For some reason it irks me when people call games like Pokemon or Zelda RPG's. Hell, I'd argue most JRPG's aren't even RPG's.
This is not to say they are of lesser quality than traditional RPG's(Zelda is my favorite series ever) but more to say that they are poorly defined if they are labeled as RPG's.
First of, what is an RPG? Obviously an RPG stands for a Role Playing Game. Pretty vague isn't it? After all you play the role of Link in Zelda and you play the role of Master Chief in Halo but no one would call the latter example an RPG.
More specifically let's go back to the source of what constitutes a Role Playing Game. By that I do not mean a video game but literally a role playing game a la Dungeons & Dragons(complete with a game master, a book, pens and papers).
The basis of an old school role playing game was that you played a specific role. Be that of a rogue, a warrior or a mage(the most common archetypes). You had specific talents, powers, equipment and at times personality traits(but those were not restricted to class). In those games a Mage was really a Mage that is he would have a very specific and defined set of skills and abilities. He would mostly rely on his magical prowess to advance through the game. The games were frequently made up of parties so multiple people with different skills could overcome different situations like a knight bashing a door with his strength or a thief lockpicking a jail cell.
As per Wikipedia
A role-playing game (RPG and sometimes roleplaying game[1][2]) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
Role playing games are of course not limited to tabletop RPG's. Whodunit is even a form of role playing so is live-action role playing(you know, when people dress as knights and princesses and act out their characters). Still in all these possible scenarios the characters have a consistency and the players have a great deal of freedom over them and the way they are. No two characters are the same. They may share similarities but just like in real life they have their own uniqueness/quirks separating them from everyone else.
With that said games like Baldur's Gate or Fable are very much RPG's. In the latter example everyone plays the same character but said character is highly customizable to one's own play style to the point we can play a role. The Hero in Fable has very defined skills, can to a certain extent make his/her own decisions, have specific limits based on his choices and paths etc.
Video games games being video games and being limited, it is impossible to expect them to grant the same degree of freedom as real life role playing games. They can emulate them to a certain degree but not fully. There are too many variable to take into account.
-No, RPG's don't need to have stats. Stats are simply attributes/skills and other factors represented by a numeral value to give a better understanding of the mechanics and world to the player. We know a greatsword with 200 DMG will one-shot a rat with 20 HP by looking at the stats. We could remove the numbers and the same thing would occur but the player would have no way of knowing. Stats are there to let the player know where they stand in the world. Unlike real life you cannot feel yourself dying, you cannot know when a boss is about to fall down without a health bar. You need these numbers for a better understanding of the world around you.
-RPG's don't need a leveling system. That is there to give a sense of progression to the player. You could have the player choose a starting class with specific talents and not allow any upgrade after that. It would still be an RPG albeit an incredibly boring and unrewarding one to most but an RPG nonetheless.
-RPG's do need multiple ways to overcome obstacles. They need to allow different play styles different ways to progress.
-RPG's do need decision making. If you're gonna assume the role of an evil wizard, you should have the options to do ''evil things''. That is not to say you need to be able to influence every single point in the plot but you are supposed to be granted a certain level of control over how your character behaves and how they are perceived by the world around them.
-RPG's do need talents/skills/classes or whatever. They need ways to differentiate their characters whether through different talents, skills or powers. That is the very core of role playing. You should be able to create or at least choose certain things your character can and cannot do. There should be limitations, possibilities, consistency and above all else ways to use these elements so you can truly feel you are role playing.
I could go on and on and on but you get the general idea. In my mind most JRPG's aren't RPG's at all. Calling Pokemon an RPG is utterly ridiculous to me(because there are stats and level up) and Zelda has very shallow elements of role playing.
Examples of pure RPG's: TES, Baldur's Gate, Legend of Grimrock, Divinity, Fallout, Kingdoms of Amalur, Planetscape Torment
Examples of games with heavy RPG elements: Mass Effect, Souls Series, Dragon's Dogma, Final Fantasy Tactics series
Examples of games with mild RPG elements: System Shock, The Witcher series, Golden Sun series
Examples of games with light RPG elements: Most JRPG's, Bioshock
Examples of games commonly misclassified as RPG's: Pokemon, Zelda
Thoughts? What is an RPG for you warriors?
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