully utilized.

97 percent GPU usage at 46 fps dip is a GPU bottleneck.

You know what would solve that? Putting particles at dynamic, like it is on the Xbox versions.

Prove X1X has dynamic settings with particles when X1X's AF settings wan't dynamic settings. Furthermore, GTX 1060 version has a lower AA setting with MSAA 2X than X1X's near MSAA 8X.

It's the same game engine across all platform with various settings locked or set to dynamic depending on the platform. On Xbox One, for example, AF is dynamic between 4X and 8X depending on the scene. The only thing we know for sure is locked in, quality wise, is resolution and textures. Everything else could be set to dynamic for all we know. We'll see exactly what the deal is when DF analyses the retail version of the game on. Right now, the demo is pretty scripted.

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#325 appariti0n
Member since 2009 • 5013 Posts

@ronvalencia: REKT!

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#326 commander
Member since 2010 • 16217 Posts

@pinkanimal said:
@ronvalencia said:
@quadknight said:
@Zero_epyon said:
@ronvalencia said:

Can you guarantee RX-580/GTX 1060 to deliver the same result as X1X's version?

Loading Video...

And that's with the cpu not being fully utilized.

REKT.

Why the complaints on FM7 demo PCbuild's narrow threads usage then?

REKT yourself.

Nobody is complaining, we're just showing you how wrong you are

These youtube videos are as silly comparisons, there are too many variables that are unknown.

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#327 PinkAnimal
Member since 2017 • 2380 Posts

@commander said:
@pinkanimal said:
@ronvalencia said:
@quadknight said:
@Zero_epyon said:
Loading Video...

And that's with the cpu not being fully utilized.

REKT.

Why the complaints on FM7 demo PCbuild's narrow threads usage then?

REKT yourself.

Nobody is complaining, we're just showing you how wrong you are

These youtube videos are as silly comparisons, there are too many variables that are unknown.

Well for a year lemmings all over the internet have tried telling everyone how awesome the 1X is going to be with even less variables present. Ron here is showing screenshots, not even videos. I have always maintained that the best strategy is to wait until the thing releases but if silly predictions based on screenshots and charts are going to be made anyways then I guess everything goes.

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#328  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:

97 percent GPU usage at 46 fps dip is a GPU bottleneck.

You know what would solve that? Putting particles at dynamic, like it is on the Xbox versions.

Prove X1X has dynamic settings with particles when X1X's AF settings wan't dynamic settings. Furthermore, GTX 1060 version has a lower AA setting with MSAA 2X than X1X's near MSAA 8X.

It's the same game engine across all platform with various settings locked or set to dynamic depending on the platform. On Xbox One, for example, AF is dynamic between 4X and 8X depending on the scene. The only thing we know for sure is locked in, quality wise, is resolution and textures. Everything else could be set to dynamic for all we know. We'll see exactly what the deal is when DF analyses the retail version of the game on. Right now, the demo is pretty scripted.

http://www.eurogamer.net/articles/digitalfoundry-2017-scorpio-is-console-hardware-pushed-to-a-new-level

From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port.

This scene was from FM7 dev build and it's art style doesn't exist in FM6, but it exist in FM7 demo.

For FM7, DF compared AF(not dynamic), AA (being near MSAA 8X, not dynamic), textures (same as the PC version), draw distance and geometry (same as the PC version).

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#329 ronvalencia
Member since 2008 • 29612 Posts

@pinkanimal said:
@commander said:
@pinkanimal said:
@ronvalencia said:
@quadknight said:

REKT.

Why the complaints on FM7 demo PCbuild's narrow threads usage then?

REKT yourself.

Nobody is complaining, we're just showing you how wrong you are

These youtube videos are as silly comparisons, there are too many variables that are unknown.

Well for a year lemmings all over the internet have tried telling everyone how awesome the 1X is going to be with even less variables present. Ron here is showing screenshots, not even videos. I have always maintained that the best strategy is to wait until the thing releases but if silly predictions based on screenshots and charts are going to be made anyways then I guess everything goes.

Your arguments on videos doesn't address frame rate dips within the videos. There's another youtube video with higher MSAA setting and it doesn't look good for GTX 1060.

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#330 PinkAnimal
Member since 2017 • 2380 Posts

@ronvalencia said:
@pinkanimal said:
@commander said:
@pinkanimal said:
@ronvalencia said:

Why the complaints on FM7 demo PCbuild's narrow threads usage then?

REKT yourself.

Nobody is complaining, we're just showing you how wrong you are

These youtube videos are as silly comparisons, there are too many variables that are unknown.

Well for a year lemmings all over the internet have tried telling everyone how awesome the 1X is going to be with even less variables present. Ron here is showing screenshots, not even videos. I have always maintained that the best strategy is to wait until the thing releases but if silly predictions based on screenshots and charts are going to be made anyways then I guess everything goes.

Your arguments on videos doesn't address frame rate dips within the videos. There's another youtube video with higher MSAA setting and it doesn't look good for GTX 1060.

And your arguments mean shit until the finished game gets released and it's analyzed. You have been wrong time and time again, why do you act as if you know what you're talking about or as if you know more than other people when you are clearly clueless?

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#331  Edited By 04dcarraher
Member since 2004 • 23829 Posts

@commander said:

If one dev (ark) and a hardware analyst (df) say it's going to be 1070 performance it's only normal people are going to hype it.

Sony fans are trying to prove that it won't have the same performance but at this the point the evidence they provide is far from conclusive.

It could easily point the other way if you look at the facts. Df mentions the titan xp is running qb at 1440p and 60 fps with details settings close to max and reconstruction enabled, that's a 12 tflop gpu.

The gtx 1060, with its 4.4 tflops and similar architecture ain't going to run that at 30 fps, so detail settings are key here, and they point a lot more to high detail settings than medium / low settings on this early xbox x 1 build.

Ark dev's are a joke when it comes to there track record on optimization.

QB optimization was not the best job and had frame pacing issues memory fragmentation issues the longer you play, reconstruction method is weird since it temporally reconstructs the image from four 720p buffers with 4xMSAA, the image is always 2/3rds of the set resolution, i.e. in 2560×1440 they would be 1706×960. Its a possibility that QB make have increased its base resolution buffers on X1X.

You cant go by the 4.4 TFLOP number since you cant directly compare Nvidia and AMD TFLOP rating. At 1440p GTX 1060 is nearly on par with RX 580 and its 6.1 TFLOP.

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#332  Edited By FLOPPAGE_50
Member since 2004 • 4500 Posts

@scatteh316: id say you got rekt and your argument has dipped to childlike comebacks

You constantly shit on the xbox and other games on random topics, now you've been cornered by ron and your shitty hur durn 1060 argument was shot down now that forza proves it runs better on the X1X

Poor cows, the hypocrisy and meltdowns are real

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#333 Zero_epyon
Member since 2004 • 20103 Posts

@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:

97 percent GPU usage at 46 fps dip is a GPU bottleneck.

You know what would solve that? Putting particles at dynamic, like it is on the Xbox versions.

Prove X1X has dynamic settings with particles when X1X's AF settings wan't dynamic settings. Furthermore, GTX 1060 version has a lower AA setting with MSAA 2X than X1X's near MSAA 8X.

It's the same game engine across all platform with various settings locked or set to dynamic depending on the platform. On Xbox One, for example, AF is dynamic between 4X and 8X depending on the scene. The only thing we know for sure is locked in, quality wise, is resolution and textures. Everything else could be set to dynamic for all we know. We'll see exactly what the deal is when DF analyses the retail version of the game on. Right now, the demo is pretty scripted.

http://www.eurogamer.net/articles/digitalfoundry-2017-scorpio-is-console-hardware-pushed-to-a-new-level

From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port.

This scene was from FM7 dev build and it's art style doesn't exist in FM6, but it exist in FM7 demo.

For FM7, DF compared AF(not dynamic), AA (being near MSAA 8X, not dynamic), draw distance and geometry (same as the PC version).

Ok so this says nothing to counter my point though. It just says they played with settings for the demo. Nothing about retail version. Also, the fact that the 1070 can handle MSAA 8X and Xbox One X has to resort to an AMD specific equivalent that's less demanding on hardware should tell you something. AF on Xbox One S is dynamic between 4X and 8X in the demo. That means that at least AF has a dynamic setting to it. So it's reasonable to question what other settings, besides resolution and texture settings, are set to dynamic and which ones are forced to a certain setting. You should aslo consider that max AF on Xbox One X is 8X when a gtx 1070 can handle 16X easily. AF isn't even that demanding so I don't get why it's 8X in the first place.

Turn 10 would actually be smart to use this on console since settings increases and decreases would probably not be noticeable during fast paced scenes.

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#334 snapcrackleNpop
Member since 2015 • 274 Posts

This is still being worked on and its a demanding game even for PC owners ... Its also the only game not in 4k native that xbox shown ... whats the big deal other then they so salty

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#335  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:

Prove X1X has dynamic settings with particles when X1X's AF settings wan't dynamic settings. Furthermore, GTX 1060 version has a lower AA setting with MSAA 2X than X1X's near MSAA 8X.

It's the same game engine across all platform with various settings locked or set to dynamic depending on the platform. On Xbox One, for example, AF is dynamic between 4X and 8X depending on the scene. The only thing we know for sure is locked in, quality wise, is resolution and textures. Everything else could be set to dynamic for all we know. We'll see exactly what the deal is when DF analyses the retail version of the game on. Right now, the demo is pretty scripted.

http://www.eurogamer.net/articles/digitalfoundry-2017-scorpio-is-console-hardware-pushed-to-a-new-level

From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port.

This scene was from FM7 dev build and it's art style doesn't exist in FM6, but it exist in FM7 demo.

For FM7, DF compared AF(not dynamic), AA (being near MSAA 8X, not dynamic), draw distance and geometry (same as the PC version).

Ok so this says nothing to counter my point though. It just says they played with settings for the demo. Nothing about retail version. Also, the fact that the 1070 can handle MSAA 8X and Xbox One X has to resort to an AMD specific equivalent that's less demanding on hardware should tell you something. AF on Xbox One S is dynamic between 4X and 8X in the demo. That means that at least AF has a dynamic setting to it. So it's reasonable to question what other settings, besides resolution and texture settings, are set to dynamic and which ones are forced to a certain setting. You should aslo consider that max AF on Xbox One X is 8X when a gtx 1070 can handle 16X easily. AF isn't even that demanding so I don't get why it's 8X in the first place.

Turn 10 would actually be smart to use this on console since settings increases and decreases would probably not be noticeable during fast paced scenes.

Not quite solid 60 fps with MSAA 8X, but it's very close to solid 60 fps update rates.

Loading Video...

MSAA 4X setting would have made GTX 1070 solid 60 fps.

Anyway, GTX 1070 will be pushed down by GTX 1070 Ti, hence GTX 1070 replacing GTX 1060's place while RX-Vega 32 replaces RX-580.

12 nm FinFET PC GPUs wave arrives.

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#336  Edited By Zero_epyon
Member since 2004 • 20103 Posts

@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:

It's the same game engine across all platform with various settings locked or set to dynamic depending on the platform. On Xbox One, for example, AF is dynamic between 4X and 8X depending on the scene. The only thing we know for sure is locked in, quality wise, is resolution and textures. Everything else could be set to dynamic for all we know. We'll see exactly what the deal is when DF analyses the retail version of the game on. Right now, the demo is pretty scripted.

http://www.eurogamer.net/articles/digitalfoundry-2017-scorpio-is-console-hardware-pushed-to-a-new-level

From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port.

This scene was from FM7 dev build and it's art style doesn't exist in FM6, but it exist in FM7 demo.

For FM7, DF compared AF(not dynamic), AA (being near MSAA 8X, not dynamic), draw distance and geometry (same as the PC version).

Ok so this says nothing to counter my point though. It just says they played with settings for the demo. Nothing about retail version. Also, the fact that the 1070 can handle MSAA 8X and Xbox One X has to resort to an AMD specific equivalent that's less demanding on hardware should tell you something. AF on Xbox One S is dynamic between 4X and 8X in the demo. That means that at least AF has a dynamic setting to it. So it's reasonable to question what other settings, besides resolution and texture settings, are set to dynamic and which ones are forced to a certain setting. You should aslo consider that max AF on Xbox One X is 8X when a gtx 1070 can handle 16X easily. AF isn't even that demanding so I don't get why it's 8X in the first place.

Turn 10 would actually be smart to use this on console since settings increases and decreases would probably not be noticeable during fast paced scenes.

Not quite solid 60 fps with MSAA 8X, but it's very close to solid 60 fps update rates.

MSAA 4X setting would have made GTX 1070 solid 60 fps.

No. Not using Afterburner will get it to 60fps as per Turn 10. More so if that person stops using a cpu that has integrated graphics.

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#337  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:

http://www.eurogamer.net/articles/digitalfoundry-2017-scorpio-is-console-hardware-pushed-to-a-new-level

From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port.

This scene was from FM7 dev build and it's art style doesn't exist in FM6, but it exist in FM7 demo.

For FM7, DF compared AF(not dynamic), AA (being near MSAA 8X, not dynamic), draw distance and geometry (same as the PC version).

Ok so this says nothing to counter my point though. It just says they played with settings for the demo. Nothing about retail version. Also, the fact that the 1070 can handle MSAA 8X and Xbox One X has to resort to an AMD specific equivalent that's less demanding on hardware should tell you something. AF on Xbox One S is dynamic between 4X and 8X in the demo. That means that at least AF has a dynamic setting to it. So it's reasonable to question what other settings, besides resolution and texture settings, are set to dynamic and which ones are forced to a certain setting. You should aslo consider that max AF on Xbox One X is 8X when a gtx 1070 can handle 16X easily. AF isn't even that demanding so I don't get why it's 8X in the first place.

Turn 10 would actually be smart to use this on console since settings increases and decreases would probably not be noticeable during fast paced scenes.

Not quite solid 60 fps with MSAA 8X, but it's very close to solid 60 fps update rates.

MSAA 4X setting would have made GTX 1070 solid 60 fps.

No. Not using Afterburner will get it to 60fps as per Turn 10. More so if that person stops using a cpu that has integrated graphics.

How would you know it's a solid 60 fps without frame rate counter? As per Turn 10 has GTX 1080 for their un-compromised Ultra settings. I have Afterburner on my G510 keyboard's LCD.

All recent mainstream Core i series CPUs has IGP. Both X1X and PCs has DVRs. IGPs doesn't affect higher grade PC GPUs.

Who said X1X's version was 8X AF? 4X-to-8X AF was for XBO not X1X. DF didn't single out X1X's FM7 being 8X AF. DF has compared X1X's version to maxed PC version.

I run my FM7 on GTX 980 TI on 3 monitors with one of them being 4K. For Dubai track, I have encountered no problems with MSAA 4X with other apps running on other monitors.

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#338 Zero_epyon
Member since 2004 • 20103 Posts

@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:
@Zero_epyon said:
@ronvalencia said:

http://www.eurogamer.net/articles/digitalfoundry-2017-scorpio-is-console-hardware-pushed-to-a-new-level

From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port.

This scene was from FM7 dev build and it's art style doesn't exist in FM6, but it exist in FM7 demo.

For FM7, DF compared AF(not dynamic), AA (being near MSAA 8X, not dynamic), draw distance and geometry (same as the PC version).

Ok so this says nothing to counter my point though. It just says they played with settings for the demo. Nothing about retail version. Also, the fact that the 1070 can handle MSAA 8X and Xbox One X has to resort to an AMD specific equivalent that's less demanding on hardware should tell you something. AF on Xbox One S is dynamic between 4X and 8X in the demo. That means that at least AF has a dynamic setting to it. So it's reasonable to question what other settings, besides resolution and texture settings, are set to dynamic and which ones are forced to a certain setting. You should aslo consider that max AF on Xbox One X is 8X when a gtx 1070 can handle 16X easily. AF isn't even that demanding so I don't get why it's 8X in the first place.

Turn 10 would actually be smart to use this on console since settings increases and decreases would probably not be noticeable during fast paced scenes.

Not quite solid 60 fps with MSAA 8X, but it's very close to solid 60 fps update rates.

MSAA 4X setting would have made GTX 1070 solid 60 fps.

No. Not using Afterburner will get it to 60fps as per Turn 10. More so if that person stops using a cpu that has integrated graphics.

How would you know it's a solid 60 fps without frame rate counter? As per Turn 10 has GTX 1080 for their un-compromised Ultra settings. I have Afterburner on my G510 keyboard's LCD.

All recent mainstream Core i series CPUs has IGP. Both X1X and PCs has DVRs. IGPs doesn't affect higher grade PC GPUs.

Who said X1X's version was 8X AF? 4X-to-8X AF was for XBO not X1X. DF didn't single out X1X's FM7 being 8X AF. DF has compared X1X's version to maxed PC version.

I run my FM7 on GTX 980 TI on 3 monitors with one of them being 4K. For Dubai track, I have encountered no problems with MSAA 4X with other apps running on other monitors.

So does that mean the Xbox One X is as powerful as a 1080?

Anyway here's what turn 10 had to say about Afterburner:

"Players who are running MSI Afterburner and/or RTSS (Riva Tuner Statistics Server) may experience crashes and poor performance when trying to play the demo. While we investigate this, we suggest fully closing MSI Afterburner and RTSS while you play the demo." Says nothing about recording with it. Just having it open and analyzing the game makes performance drop. Afterburner does the same to me for Project Cars, but only if I record with it. So I leave afterburner on, but record with Shadow Play.

Maybe read this again: "AF on Xbox One S is dynamic between 4X and 8X in the demo. That means that at least AF has a dynamic setting to it." So no one said it's 8X on Xbox One X.

So are you saying a 980Ti does 4K MSAA4X plus has room to spare to handle multiple apps on two additional screens, but can't handle MSAA 8X on a single 4K screen? Also, you do know that the 1070 danced around Apex at 8X right? There should be no reason Forza 7 is sub 60fps on a 1070. There are clearly issues with the PC version of this game.

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How about we wait for the patch that adds the frame counter back and fixes issues with the cpu?

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sukraj

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#339 sukraj
Member since 2008 • 27859 Posts

Another reason for me to buy the game I played about an hour when I had an xbox one so i'm looking forward to the big upgrade.