Flash your mind back my friends to this.
And then we had this.
"The first Dark Souls was adapted from consoles to PC – this time, it's the opposite. The PC version serves as the base,"
But now, we have this.
"Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management," it said.
And alas, we have this.
Unfortunately, if you were hoping for the PC version to showcase the impressive lighting we saw in pre-release video, you’ll be sad to learn that the lighting remains as flat on the PC as it did on consoles. Carrying a torch through the dim hallways of The Lost Bastille brings with it a few moody moments, but nothing on par with the way lightning pierced the bleak darkness as it did in early previews, in which we traversed Drangleic Castle in pursuit of the Looking Glass Knight. I have no doubt that modern PCs could have rendered the elaborate real-time lighting that characterized the game’s early builds without trouble, but it appears that From Software sought platform parity, which is a shame. After all, the community has already proven how beautiful these games can be with a little extra development effort.