Sadly, it's a walking sim, and not worth playing. But it's foreign flavour might still make it worth a go.
Devotion doesn't quite match the anxiety-inducing frights that permeate each cautious step forward in games like P.T. and Amnesia: The Dark Descent, but its domestic terror burrows deep inside your psyche long after the final credits have rolled. The sorrowful story it tells meshes malice with tenderness, metaphor with stark truths, and achieves it all with the nuanced kind of environmental storytelling other games can only strive for. There are moments when it jumps out of the genre completely, surprising you with a sudden tonal shift, and others where the oftentimes clichéd presence of a children's doll is used to signal a character's poignant detachment. Everything Devotion does is in service of this story and its character development; you learn about these people's lives, empathize with their plight, and come to understand their actions, even if you don't agree with them. Home is where the heart is, and Devotion is a shining example of what the horror genre is capable of.
- THE GOOD
- Thoughtful attention to detail gives the apartment genuine character
- The narrative is expertly told through environmental clues and puzzle solving
- Tells an engaging story that's not afraid to confront heavy themes
- Understated psychological horror gets under your skin
- THE BAD
- A late game chase scene is dull and feels out of place
- Pacing takes a minor hit towards the game's conclusion