I like they add aspects of demon soul and dark soul, but they also add new problem and map design not inspiring. And they reuse boss again.
Other Soul game remind me of zelda and metroid in 3d map. Dark 2 linear to me in many way, area are not as connected and do not lead back to base like church elevator in part 1, or you can see blight swamp from base camp, or see fortress from castle wall. Map seem lazy design to me, relying on bonfire to connect world instead of clever design.
Covenant are maybe more broken than 1, especial sentinal blue. Invasion are much more rare now because blood covenant, except in bell area where invasion does not stop.
I like they fix broken summon from Dark Soul 1 and more like Demon Soul now, your sign does not dissapear from invisible wall anymore and you can explore while wait to be summon. Becoming human from helping summoner seem not so clear however. I kill multiple boss for master, yet do not become human. I fall off into water and die in master world, and send back as human...
30min time limit for summon also seem broken, somebody I have exploring with me for seem like hour, while other are sent back half way through map maybe 15 min, then having to go back and summon again. This is not weak stone summon either.
Also, game encourage spam use of spell now they are stronger and item can add more uses. Especially effective to boss. So mage character can venture further with less investment than physical character.
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