I have to post this article... Have to because it's what I've been saying for years watching the steady decline of risk taking in our AAA games...
The fact that he uses Uncharted to articulate the point just sweetens the pot as it is the perfect example of playing the same thing over and over again realizing you're not really there for the experience shifting interaction we should get in a video game, but rather to do the exact same things you did in every other uncharted game while they tell you a different story.
Now, there is nothing inherently wrong with producing games with similar gameplay. Our entire big budget scene is built around games that play 90 percent similar in scope and design and while set production in the games is at an all time high, OUR connection and experience of unique gaming experiences is losing.
As Jaffe says, "Uncharted 4: A Thief’s End has much better graphics and overall production, it still plays essentially the same as Uncharted 1: Drake’s Fortune."
In a follow up tweet... "The point of doing that is to say: what I did in 2001 with U1 PLAYS THE SAME (within most people's minds) as what I did in U4. At a pure mechanics level, the game isn't offering anything meaningfully new and FOR ME that is what I want in my games."