[DF] Monster Hunter World: PS4/PS4 Pro vs Xbox One/Xbox One X Comparison + Performance Test

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airraidjet

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#1  Edited By airraidjet
Member since 2006 • 834 Posts

Given the video is probably too long for most people to bother with, the main points are summed up below.

The reconstruction method reminds me of Odyssey in handheld mode.

Summary:

- All consoles have some

temporal reconstruction method, which results in some stippling.

- No 30FPS lock.

- Graphics mode pushes LODs a lot farther

- PS4: 1080p, frame rate hangs around 30 but can drop a lot

- XB1: 864p, frame rate averages at 26-ish FPS in the forest area

- PS4 Pro: 1800p CB in resolution mode, always above 30FPS, performance and graphics mode are both 1080p, performance averages at 45ish FPS, graphics is the same as resolution

- XB1X: 1728p (4x base XB1), roughly the same performance as Pro in resolution, 1080p in graphics and performance, graphics averages at the same frame rate as performance on Pro, performance is usually better and can even reach 50+fps in less demanding areas.

- LODs better on PS4.

- General tech, animation (besides facial lip sync) is praised.

- Clipping is visible a bunch

- Distant enemies render at lower FPS (so they look jittery at a distance)

- Motion blur used is not very good quality

- Lighting and contrast levels are weird at times

Visuals:

- PS4 vs XB1:

PS4 is 1080p, XB1 is 864p.

Temporal reconstruction is used on base consoles too.

Noticeable loss in image quality when moving camera.

1080p on PS4 looks sharp when standing still but becomes blurry when moving. Same for XB1.

- Pro vs XB1:

Prioritize resolution mode:

Pro 1800p via CB rendering. XBX 1720p native.

Even XB1 has some kind of temporal reconstruction.

Visible stripling and DoF look worse on Pro.

When using resolution mode, additional detail found on Pro not present on XBX.

Slightly higher pixel count and more detail on Pro, more stable image on XBX.

Performance mode:

1080p on both.

Pro exhibits more detail while XBX has similar detail as base PS4.

Graphics mode:

1080p on both

Both have similar level of detail.

- Performance:

No option to cap FPS to 30

Frame time spikes all over the place.

Base consoles:

Base PS4 performance mostly same as Beta.

XB1 performance generally below 30 most of the time. Generally the worst performing version.

Pro vs XBX

Frame rate mode: Pro avg 40 FPS and below during combat. XBX avg is higher than Pro but still feels jerky due to hitches and frame time.

Some later areas run faster, XBX can reach 60 FPS in sparse areas.

No combat world exploration avg: Pro 43 FPS, XBX 46 FPS. Pro draws more detail in the world compared to XBX

Town: XBX avg is higher compared to Pro.

In prioritize resolution priority mode Pro is slightly higher avg compared to XBX but XBX has slightly less frame time spikes.

In prioritize graphics Pro performance is slightly faster or the same as resolution mode. XBX commands a significant lead on (8, 10 FPS).

Summary:

XBX runs faster in Performance and Graphics mode. Pro runs slightly faster in Resolution mode.

https://www.resetera.com/threads/digitalfoundry-monster-hunter-world-analysis-ps4-pro-xbox-one-x.20189/

Related Eurogamer article:

Monster Hunter World tested: four consoles, eight games modes - but which is best?

Enhanced consoles deliver better visuals and improved performance.

By John Linneman Published 01/02/2018

For a generation-spanning franchise that has enjoyed success on PlayStation 2, PSP, 3DS, Wii and Wii U, it's surprising just how long Monster Hunter has taken to arrive on the current wave of consoles. Designed from the ground up to leverage the power of PlayStation and Xbox, the recently released Monster Hunter World promises ambitious changes to the formula, rolling out new technology in the process - so just how successful is the final result?

At its core, Monster Hunter World makes use of Capcom's proprietary MT Framework engine, which has a history of supporting large environments and richly detailed creatures, as seen in visually arresting titles such as Lost Planet 2 and Dragon's Dogma. Compared to previous installments in the series, MHW is no longer split up into smaller zones, enabling seamless exploration of the world alongside more active hunts. On top of that, monsters can no longer run between loading points - the thrill of the chase is wide open and seamless. What's interesting here is that you can fast travel to any camp in the world instantly, suggesting that each major environment might be fully loaded into RAM rather than relying on streaming.

This massive new world is now filled with detail previously impossible on less powerful hardware. Texture work is sharp and clean with generous layers of stone, sand and mud across the terrain. The extra memory available on modern consoles enables a level of fine detail that offers a night and day improvement over the last 3DS title. It may not be cutting edge compared to the latest and greatest open world games (just as an example - reflections on water surfaces are basic approximations at best), but it looks great and is a significant upgrade over any prior title in the series.

Over the course of the game, players explore a variety of unique locales with their own biomes. The first area, for instance, is rich in detailed foliage that blows in the wind and spills out over your path. Some of it is interactive, other patches of foliage have no collision, but the overall look is still excellent, while the overall sense of scale offered by the game's extensive vistas is revelatory. This is tied together in Astera - the base camp for all hunters. Recalling the designs of Monster Hunter Tri on Wii and Wii U, this area takes things further with towering structures, twisting staircases and clutter packed into every corner.

Characters and monsters alike also play a significant role in the presentation. Human characters are detailed, expressive and well-shaded. These finely crafted meshes lend new life to the presentation that is much appreciated. The cat-like companion Palicoes return this time as well with a gorgeous fur shader. However, the real stars of the show are the monsters themselves: huge, richly-detailed creatures slathered with high-resolution textures resolving finely crafted hides.

This is elevated to the next level with generally excellent animation. While it may not blend as well as you might like, the overall look of the game in motion is top notch. Inverse kinematics calculations are also applied to characters, allowing models to more realistically connect to the environment during locomotion. That's not to say everything is quite perfect - clipping is visible with startling regularity. Knowing how the game plays, this is understandable, but swinging your sword from within a monster never looks quite right. Meanwhile, half-rate animation on distant enemies is noticeable, as is a relatively basic implementation of motion blur - a little disappointing bearing in mind that the MT Framework engine is clearly capable of much more based on what we've seen in prior Capcom releases.

It's not a big issue, but more of a serious complaint is the lighting and gamma setup. Not unlike some of the previous games, Monster Hunter World features overly bright, high intensity, washed-out lighting in many scenes - but even when it's dark, the use of contrast isn't what it could be. This results in a game that appears rather flat overall, an issue exacerbated by a mediocre HDR implementation which does little to solve the flatness of the presentation.

Overall, Monster Hunter World looks great but it is not without its flaws. The same overall feature set is in play on every console, but as you might expect, there are some profound differences in the implementations across Xbox One, X, PS4 and Pro. Based on our counts, the base consoles resolve 1080p and 864p on Sony and Microsoft hardware respectively - but there's more here than initially meets the eye, with some sort of reconstruction technique in play, reminiscent of Rainbow Six Siege, Quantum Break or even checkerboarding.

When we looked at the PS4 beta, there were noticeable stippling artefacts in motion - something we've never seen on an MT Framework game before. The final game has adjusted the presentation, but there's still a clear loss of image quality in motion that's especially noticeable on lower resolution modes. Without additional technical detail from the developer, it's difficult to say exactly what we're seeing but the important point to take away from this is that you aren't getting the sharpness you'd expect from the pixel count. 1080p on PS4, for instance, looks much blurrier in motion than a typical 1080p title while 864p on Xbox One is clearly a further step down. However, clarity is fine when the image is static, again lending weight to some kind of temporal reconstruction technique.

The situation changes on the enhanced consoles, where Capcom offers three options to experiment with - a mode favouring resolution, another concentrating on improved graphics and finally, a performance option designed to push frame-rates higher. The resolution-specific mode is perhaps the most interesting and just like the beta, PS4 Pro produces an 1800p pixel count with telltale checkerboarding artefacts. Xbox One X, however, resolves at 1728p, a clear 4x boost to the base hardware's 864p, with the same reconstruction-style artefacts seen on base hardware. It's a fascinating presentation overall, as despite the slightly lower pixel-count, Xbox One X resolves more clarity overall while in motion. While the Microsoft console offers a cleaner look, PS4 Pro has an advantage of its own in this mode: additional detail mostly resolved in the form of more distant foliage, and a crisper image in static scenes.

The graphics and performance modes drop to 1080p resolution on both enhanced consoles, exhibiting the reconstruction-style artefacts we noted on the base machines. Prioritising performance pulls back detail significantly, and frame-rates push higher. Curiously, just like the resolution mode, PS4 Pro still manages to push out additional distance detail compared to the X, mostly based on foliage draw distance. The situation adjusts with the graphics-focused preset, which restores parity between Pro and X in all areas we tested. One thing worth mentioning here is that when switching between the resolution mode and the other two options, you're required to restart the game but when swapping between the graphics and performance options, you can toggle it at any time in real-time, which is useful for more immediate comparisons.

Inevitably, the three modes have a varying level of impact on performance - but from our perspective, it's a little disappointing to note that it's impossible to play Monster Hunter World at a locked 30fps when the software is clearly capable of doing so on the enhanced consoles. We understand that some people prefer unlocked frame-rates and that's fine, but adding a frame-rate lock option with even frame-pacing offers a consistency in the experience that benefits most games, and it's definitely missed on Monster Hunter World. As things stand, frame-times are all over the place creating a jerky experience across every single version of the game.

With the base console releases, PS4 hands in an experience mostly the same as the public beta. The average frame-rate hangs right around 30fps but fluctuates above or below this number, and doesn't feel smooth in action. Xbox One stays below the 30fps threshold more often and has fewer spikes above that number. Between the lower resolution and performance, Xbox One users clearly receive the lesser experience here - though neither base console is optimal, which is surprising bearing in mind MT Framework's results in the past.

The good news is that both PS4 Pro and Xbox One X improve matters significantly, with higher average frame-rates across every mode - but that doesn't mean the results are optimal. High performance delivers a 1080p experience in the general area of 40fps, while Xbox One X - as you would expect - pushes higher, but not dramatically so. Those hoping for 60fps gameplay on either system should temper expectations, and what performance level you get varies significantly according to the environment you're playing in.

Switching to the resolution priority mode, PS4 Pro hands in higher metrics than Xbox One X, but a wider distribution in frame-times seems to add further judder, to the point where Xbox One X feels slightly more fluid overall. Metrics stay north of 30fps across our testing, making the lack of a frame-rate cap - optional or otherwise - a missed opportunity. Regardless, this has become our preferred mode for playing both versions, due to the massively improved image quality and slightly more consistent frame-times. It is by no means smooth, but to our eyes, it's the best option of the bunch in terms of the overall experience.

Finally, the graphics priority mode sees Xbox One X take point this time, with frame-rates that actually get close to the Pro's performance mode. In a way, this makes the graphics option a good choice for Xbox One X players willing to sacrifice resolution and image quality. The additional distant detail is a nice addition and the frame-rate is high enough overall. The Pro, however, sits too close to the performance offered by the resolution mode, and for our money, the 1800p output is clearly the better option.

Overall, Monster Hunter World is a fascinating release when viewed from a technical standpoint: excellent in many respects, but just a little rough around the edges. The move to the current-gen machines has its plus and minus points: this is well-crafted game with visuals that offer a truly generational leap over anything the franchise has delivered in the past, and there's no denying that this is a handsome game - especially when rendered in the Pro and X's high resolution modes. Either of these offer the best way to play in our opinion, but we're still some way short of what could be the definitive experience. While the inconsistent performance is entirely in line with prior games in the series, it sits uncomfortably compared to other PlayStation and Xbox titles out there.

Technical polish is only one aspect of the Monster Hunter experience though, and obviously the game has sold well and captured the imagination of both franchise veterans and newcomers to the series - and of course, that Eurogamer Essential accolade didn't come out of nowhere. Addressing the polish issues we've highlighted shouldn't be difficult, and we have our fingers crossed that the frame-rate lock option at least will make its way to the consoles in a future update. And based on what we've seen here, the PC version of the game due later in the year could and should be something very special.

http://www.eurogamer.net/articles/digitalfoundry-2018-monster-hunter-world-face-off

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LoganX77

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#2 LoganX77
Member since 2017 • 1050 Posts

So the Pro wins? I figured this would happen with Japanese developed games.

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Juub1990

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#3 Juub1990
Member since 2013 • 12620 Posts

Consoles suck lol. All of them.

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deactivated-5ebd39d683340

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#4 deactivated-5ebd39d683340
Member since 2005 • 4089 Posts

@loganx77 said:

So the Pro wins? I figured this would happen with lazy Japanese developed games.

I agree with you completely

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#5 deactivated-5ebd39d683340
Member since 2005 • 4089 Posts

@Juub1990 said:

Consoles suck lol. All of them.

console1kənˈsəʊl/verb

  1. comfort (someone) at a time of grief or disappointment."she tried to console him but he pushed her gently away"
    synonyms:comfort, solace, condole with, give condolences to;
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LoganX77

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#6 LoganX77
Member since 2017 • 1050 Posts

@jahnee: Its not really a lazy game though. Maybe a lazy port but it looks pretty dam good.

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deactivated-5ebd39d683340

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#7  Edited By deactivated-5ebd39d683340
Member since 2005 • 4089 Posts

The concept of this game is representitive of the console wars. The Mighty X monsterbox shall hunt and slay all the ps4 monstercow fanboys in it's path. When you play this game on the Mighty X console box you already won the game due to the magnificent mighty overload of the monsterkilling power the mighty X console provides. All hail the king Spencer masterrace leader and king of the North (America).

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#8 hrt_rulz01
Member since 2006 • 22369 Posts

Lazy devs sounds like... X should be beating Pro in every situation, if it's done correctly.

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#9  Edited By deactivated-5ebd39d683340
Member since 2005 • 4089 Posts

@loganx77 said:

@jahnee: Its not really a lazy game though. Maybe a lazy port but it looks pretty dam good.

The game certainly LOOKS good, but the world feels static. No dynamic effects regarding the interaction with objects, very little volumetric weather and atmosphere effects, little monster animation feedback when hitting them in specific areas. It certainly got a nice skinjob, just like 95% of this generations titles.

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#10  Edited By BassMan
Member since 2002 • 17764 Posts

@Juub1990 said:

Consoles suck lol. All of them.

This.

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#11 Alucard_Prime
Member since 2008 • 10107 Posts

hehe all good for me, runs well enough on the res mode, haven't tried the other 2 though

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#12 Sgt_Crow
Member since 2004 • 6099 Posts

So much for the most powerful console on earth, lol. No exclusives and even multiplats are best played elsewhere.

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#14 deactivated-5ebd39d683340
Member since 2005 • 4089 Posts

@Sgt_Crow: Did you just insult my 4K monsterconsole box?

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tdkmillsy

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#15 tdkmillsy
Member since 2003 • 5819 Posts

Performance closer to 60fps on Xbox One X = the better game. Isnt that the measurment on here?

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#16 Grey_Eyed_Elf
Member since 2011 • 7970 Posts

I'll keep waiting for the PC version... 40-60FPS at 1080p on a X1X?... No thank you.

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Howmakewood

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#17 Howmakewood
Member since 2015 • 7693 Posts

Makes waiting for PC version quite easy

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#18 kingtito
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@Sgt_Crow said:

So much for the most powerful console on earth, lol. No exclusives and even multiplats are best played elsewhere.

Isn't that a case of the devs doing a poor job of porting to the X1X since it's a verifiable fact the X1X is more powerful? Also, since when is 1800 checking boarding better than 1720 native as well as a higher fps. Doesn't that automatically make since cows are all about fps now?

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#19  Edited By commander
Member since 2010 • 16217 Posts

@jahnee said:
@loganx77 said:

So the Pro wins? I figured this would happen with lazy Japanese developed games.

I agree with you completely

you clearly haven't been watching the video, the xboxone x is the clear winner, for the base versions it's the ps4. I might actually buy an xboxone x for this game.

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#20 commander
Member since 2010 • 16217 Posts

@Grey_Eyed_Elf said:

I'll keep waiting for the PC version... 40-60FPS at 1080p on a X1X?... No thank you.

you keep waiting, I'll play it tomorrow, maybe even later tonight.

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#21 commander
Member since 2010 • 16217 Posts

@kingtito said:
@Sgt_Crow said:

So much for the most powerful console on earth, lol. No exclusives and even multiplats are best played elsewhere.

Isn't that a case of the devs doing a poor job of porting to the X1X since it's a verifiable fact the X1X is more powerful? Also, since when is 1800 checking boarding better than 1720 native as well as a higher fps. Doesn't that automatically make since cows are all about fps now?

I don't know what you guys been smoking, the checkerboard rendering is on ps4 pro doesn't look as good, the framerate is more consistent and always above 30 on the x as well.

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#22  Edited By QuadKnight
Member since 2015 • 12916 Posts

So much for “Uncompromized 4K!!1”

XboneX is a joke. It can’t even lock 60fps at 1080p, what a potato.

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#23 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

People still enjoy the game so that's what matters. But on the tech side it fails on all platforms. I wonder what kind of port will come to PC.

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#24 kingtito
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@quadknight said:

So much for “Uncompromized 4K!!1”

XboneX is a joke. It can’t even lock 60fps at 1080p, what a potato.

Come on dude, you know this is more of a case of the devs than it is the power of it. It was a nice try though but still a fail

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#25  Edited By xhawk27
Member since 2010 • 12181 Posts

@quadknight said:

So much for “Uncompromized 4K!!1”

XboneX is a joke. It can’t even lock 60fps at 1080p, what a potato.

No the joke are the devs and you ponies. X1X is almost 50% more powerful than the PS4 Protato and they still can't make a game better.

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#26 enzyme36
Member since 2007 • 5552 Posts

Damn when did console gaming get so confusing.

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#27 deactivated-5ebd39d683340
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@commander: I actually am a big graphics whore slutting around all them DF video's. Yes I suck em dry, like the Mighty X boss box made Sony feel.

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#28 sealionact
Member since 2014 • 9779 Posts

@Sgt_Crow: Did you even read the article?

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#29 lundy86_4
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@Grey_Eyed_Elf said:

I'll keep waiting for the PC version... 40-60FPS at 1080p on a X1X?... No thank you.

@howmakewood said:

Makes waiting for PC version quite easy

Yup. Same here.

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#31  Edited By QuadKnight
Member since 2015 • 12916 Posts

@xhawk27 said:
@quadknight said:

So much for “Uncompromized 4K!!1”

XboneX is a joke. It can’t even lock 60fps at 1080p, what a potato.

No the joke are the devs and you ponies. X1X is almost 50% more powerful than the PS4 Protato and they still can't make a game better.

All that power and the weaker Pro runs the game better while your XPOSBoneX can’t even hit 60fps at 1080p. XboneX is a joke, the potato CPU is bottlenecking the whole system. MS should have spent more money to upgrade the CPU instead of dumping all the money in a GPU and pairing it with a POS Jaguar, bunch of amateurs.

? Cry harder...

”? B...bu...bu...but muh Uncompromized 4K!!!11”

”? Bu....bu...but Ark Dev said!!1”

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#32 commander
Member since 2010 • 16217 Posts

@kingtito said:
@quadknight said:

So much for “Uncompromized 4K!!1”

XboneX is a joke. It can’t even lock 60fps at 1080p, what a potato.

Come on dude, you know this is more of a case of the devs than it is the power of it. It was a nice try though but still a fail

still runs way better on the xboxone x though, those couple of plants won't change that

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#33 DaVillain  Moderator
Member since 2014 • 55899 Posts

And this is the reason why I'm waiting for the PC version.

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#34 QuadKnight
Member since 2015 • 12916 Posts

@kingtito said:
@quadknight said:

So much for “Uncompromized 4K!!1”

XboneX is a joke. It can’t even lock 60fps at 1080p, what a potato.

Come on dude, you know this is more of a case of the devs than it is the power of it. It was a nice try though but still a fail

I'd say it's more of a case of the Potato CPU in the XBoneX than the devs.

If MS invested more money in a better CPU I guarantee they'd be hitting locked 60fps @ 1080p.

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#35 xhawk27
Member since 2010 • 12181 Posts

@quadknight said:
@kingtito said:
@quadknight said:

So much for “Uncompromized 4K!!1”

XboneX is a joke. It can’t even lock 60fps at 1080p, what a potato.

Come on dude, you know this is more of a case of the devs than it is the power of it. It was a nice try though but still a fail

I'd say it's more of a case of the Potato CPU in the XBoneX than the devs.

If MS invested more money in a better CPU I guarantee they'd be hitting locked 60fps @ 1080p.

You mean the CPU that is more powerful than the one in the PS4 pro?

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#36 QuadKnight
Member since 2015 • 12916 Posts

@xhawk27 said:
@quadknight said:
@kingtito said:
@quadknight said:

So much for “Uncompromized 4K!!1”

XboneX is a joke. It can’t even lock 60fps at 1080p, what a potato.

Come on dude, you know this is more of a case of the devs than it is the power of it. It was a nice try though but still a fail

I'd say it's more of a case of the Potato CPU in the XBoneX than the devs.

If MS invested more money in a better CPU I guarantee they'd be hitting locked 60fps @ 1080p.

You mean the CPU that is more powerful than the one in the PS4 pro?

Still a potato. You clowns have been the people screaming about power for more than a year now. Your console is $100 more expensive than the Pro and comes out a year later with a potato CPU that still gets heart attacks when it tries to run 1080p games at 60fps.

?With the noise you clowns made about “true power“ and “uncompromised 4K” you would think nailing 1080p/60fps would be all but guaranteed on your overhyped $500 PotatoBoneX.

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pdogg93

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#37 pdogg93
Member since 2015 • 1849 Posts

Teh Uncompromised 4k!!

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hrt_rulz01

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#38 hrt_rulz01
Member since 2006 • 22369 Posts

@xhawk27 said:
@quadknight said:

So much for “Uncompromized 4K!!1”

XboneX is a joke. It can’t even lock 60fps at 1080p, what a potato.

No the joke are the devs and you ponies. X1X is almost 50% more powerful than the PS4 Protato and they still can't make a game better.

Lol, he can't help himself... he just has to say bullsh*t.

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Xplode_games

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#39 Xplode_games
Member since 2011 • 2540 Posts

@loganx77 said:

So the Pro wins? I figured this would happen with Japanese developed games.

You don't watch the video or read anything, you're just a willfully ignorant guy that blurts out any thought that enters his melon.

Graphics mode on X runs similar to performance mode on pro. You got that, graphics mode on the X runs at similar framerate as the performance mode on the PS4 Pro.

Resolution mode, the Pro performs better and has better LODS but the X looks better because it's a native resolution vs checkerboard and it runs more stable which can be fixed for both by Capcom allowing the option to lock the fps at 30.

The X is simply the best way to play even with this crappy port from a Japanese developer.

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Xplode_games

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#40 Xplode_games
Member since 2011 • 2540 Posts

@BassMan said:
@Juub1990 said:

Consoles suck lol. All of them.

This.

Consoles suck? Aren't you the guy who acts like a PC elitist meanwhile your CPU is a 4 core 8 thread trash that gets beat by budget AMD parts? LMFAO!!!!!!!!!!!

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Juub1990

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#41  Edited By Juub1990
Member since 2013 • 12620 Posts

Wasn’t addressed to me. Never mind.

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Xplode_games

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#42 Xplode_games
Member since 2011 • 2540 Posts

@Sgt_Crow said:

So much for the most powerful console on earth, lol. No exclusives and even multiplats are best played elsewhere.

Take the base consoles, notice how the PS4 is superior to the Xbox?

Now look at the difference when you move to the Pro and X. Do you see the X losing here?

The X can run graphics mode at similar fps as the Pro runs performance mode.

The resolution mode is native on the X and checkerboard on the Pro which DF points out gives the advantage to the X.

What you're actually cheering about here is that you weren't slaughtered as bad as expected due to a bad port.

But don't lose sight of the fact, if you have an X and play this game you will have the best experience over any other console. With future patches the differences may increase.

If there was no X, that's when Xbox players were really getting owned. Now that there is an X, this is what has you cheering.

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Pedro

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#43 Pedro
Member since 2002 • 69089 Posts

When a console game runs like trash on a strong PC its the developers. When the strongest console runs marginally better than its weaker competitors the console is trash. Interesting.

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#44 BassMan
Member since 2002 • 17764 Posts

@Xplode_games said:
@BassMan said:
@Juub1990 said:

Consoles suck lol. All of them.

This.

Consoles suck? Aren't you the guy who acts like a PC elitist meanwhile your CPU is a 4 core 8 thread trash that gets beat by budget AMD parts? LMFAO!!!!!!!!!!!

It was proven that your argument is shit and you continue to bring it up like an idiot. LOL

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Xplode_games

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#45 Xplode_games
Member since 2011 • 2540 Posts

@BassMan said:
@Xplode_games said:
@BassMan said:
@Juub1990 said:

Consoles suck lol. All of them.

This.

Consoles suck? Aren't you the guy who acts like a PC elitist meanwhile your CPU is a 4 core 8 thread trash that gets beat by budget AMD parts? LMFAO!!!!!!!!!!!

It was proven that your argument is shit and you continue to bring it up like an idiot. LOL

You resort to insults just because I correctly pointed out that your $750 GPU is being bottlenecked by your garbage CPU? Seriously, you need to upgrade your CPU.

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Juub1990

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#46  Edited By Juub1990
Member since 2013 • 12620 Posts
@Xplode_games said:

You resort to insults just because I correctly pointed out that your $750 GPU is being bottlenecked by your garbage CPU? Seriously, you need to upgrade your CPU.

Can you stop spreading misinformation? The 7700K won't be a bottleneck for anything south of 100fps or even north. I also destroyed you in that other thread proving the 7700K in no way gets beaten out by the AMD CPU you mentioned and you ran away with your tail between your legs.

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lundy86_4

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#47 lundy86_4
Member since 2003 • 61427 Posts

7700K a bottleneck? Xplode_games is a fucking lemon.

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Juub1990

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#48 Juub1990
Member since 2013 • 12620 Posts
@Pedro said:

When a console game runs like trash on a strong PC its the developers. When the strongest console runs marginally better than its weaker competitors the console is trash. Interesting.

Of course it's the dev duh. A console has no business running games better than a strong PC.

This game runs like trash on all platforms with frame rates and resolution all over the place.

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#49  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

It's a shame they designed the Pro and X to favor higher resolutions with poor framerates. They are not well balanced systems. But people pay for pretty pictures, and they get them (mostly), so I guess they do what they need to for most consumers

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#50 BassMan
Member since 2002 • 17764 Posts

@Juub1990 said:
@Xplode_games said:

You resort to insults just because I correctly pointed out that your $750 GPU is being bottlenecked by your garbage CPU? Seriously, you need to upgrade your CPU.

Can you stop spreading misinformation? The 7700K won't be a bottleneck for anything south of 100fps or even north. I also destroyed you in that other thread proving the 7700K in no way gets beaten out by the AMD CPU you mentioned and you ran away with your tail between your legs.

He is just a troll and shit poster. He tries to attack my CPU as if I have some insecurity about it. LOL. Meanwhile, I have no issue with my CPU as it is still one of the best gaming CPUs one can buy. I bought the 7700K right when it came out. This was before Ryzen even came out and I didn't even bother waiting because I knew that Ryzen single core performance was going to be shit.