[Digital Foundry] Quantum Break on Xbox X = 1440p base resolution + low frame rate + screen tearing

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#1 Edited by scatteh316 (8788 posts) -

And so it begins....

Work in progress but so much for dat native 4k stuff.......

It's an early build so frame rate could be sorted out.

GTX 1070 runs it much faster when looking at gameplay videos on YouTube..... but...but....teh Ark Dev said it was like a 1070..

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#2 Posted by APiranhaAteMyVa (3981 posts) -

Can the Xbox One fail any harder? I really think Microsoft should rebrand the next console because the One brand is the equivalent of virtual boy.

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#3 Edited by GoldenElementXL (2035 posts) -

Womp womp

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#4 Posted by DrLostRib (4047 posts) -

dammit! we need NyaDC here to do the math to prove it's the full resolution

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#5 Edited by ronvalencia (26060 posts) -

@scatteh316 said:

And so it begins....

Work in progress but so much for dat native 4k stuff.......

It's an early build so frame rate could be sorted out.

GTX 1070 runs it much faster when looking at gameplay videos on YouTube..... but...but....teh Ark Dev said it was like a 1070..

By default, PC version also has reconstruction process when the user selects 4K.

Without scaling at 4K and medium settings.. GTX 1070 gets hammered..

DF has claimed that X1X dev build run mostly at 30 fps with a few dips below 30 fps.

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#6 Posted by commander (14847 posts) -

What's the resolution on the ps4 pro?

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#7 Posted by Ten_Pints (3300 posts) -

EggsBox One Eggs cracks under pressure.

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#8 Posted by Ant_17 (9890 posts) -

I'm sure the movie part is 4K...right?

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#9 Posted by MonsieurX (37625 posts) -

@commander said:

What's the resolution on the ps4 pro?

lol

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#10 Edited by scatteh316 (8788 posts) -

@ronvalencia said:
@scatteh316 said:

And so it begins....

Work in progress but so much for dat native 4k stuff.......

It's an early build so frame rate could be sorted out.

GTX 1070 runs it much faster when looking at gameplay videos on YouTube..... but...but....teh Ark Dev said it was like a 1070..

By default, PC version also has reconstruction process when the user selects 4K.

It indeed does..... but there's videos on YouTube showing a GTX1070 running 1440p at max settings with resolution reconstruction OFF (So rendering at the same resolution) and giving a higher frame rate then Xbox X and with higher settings.

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#11 Posted by scatteh316 (8788 posts) -

@commander said:

What's the resolution on the ps4 pro?

0fps as Pro refuses to render games that flop as hard as QB did.

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#12 Posted by Alucard_Prime (9411 posts) -

Awesome, Sounds like a significant improvement over the base XOne. Already finished twice though, but its nice to know that a near "worst case scenario" gets this kind of significant upgrade in comparison to the base XOne. Its not a game that I expected to reach 4K Native easily, it was 720 P on XOne if I remember correctly.

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#13 Posted by Random_Matt (3047 posts) -

@commander said:

What's the resolution on the ps4 pro?

You find this article uncomfortable? Redirection is so common.

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#14 Edited by ronvalencia (26060 posts) -

@scatteh316 said:
@ronvalencia said:
@scatteh316 said:

And so it begins....

Work in progress but so much for dat native 4k stuff.......

It's an early build so frame rate could be sorted out.

GTX 1070 runs it much faster when looking at gameplay videos on YouTube..... but...but....teh Ark Dev said it was like a 1070..

By default, PC version also has reconstruction process when the user selects 4K.

It indeed does..... but there's videos on YouTube showing a GTX1070 running 1440p at max settings with resolution reconstruction OFF (So rendering at the same resolution) and giving a higher frame rate then Xbox X and with higher settings.

It run has to run at 4K with reconstruction process turned on i.e. the process has to grab four previous frame buffers and glue it together. Running native 1440p skips the reconstruction process hence avoids the unnecessary frame-buffer copy process.

DF has claimed that X1X dev build run mostly at 30 fps with a few dips below 30 fps.

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#15 Posted by ProtossRushX (4243 posts) -

disgusting 4k or give me death and don't screen tear

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#16 Posted by mowgly1 (967 posts) -

True 4k, True 4k, True 4k, True 4k!

Your lovely Phil Spencer.

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#17 Posted by appariti0n (2428 posts) -

O snap

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#18 Posted by Archangel3371 (24829 posts) -

@Alucard_Prime: I played through this game three times and really enjoyed it as well. Looking forward to playing through it at least one more time on the Xbox One X.

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#19 Edited by DaVillain- (30151 posts) -

lmao so 1440p/30fps?

Sounds like RX 580 level of performance to me. And people said that Xbox One X is on par with a GTX 1070. A 1070 or even the 2 year old 980ti can both run games at 1440p/60fps high to ultra settings. Hell Forza 7 demo is out it's been confirmed that a GTX 1060 can run it at 4k 56-60fps with ultra settings. The RX 580 is slightly faster than a 1060 so I can see it running at a constant 60 fps. So much for needing a GTX 1070 at minimum to run that game at 4k/60fps lmao.

Edit: inb4 Ron boy shows me charts

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#20 Edited by GoldenElementXL (2035 posts) -

@davillain-: The closer we get to launch, the more evidence that supports the Xbox One X < GTX 1070 argument we get. The Forza 7 demo is running super well at 4K on GTX 1060 level GPUs and cheezit CPUs. Now we see QB performing well below the 1070. It's almost as if folks were overhyping the X1X performance. If only someone here in SW could have tried to temper these wild expectations.

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#21 Posted by scatteh316 (8788 posts) -

@ronvalencia said:
@scatteh316 said:
@ronvalencia said:
@scatteh316 said:

And so it begins....

Work in progress but so much for dat native 4k stuff.......

It's an early build so frame rate could be sorted out.

GTX 1070 runs it much faster when looking at gameplay videos on YouTube..... but...but....teh Ark Dev said it was like a 1070..

By default, PC version also has reconstruction process when the user selects 4K.

It indeed does..... but there's videos on YouTube showing a GTX1070 running 1440p at max settings with resolution reconstruction OFF (So rendering at the same resolution) and giving a higher frame rate then Xbox X and with higher settings.

It run has to run at 4K with reconstruction process turned on i.e. the process has to grab four previous frame buffers and glue it together. Running native 1440p skips the reconstruction process hence avoids the unnecessary frame-buffer copy process.

DF has claimed that X1X dev build run mostly at 30 fps with a few dips below 30 fps.

With the reconstruction off it just works like any other game...... And yes I know the frame rate thank you, I've watched the video..... and not a 'few' dips below 30fps..... load more then a 'few'.

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#22 Edited by scatteh316 (8788 posts) -

@ronvalencia said:
@scatteh316 said:

And so it begins....

Work in progress but so much for dat native 4k stuff.......

It's an early build so frame rate could be sorted out.

GTX 1070 runs it much faster when looking at gameplay videos on YouTube..... but...but....teh Ark Dev said it was like a 1070..

By default, PC version also has reconstruction process when the user selects 4K.

Without scaling at 4K and medium settings.. GTX 1070 gets hammered..

DF has claimed that X1X dev build run mostly at 30 fps with a few dips below 30 fps.

Let's show the GTX1070 rendering the game at the same 1440p resolution Xbox X renders the game at...

That's at Ultra quality, the 'medium' preset on PC is what falls closest to Xbone.... so with the quality dropped in line with Xbone levels it would be a good chunk faster then Xbox X.

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#23 Posted by tdkmillsy (2775 posts) -

720p game on Xbox One was never going to be 4k on Xbox One X.

Its a big upgrade.

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#24 Posted by scatteh316 (8788 posts) -

GTX 1060 running Quantum Break at Xbox X equivalent settings and rendering at the same native resolution.

Loading Video...

So Xbox X is actually much closer to a GTX 1060 then it is a GTX1070 as many (Especially one person) have been arguing over the last few months.

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#26 Posted by scatteh316 (8788 posts) -

@brandshatch said:

So it's natively rendering at 4 times the resolution that it did on Xbox One, I'm failing to see the problem and it's funny seeing people expect 9x or higher results. From what I've also read one person is doing this update so have patience, I'm sure he'll hit the performance target.

The issue isn't the over all result of the game, the issue is certain lemmings trashing PS4 Pro and cows for having such games on Pro...... So this is a harsh lesson for those certain people who simply would not get it in to their heads that Xbone will have it's fair share of sub native 4k games and that it's not as capable as it was hyped up.

Anyone with half a brain knew what it would do in the real world.

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#27 Posted by JtoThaMtoThaP (953 posts) -

That game had issues on my super awesome PC

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#28 Posted by scatteh316 (8788 posts) -

@jtothamtothap said:

That game had issues on my super awesome PC

The STEAM version offers quite a boost over the Windows 10 store version.

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#30 Posted by DrLostRib (4047 posts) -

@primorandomguy said:

@goldenelementxl: Funny how you never call out the cows and their idiocy like what your stupid ass was saying that native 4K on X1X would be impossible, then that was proven wrong, then native 4K/60fps would be impossible, then that was proven wrong. Goal posts keep moving. There's a lot more proof of you and your bovine friends trashing the X1X, and underestimating it, than there is of lems overestimating the X1X power. Now do what you always do and abandon the convo. You add nothing to these forums with your deep throating Sony and Nintendo, and bashing MS. GTFO.

what did this add to the forums?

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#31 Posted by scatteh316 (8788 posts) -

@drlostrib said:
@primorandomguy said:

@goldenelementxl: Funny how you never call out the cows and their idiocy like what your stupid ass was saying that native 4K on X1X would be impossible, then that was proven wrong, then native 4K/60fps would be impossible, then that was proven wrong. Goal posts keep moving. There's a lot more proof of you and your bovine friends trashing the X1X, and underestimating it, than there is of lems overestimating the X1X power. Now do what you always do and abandon the convo. You add nothing to these forums with your deep throating Sony and Nintendo, and bashing MS. GTFO.

what did this add to the forums?

Isn't it obvious? He's raging at the results of Quantum Break on Xbox X and he's taking his anger and frustration out on goldelementxl...

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#32 Edited by ronvalencia (26060 posts) -

@scatteh316 said:

GTX 1060 running Quantum Break at Xbox X equivalent settings and rendering at the same native resolution.

So Xbox X is actually much closer to a GTX 1060 then it is a GTX1070 as many (Especially one person) have been arguing over the last few months.

Not 100 percent correct. https://www.gamespot.com/forums/system-wars-314159282/free-forza-7-demo-out-now-on-pc-and-xbox-one-33405603/#50

QB X1X has improved textures not medium..

http://www.eurogamer.net/articles/digitalfoundry-2017-does-quantum-break-on-xbox-one-x-really-deliver-4k-gameplay

In addition to the resolution bump - which offers a massive improvement alone, as the shots below should illustrate - texture filtering is also greatly improved, which could be a combination of the increased resolution and a higher level of anisotropic filtering. Either way, textures are much sharper as a result. And it's got to be said that visually, Quantum Break still holds up very well, with highly detailed character models, beautiful volumetric lighting, a nice implementation of global illumination and excellent post-processing effects.

....

To put the performance situation into perspective though, the comparison shots on this page suggest that the Xbox One X code is running on higher quality settings than the base version. Lighting is further refined and additional scene geometry is present, for starters.

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#33 Posted by mowgly1 (967 posts) -

Aaron Greenberg month ago at Gamescom 2017.

"Quantum Break will get free 4K UPGRADE"

https://www.youtube.com/watch?v=oMMg0wKkCMo&feature=youtu.be&t=39m43s

4k WHERE?

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#34 Edited by scatteh316 (8788 posts) -

@ronvalencia said:
@scatteh316 said:

GTX 1060 running Quantum Break at Xbox X equivalent settings and rendering at the same native resolution.

So Xbox X is actually much closer to a GTX 1060 then it is a GTX1070 as many (Especially one person) have been arguing over the last few months.

Not 100 percent correct. https://www.gamespot.com/forums/system-wars-314159282/free-forza-7-demo-out-now-on-pc-and-xbox-one-33405603/#50

There's loads of videos on YouTube of GTX1060's running MAX settings, native 4k at 60fps.

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#35 Posted by DrLostRib (4047 posts) -

@mowgly1 said:

Aaron Greenberg month ago at Gamescom 2017.

"Quantum Break will get free 4K UPGRADE"

https://www.youtube.com/watch?v=oMMg0wKkCMo&feature=youtu.be&t=39m43s

4k WHERE?

"You realize you will see every game in 4k as your output right?"

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#37 Posted by mowgly1 (967 posts) -

@ronvalencia:

Quote :

QB X1X has improved textures not medium.....

.....

Nice edit. I saw a few minutes ago that you wrote QB has a 4k textures.

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#38 Posted by scatteh316 (8788 posts) -

@ronvalencia said:
@scatteh316 said:

GTX 1060 running Quantum Break at Xbox X equivalent settings and rendering at the same native resolution.

So Xbox X is actually much closer to a GTX 1060 then it is a GTX1070 as many (Especially one person) have been arguing over the last few months.

Not 100 percent correct. https://www.gamespot.com/forums/system-wars-314159282/free-forza-7-demo-out-now-on-pc-and-xbox-one-33405603/#50

QB X1X has improved textures not medium..

http://www.eurogamer.net/articles/digitalfoundry-2017-does-quantum-break-on-xbox-one-x-really-deliver-4k-gameplay

In addition to the resolution bump - which offers a massive improvement alone, as the shots below should illustrate - texture filtering is also greatly improved, which could be a combination of the increased resolution and a higher level of anisotropic filtering. Either way, textures are much sharper as a result. And it's got to be said that visually, Quantum Break still holds up very well, with highly detailed character models, beautiful volumetric lighting, a nice implementation of global illumination and excellent post-processing effects.

....

To put the performance situation into perspective though, the comparison shots on this page suggest that the Xbox One X code is running on higher quality settings than the base version. Lighting is further refined and additional scene geometry is present, for starters.

Again, you are trying to hard.

Texture filtering could be either... so that's denied..

GTX1060 could run Ultra textures, if you look at the video I posted it average in the mid 30's and most cards don't take a performance hit form running higher resolution texture these days.

So it still stands, Xbox X is level with a GTX1060 and not a GTX1070.

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#39 Posted by scatteh316 (8788 posts) -

@primorandomguy said:

@scatteh316: I'm actually ok with it. It had a huge resolution and image boost. DF was raving about the X1X and said most games hit native 4K and look fantastic. He stressed this was an early build and the slightb performance problems could be sorted out. He also stressed this was a highly demanding game on high end PCs. I actually watched the video unlike most idiots on here like davilian, goldenelement, mowgly, apuranahatemycat, etc. You're also a cow yourself correct? Dumb as always.

Which I pointed out in my OP..... so you watch the video but then fail to comprehend and understand my OP.......

And this thread isn't about 'most' games.... it's about Quantum Break....

So yes.... dumb is the word.

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#40 Posted by BassMan (8505 posts) -

Good old Quantum Blur.... LOL

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#41 Edited by Strutten (1263 posts) -

@scatteh316: For your comment to Prime

Yet, you keep raving about IT having lower res and fps, they promised 4x res boost, 1080p and some 900p would hit native 4k.. 720p impossible, which they also said when the machine was announced ?

So what exactly are you trying accomplish with this or expecting ?

its an unfinished build as he said, and a 720p on OG X1.. doing these things on purpose, imo should be bannable, you even said IT in the op..

Atleast wait till release, then brag about FPS drops if any by then. tho on resolution, they delivered on the 4x boost.

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#42 Edited by ronvalencia (26060 posts) -

@scatteh316 said:
@ronvalencia said:
@scatteh316 said:

GTX 1060 running Quantum Break at Xbox X equivalent settings and rendering at the same native resolution.

So Xbox X is actually much closer to a GTX 1060 then it is a GTX1070 as many (Especially one person) have been arguing over the last few months.

Not 100 percent correct. https://www.gamespot.com/forums/system-wars-314159282/free-forza-7-demo-out-now-on-pc-and-xbox-one-33405603/#50

QB X1X has improved textures not medium..

http://www.eurogamer.net/articles/digitalfoundry-2017-does-quantum-break-on-xbox-one-x-really-deliver-4k-gameplay

In addition to the resolution bump - which offers a massive improvement alone, as the shots below should illustrate - texture filtering is also greatly improved, which could be a combination of the increased resolution and a higher level of anisotropic filtering. Either way, textures are much sharper as a result. And it's got to be said that visually, Quantum Break still holds up very well, with highly detailed character models, beautiful volumetric lighting, a nice implementation of global illumination and excellent post-processing effects.

....

To put the performance situation into perspective though, the comparison shots on this page suggest that the Xbox One X code is running on higher quality settings than the base version. Lighting is further refined and additional scene geometry is present, for starters.

Again, you are trying to hard.

Texture filtering could be either... so that's denied..

GTX1060 could run Ultra textures, if you look at the video I posted it average in the mid 30's and most cards don't take a performance hit form running higher resolution texture these days.

So it still stands, Xbox X is level with a GTX1060 and not a GTX1070.

http://www.game-debate.com/news/21482/quantum-break-directx-11-steam-release-benchmark-msi-geforce-gtx-1060-6gb

Scaling is enabled for 4K. Ultra settings, GTX 1060 takes a dip down to 11 fps average at 4K. This is MSI Gaming X GTX 1060 OC version.

Your medium setting native 1440p youtube link is missing the reconstruction pass hence avoiding extra memory copy and sampling process, 5 percent higher clock speed over stock and lacks DF's action scenes.

Furthermore, X1X build is still under development.

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#43 Posted by scatteh316 (8788 posts) -

@ronvalencia said:
@scatteh316 said:
@ronvalencia said:
@scatteh316 said:

GTX 1060 running Quantum Break at Xbox X equivalent settings and rendering at the same native resolution.

So Xbox X is actually much closer to a GTX 1060 then it is a GTX1070 as many (Especially one person) have been arguing over the last few months.

Not 100 percent correct. https://www.gamespot.com/forums/system-wars-314159282/free-forza-7-demo-out-now-on-pc-and-xbox-one-33405603/#50

QB X1X has improved textures not medium..

http://www.eurogamer.net/articles/digitalfoundry-2017-does-quantum-break-on-xbox-one-x-really-deliver-4k-gameplay

In addition to the resolution bump - which offers a massive improvement alone, as the shots below should illustrate - texture filtering is also greatly improved, which could be a combination of the increased resolution and a higher level of anisotropic filtering. Either way, textures are much sharper as a result. And it's got to be said that visually, Quantum Break still holds up very well, with highly detailed character models, beautiful volumetric lighting, a nice implementation of global illumination and excellent post-processing effects.

....

To put the performance situation into perspective though, the comparison shots on this page suggest that the Xbox One X code is running on higher quality settings than the base version. Lighting is further refined and additional scene geometry is present, for starters.

Again, you are trying to hard.

Texture filtering could be either... so that's denied..

GTX1060 could run Ultra textures, if you look at the video I posted it average in the mid 30's and most cards don't take a performance hit form running higher resolution texture these days.

So it still stands, Xbox X is level with a GTX1060 and not a GTX1070.

http://www.game-debate.com/news/21482/quantum-break-directx-11-steam-release-benchmark-msi-geforce-gtx-1060-6gb

Scaling is enabled for 4K. Ultra settings, GTX 1060 takes a dip down to 11 fps at 4K

Thank you for just proving that a GTX1060 offers more performance then Xbox X.

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#44 Posted by StormyJoe (7646 posts) -

@scatteh316: Still runs better than it would on the PS4...

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#45 Posted by scatteh316 (8788 posts) -

@Strutten said:

@scatteh316: For your comment to Prime

Yet, you keep raving about IT having lower res and fps, they promised 4x res boost, 1080p and some 900p would hit native 4k.. 720p impossible, which they also said when the machine was announced ?

So what exactly are you trying accomplish with this or expecting ?

its an unfinished build as he said, and a 720p on OG X1.. doing these things on purpose, imo should be bannable, you even said IT in the op..

Atleast wait till release, then brag about FPS drops if any by then. tho on resolution, they delivered on the 4x boost.

Try reading post 26..... and did it ever occur to you that some people might actually like seeing the metrics and seeing how they pan out when comparing builds?

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#46 Posted by scatteh316 (8788 posts) -

@StormyJoe said:

@scatteh316: Still runs better than it would on the PS4...

Worst version would still be on a Microsoft machine :)

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#47 Edited by hrt_rulz01 (16564 posts) -

Cow circle jerk incoming...

Lol. Gonna be like this every time a game isn't native 4k. That's ok but... we'll just balance it out with a Pro comparison and see which is better :)

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#48 Edited by scatteh316 (8788 posts) -

@hrt_rulz01 said:

Cow circle jerk incoming...

Lol. Gonna be like this every time a game isn't native 4k. That's ok but... we'll just balance it out with a Pro comparison and see which is better :)

Certain lemmings (not all) bought it on themselves :)

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#49 Posted by Phazevariance (12308 posts) -

Seems right. XBOneX is supposed to quadrupal resolution of current Xbox One games.

1080p native -> 4k native (4x 1080p)

720p native -> 1440p native (4x 720p)

So yeah, this is both expected and good since the game has such high demands.

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#50 Posted by hrt_rulz01 (16564 posts) -

@scatteh316 said:
@hrt_rulz01 said:

Cow circle jerk incoming...

Lol. Gonna be like this every time a game isn't native 4k. That's ok but... we'll just balance it out with a Pro comparison and see which is better :)

Certain lemmings (not all) bought it on themselves :)

I don't remember seeing any posts that said EVERY game would be native 4k... but ok.