Master racers won't even be able to tell the difference but they'll still swear there's one. lul
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@lundy86_4:
If you have a top video card you aren't but if not it's interesting on trying the get the most bang for your buck from what I watched.
Master racers won't even be able to tell the difference but they'll still swear there's one. lul
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This is a problem for third party devs. PS4 pro version of games will need more development time. Scorpio version will hit 4K native easily no fuss. And i be really surprised if we saw no graphical/texture differences. PRO got only 4.5 gigs for gaming , the Scorpio got 8 gigs.
@lllll1lll2ll: Lol, did you actually watch the video? He's discussing how to get a GTX 1060 (essentially an entry level GPU) to 4k/60+ fps and max settings (Battlefield 1) through a reduction in scaling in the options menu. Meanwhile the PS4 is stuck with a dynamic checker board pseudo 4k, sub 60fps and a mix of medium/high equivalent settings.
Try again.
@Pedro: PCs can work with console controllers? Lol. Ahuh. Next you'll be peddling bullshit about hooking them up to a TV so you can play from your couch? Ahahaha
Now you're being ridiculous. PCs cannot connect to TVs, just the notion is ridiculous.
OMG. People still game on PC, giving themselves carpal tunnel hunched over a mouse and KB? ;-)
I heard PCs can work with both PS4 and Xbox One controllers. Isn't that crazy.
But sometimes when I plug in PS4 controller, they layout on the game is still XBOX controller, and it f*cks me up. Like Fallout 4 (I had to play on controller because the UI and mouse smoothing on PC is really f*cking disgusting in vanilla FO4)
Especially since X button refers to two different face buttons in each controller....
OMG. People still game on PC, giving themselves carpal tunnel hunched over a mouse and KB? ;-)
I heard PCs can work with both PS4 and Xbox One controllers. Isn't that crazy.
But sometimes when I plug in PS4 controller, they layout on the game is still XBOX controller, and it f*cks me up. Like Fallout 4 (I had to play on controller because the UI and mouse smoothing on PC is really f*cking disgusting in vanilla FO4)
Especially since X button refers to two different face buttons in each controller....
There's a mod that fixes that for Fallout 4.
http://www.nexusmods.com/fallout4/mods/395/?
If it wasn't worth posting on your main account, it wasn't worth posting. Chicken.
Using console res fudging techniques can improve PC framerates with minor quality reduction, that's true, but how is that not obvious already? Consoles use those techniques because of hardware limitations. And even if we ignore resolution entirely the console version of most multiplatform titles will have reduced asset quality elsewhere. There's no point to be made here other than to say PC can achieve a different form of superiority if they shoot for less res and higher framerate.
@funsohng: Honestly, that wouldn't have been so bad if the Xbox controller kept the original button naming scheme established by the SNES.
This is a problem for third party devs. PS4 pro version of games will need more development time. Scorpio version will hit 4K native easily no fuss. And i be really surprised if we saw no graphical/texture differences. PRO got only 4.5 gigs for gaming , the Scorpio got 8 gigs.
NO it will not need more time.
NO scorpio can't hit 4k in all games no fuss which is why MS document also talk about Checkerboard rendering,and the Pro has 5.5GB for games not 4.5.
peasants still obsessed with 10 hour no substance graphics games? no wonder none of your games are in the top 10 played... christ.
go watch a movie.
Master racers won't even be able to tell the difference but they'll still swear there's one. lul
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This is a problem for third party devs. PS4 pro version of games will need more development time. Scorpio version will hit 4K native easily no fuss. And i be really surprised if we saw no graphical/texture differences. PRO got only 4.5 gigs for gaming , the Scorpio got 8 gigs.
Hahaha....... what a complete load of rubbish..... Scorpio has more power then Pro yes but to say it'll run 4k native 'easily no fuss' is laughable.
Pro version won't need a lot of time either, it should only require developers to add in some kind of up scale and some optimizations of which regular PS4 ones should also give Pro a boost too resulting in quick turn arounds.
Some games are optimized for PS4 Pro
All games are optimized for PC
Yes because there's only one PC and every PC gamer uses the same one, right? Every single PC gamer is using the best PC money can buy (or at least lying about it on the internet) so it's one spec and one code for all PC's and there's no need at all to cater for the vast amount of PC gamers who are playing on cheap shitty PC's and have to mess around with settings to get a satisfactory experience and for whom the very notion of 4K gaming is a total pipe dream, right? Glad we cleared that up.
lol not sure what DF point is...its up to devs to optimize ...since console nowadays are using PC parts...the only difference is in the OS used. Whatever technique devs applied to console can be applied to PC too..its just up to devs to do that, if devs chose not to then that's devs's fault NOT because what PC can learn from console. :P
@lllll1lll2ll: Enable NV driver's DSR and select in game non-standard resolution. DSR still works for 4K screens LOL.
PC has the option to overclock before playing with non-standard resolution.
Alpha and smoke effects are similar to Scorpio reveal Forza 6's extra wet track workloads.
These titles are not supporting DX12_1's ROV feature to speed up alpha based effects.
Master racers won't even be able to tell the difference but they'll still swear there's one. lul
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This is a problem for third party devs. PS4 pro version of games will need more development time. Scorpio version will hit 4K native easily no fuss. And i be really surprised if we saw no graphical/texture differences. PRO got only 4.5 gigs for gaming , the Scorpio got 8 gigs.
For gaming, PS4 Pro has 5.5 GB, PS4 has 5 GB and Scorpio has 8 GB.
That dynamic resolution keeps games at target fps, just like bf1 on pro right Richard?
But he is right, some of these smoke and mirrors could be more widely used on PC too, just make it optional.
peasants still obsessed with 10 hour no substance graphics games? no wonder none of your games are in the top 10 played... christ.
go watch a movie.
Calling peasants people when your most played games run on a toaster is really lol worthy..
Neither counter strike or Dota 2 require huge specs it runs on pretty low end PC which is why it is so popular to begin with since most PC gamers don't even own a PC as powerful as the Pro let alone something stronger.
That movie game is higher rated than most games you play on your beloved PC..
Why so much tears?
lol not sure what DF point is...its up to devs to optimize ...since console nowadays are using PC parts...the only difference is in the OS used. Whatever technique devs applied to console can be applied to PC too..its just up to devs to do that, if devs chose not to then that's devs's fault NOT because what PC can learn from console. :P
Their point is that you can use the same some of the trick the PS4 Pro uses and actually get better results from your GPU,like they did with a 1060GTX and using 1800p to scale to 4k on BF1 and still get 60FPS with great visuals.
The extra power save on pixels,is use on frames or visuals.
That dynamic resolution keeps games at target fps, just like bf1 on pro right Richard?
But he is right, some of these smoke and mirrors could be more widely used on PC too, just make it optional.
Is had to be well implemented it isn't new,dynamic resolution is what sony used on wipeout last gen,the games was 1080p but when things got hot the engine lower pixels and never dropped frames that was greatly implemented,sadly it has to be implemented right for it to work.
peasants still obsessed with 10 hour no substance graphics games? no wonder none of your games are in the top 10 played... christ.
go watch a movie.
Calling peasants people when your most played games run on a toaster is really lol worthy..
Neither counter strike or Dota 2 require huge specs it runs on pretty low end PC which is why it is so popular to begin with since most PC gamers don't even own a PC as powerful as the Pro let alone something stronger.
That movie game is higher rated than most games you play on your beloved PC..
Why so much tears?
lol not sure what DF point is...its up to devs to optimize ...since console nowadays are using PC parts...the only difference is in the OS used. Whatever technique devs applied to console can be applied to PC too..its just up to devs to do that, if devs chose not to then that's devs's fault NOT because what PC can learn from console. :P
Their point is that you can use the same some of the trick the PS4 Pro uses and actually get better results from your GPU,like they did with a 1060GTX and using 1800p to scale to 4k on BF1 and still get 60FPS with great visuals.
The extra power save on pixels,is use on frames or visuals.
It's 2017 .. Playstations and Xboxes are toasters.... they are just branded, limited toasters.
Is that your crutch? "but they are low spec games so more people are playing them?" ... yea.. and cheap consoles with price reductions and mass marketing... still cannot even get close... why? because the big 1st party and 3rd party publishers lost the plot long again, in the same way the Film Industry is crying about Netflix... its not Netflix fault, its the production costs and obsession with franchising that has damage cinema so heavily now.. less and less risks, more super hero movies, all linked ... if it cant be franchised "f*ck it". This approach has lost touch with the earlier development spirit of games... risks, ideas, making a game stand out purely based on the gamers idea of "What makes the best gameplay that people will play for years?" .. not "How many pubic hairs can i render on nathan drakes cock while churning out the same limited game over and over again?".
It's kinda hilarious that these lower graphics games, ideas that often started off by 1-2 people as a mod, have severely outclassed studios of 100s of people... but hey... "scores LOL" ....
Master racers won't even be able to tell the difference but they'll still swear there's one. lul
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This is a problem for third party devs. PS4 pro version of games will need more development time. Scorpio version will hit 4K native easily no fuss. And i be really surprised if we saw no graphical/texture differences. PRO got only 4.5 gigs for gaming , the Scorpio got 8 gigs.
Hahaha....... what a complete load of rubbish..... Scorpio has more power then Pro yes but to say it'll run 4k native 'easily no fuss' is laughable.
Pro version won't need a lot of time either, it should only require developers to add in some kind of up scale and some optimizations of which regular PS4 ones should also give Pro a boost too resulting in quick turn arounds.
For higher quality textures, it's easier to work with Scorpio's larger 8 GB memory storage when compared to PS4 Pro's 5.5 GB. DF selected games with Fury X 4 GB considerations.
PS4 Pro's 5.5 GB needs more strategic thinking to squeeze higher quality textures to 0.5 GB extra memory over PS4.
A very good and informative video. I dunno why some hermits are butthurt over it. You'd think they would like to know how to get more performance from their GPUs, I guess not, they like throwing money at Nvidia and AMD and not getting the most out of heir GPUs. Dumbass fanboys. Things like dynamic resolution and checkerboard rendering should be common place on PCs seeing as most PC gamers play their games on toasters and antiquated machines. It will force companies like Nvidia to stop milking their customers and release bigger jumps in tech for the prices they charge.
DF becomes more a joke al together lately
what he basically says
1) lowering settings gives more performance. lamo
2) 4k resolution maybe isn't that much of a improvement over 1440p on the same sized screen.
3) mid range cards can use 4k without a issue and even low end cards. ( like who even bothers with 4k at 1050 ).
Really, this guy just makes click bait articles these days.
1) somebody that buys a 1050 most likely sits at 1080p resolution screen.
2) somebody that got a 4k screen probably has a expensive gpu to boot it and doesn't care much for framerate all together
3) most people with 144hz screens will sit rather on 140 fps at 1080p then higher resolutions.
Dude needs to spend less time with consoles and come down to earth again.
Master racers won't even be able to tell the difference but they'll still swear there's one. lul
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https://jmillerworks.com/2017/02/16/the-worst-article-on-4k-gaming-ive-ever-read/
DF selected a PC game with Fury X 4GB considerations.
It's hard to make direct comparison since there are many factors that affect the end result. Straight comparing the GPU's, the Pro is basically an RX 470. But pretty much any normal build with an RX 470 will have a superior CPU. Then there's optimization for the Pro. The biggest issue is that the extra power the Pro has will never be fully used since every game needs to run on the base PS4.
This video was pretty good to watch btw.
DF becomes more a joke al together lately
what he basically says
1) lowering settings gives more performance. lamo
2) 4k resolution maybe isn't that much of a improvement over 1440p on the same sized screen.
3) mid range cards can use 4k without a issue and even low end cards. ( like who even bothers with 4k at 1050 ).
Really, this guy just makes click bait articles these days.
1) somebody that buys a 1050 most likely sits at 1080p resolution screen.
2) somebody that got a 4k screen probably has a expensive gpu to boot it and doesn't care much for framerate all together
3) most people with 144hz screens will sit rather on 140 fps at 1080p then higher resolutions.
Dude needs to spend less time with consoles and come down to earth again.
Wow its like you watched an entirely different video. None of what you said addresses the points mentioned. Your comments are more of joke.
A very good and informative video. I dunno why some hermits are butthurt over it. You'd think they would like to know how to get more performance from their GPUs, I guess not, they like throwing money at Nvidia and AMD and not getting the most out of heir GPUs. Dumbass fanboys. Things like dynamic resolution and checkerboard rendering should be common place on PCs seeing as most PC gamers play their games on toasters and antiquated machines. It will force companies like Nvidia to stop milking their customers and release bigger jumps in tech for the prices they charge.
I am not sure about the Nvidia and AMD sidetrack but I agree. Sometimes I think PC gamers buy games to see the framerate and resolution then immediately quit the game based on these asinine comments. The features on console should have been available for PC since the Xbox 360. Its a performance optimization that can benefit everyone.
On a side note, this is what MS was referring to with regards to higher quality pixels. Its a stupid phrasing but the concept is rendering more graphical elements at varying solutions so that the final image is not focused on high resolution but and overall higher quality image with more advance effects and post processing.
Master racers won't even be able to tell the difference but they'll still swear there's one. lul
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https://jmillerworks.com/2017/02/16/the-worst-article-on-4k-gaming-ive-ever-read/
Well that should shut some people up.
Also, lol the comments were disabled on the article referenced in your link.
A very good and informative video. I dunno why some hermits are butthurt over it. You'd think they would like to know how to get more performance from their GPUs, I guess not, they like throwing money at Nvidia and AMD and not getting the most out of heir GPUs. Dumbass fanboys. Things like dynamic resolution and checkerboard rendering should be common place on PCs seeing as most PC gamers play their games on toasters and antiquated machines. It will force companies like Nvidia to stop milking their customers and release bigger jumps in tech for the prices they charge.
It's really not a good video. Just clickbait that then proceeds to tell people what even the most novice of PC gamers already know.
Dynamic resolution is a terrible solution for a lot of PC setups. Especially when sitting close to the screen. It causes very noticeable quality loss when frames dip below what the developer considers acceptable and is EXTREMELY jarring when it shifts from one resolution to another. Besides, nothing beats the real (and/or consistent) thing.
The better way to go about it is to do it the way it has always been done. Through changing graphical settings and options in the game to best suit your computer's capabilities. This allows the USER to determine what they like best and what they prioritize most.
Nvidia charges what they do because they can and because they currently have no competition in the high-end sector. There will always be people willing to pay top dollar for the best of the best of anything, and computer hardware is no exception. Dynamic resolution won't change that. Besides, it's already an option in many games and hasn't changed a thing and I'm willing to bet most people don't use it in favor of their native monitor resolution.
@The_Stand_In: So, giving PC gamers this option is a terrible thing?
I wouldn't call Dynamic Resolution changing a good option for PC users. While it might not be noticable when viewed at a distance, sitting up close as already mentioned it would be really obvious. Sometimes having too many options isn't always the best thing.
@The_Stand_In: So, giving PC gamers this option is a terrible thing?
I wouldn't call Dynamic Resolution changing a good option for PC users. While it might not be noticable when viewed at a distance, sitting up close as already mentioned it would be really obvious. Sometimes having too many options isn't always the best thing.
So, decision for having this option for other PC gamers is yours to make?
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