For starters, something everyone can run.
[Update] These are the numbers with the patch apparently.
1060 is barely good enough for 1080p/30.
Seems you need 2070S+ for 60fps at 1440p.
4K is out of reach for most GPU's. The 3080 barely averages it but its low are way below that. Anything weaker gets crushed.
RTU is Ray Tracing Ultra. As you can see, the 3090 barely manages to have Ultra settings across the board and maintain 60fps, and that's just at 1080p. The 3080 can't do it. Also of note that it seems we are running into a CPU bottleneck. 3080 at Ultra/1080p averages 102.8 with 67.6 lows but only 105.4 and 67.3 at Medium.
For the tl;dr DLSSQ is Quality, DLSSB is Balanced, DLSSP is Performance, DLSS UP is Ultra Performance. No word on how they look compared to native res. Do remember, Ultra Performance renders at a res that is 8x below the target one. So 4K Ultra performance renders at 720p internally.
1440p Ultra seems to require at minimum a 6800 which is not on this chart. A highly OC'd 2080 Ti or 3070 might get you there as well. Do note the minimums however. Only the RTX 3080 and above stick to 60fps at all times. RTM stands for Ray Tracing Medium.
Even the mighty 3090 doesn't quite cut it at 1440p Ultra and RT Medium. Needs a bit of DLSS help. The good news is, even cranked up to RT Ultra, it manages to average over 60fps with respectable lows of 53.5 The 3080 falls just short.
A drop of 21fps from Ultra to Medium at 4K for the 3090. 6800XT is the bare minimum for playable frame rates at 4K Ultra on AMD's side. Notably, the 3080 beats it by 20%.
Full article can be read here as it's way too long to summarize it all.
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