A dead franchise, resurrected, hope rekindled! Only to be shat all over, buried once again, probably forever.
Le flop.
https://www.gamespot.com/reviews/darksiders-3-review-soils-like/1900-6417043/
- There are other elements worth mentioning, like the way the game length is padded out by the exclusion of an vague in-game map that makes fast travel worthless since you never know where exactly you're going, or the counter-intuitive way letting an enemy kill you is the best option when it comes to replenishing your healing items. But saying any more at this point is just too disheartening. Darksiders 3 retrogrades on its predecessors with an unfocused approach that constantly clashes with itself. There are remnants of a good game here, buried within the vivacious combos of a combat style this game doesn't want to embrace. Unfortunately, it's buried far too deep to ever salvage.
- THE GOOD
- One-on-one combat encounters in open areas offer engaging challenges
- Inventive character designs stand out
- THE BAD
- Battles are fought against a frustrating camera and lock-on system just as much as any enemies
- The generic and drab environments aren't enticing to explore
- Progression is simplistic and devolves combat into repetition
- Platforming and puzzles are dull and few and far between
- Numerous technical issues
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