@HoolaHoopMan said:
@texasgoldrush said:
@HoolaHoopMan said:
DS3 is an objectively better game overall. You have to rely on the DS2 DLC to even make an argument otherwise. Soul memory was awful and the level design was a huge step back. DS3 bosses absolutely destroy the DS2 bosses (overall, DS2 had some stand out fights but most were filler).
No, it isn't.
Lets analyze here. The PvP in DS3 is busted, it is completely broken. And here is what Soul Memory actually did, prevent twinking. DS3, with its removal, is now a twinkers paradise. Soul memory prevented twinking for the most part because every soul you get counts. Nevermind that invaders will always be lower in soul memory than the host, people want to ignore this.
DS3's level design was crap and really lacks the "theming" that DS2 levels had, which altered how the game was played. And really, outside of that craptacular level Farron's Keep, and maybe the Grand Archives, the levels lack the themes of the first two games that made them unique. And DS3 is far worse with the ganks than Scholar of the First Sin.
And DS3 bosses.......its flame sword fest. Its ridiculous.
Twinking wasn't a problem for people who aren't garbage (forgetting they scale invasions with weapon upgrades now too, which does a better job of preventing it...). Get invaded and killed, great now you have a 10 minute time before you can be invaded again, that's the worst case scenario.
But the bolded: This is why everyone thinks your opinions on games are absolutely hog wash. The level design in DS3 is far better. High wall, Undead settlement, Cathedral of the deep....first three areas of the game which DS2 might be able to touch only with Lost Bastille or the DLC (Vanilla DS2 is hopeless in comparison). The fact that you can refer to the Grand Archives and Farron's Keep as 'crap' and tell me that DS2 had anything above 'OK' level design is astonishing. If you want to rip on DS3 level design as being bad why not pick the actual bad levels like Catacombs of Carthus or false Izalith catacombs? You've gone on the record praising Aldia's Keep as great level design and spent years of your life actually defending Dragon Age 2. lol and don't even talk about a gank squad with the boss of the first DS2 DLC. Second only to dual kitty boss in Frozen Throne DLC for worst souls boss ever (seems to be a theme with DS2 DLC requiring one trash boss).
You must get off to having terrible taste in video games or just going against the grain for the sake of it.
But it isn't fun being invaded at level 10-20 with a guy that has a +10 boss weapon (DS1) or awesome late game accessories (DS3) in the first two areas of the game. That's twinking, and its cheap and unfair. And in DS3, phantoms can be twinks as well. its poor game design. And talk about crappy PvP, DS3 is horrendous. Players are going back to DS2 to PvP, and I see far more workable builds in PvP in DS2 than DS3. In DS3, a long sword with a great shield and you get to win most fights. Nevermind invaders constantly invade into a gank. Oh, and PvP are chug fests now.
DS3 levels are boring. They are a step back in the level design department. This is a fact. They are far less unique in gameplay mechanics, in level mechanics, in originality, and are far more linear than DS2 as well. DS2 also has good levels like Forest of the Fallen Giant, Dragon's Aerie, Shaded Woods, Lost Bastille, No Mans Wharf. Brightstone Cove (outside bonfire placement), Undead Crypt, and the DX11 version of Shrine of Amana. Hell, even the Gutter is decent. Aldia's Keep works because it is a level of switches and changes, with choices that impact not only the level, but the game. It also has a unique theme to it, as no other souls game has a zoological laboratory. DS3 on the other hand, fails the "Looking Glass" test. Nothing you do in the level matters, the levels never change from your actions (well outside ringing the bell for Nameless King, but that's brief). It was a game rushed out the door to cash grab.
And that gank fight in the DLC and those twin tigers, they are designed as co-op bosses. They are meant to be co-op.
And NG+ in DS3 is flat out, lazy. There goes the replay value.
And really, DS3 is everything you hate about DS2, but worse. It does more things wrong than DS2 ever did, and flat out goes away from what DS2 did right.
DS3 is FLAT OUT, the worst Soulsborne game, busted PvP, boring PvE, no heart, no real identity, a cash grab that takes from everything else.
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