Source
CYBERPUNK 2077 HAS NO GAME OVER SCREENS FOR FAILING A MISSION
"What is the stupidest thing that the player could do?". With this philosophy in mind, quests have been designed to allow all kinds of player behaviour, ensuring that the game never fails players for engaging in unconventional activities.
For example, Webber suggests that while protecting an important client, there is nothing stopping you from calling in at a restaurant for a burger. If the client dies while you’re getting your fill of food, then the game continues on. Just because you failed the job doesn’t mean you failed the game.
So they are making it casual and easy. remind me of prince of persia 2008 where you cant fall and elika save you every time. and people consider it to be successor of Deus Ex? the hardcore immersive sim!?? LOL.
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