Remastered version is based on Xbox 360 and PS 3 version from 2011.
Pros:
- A bit better optimization.
- Ray traced shadows.
- Better version of global illumination.
- Up to 8k textures for objects, especially ground.
- Weapons self shadowing. Small objects also cast shadows.
- Higher draw distance for vegetation and few effects.
- Bokeh depth of field.
Cons:
- Still mostly suffers from single threading issue.
- PC remastered version has better controls than console version but they are still inferior to original because they are a bit clunky.
- No peaking left/right option.
- No Manual saving. Only checkpoint based saving (discourages experimentation).
- Level 'Ascension' is missing.
- No volumetric lighting in a lot of scenes. Dust particles don't appear which makes scene look flat.
- Lighting doesn't affect look of particles like dust, water splash, smoke etc.
- Inferior skin shading.
- Unrealistic art style.
- Vegetation animation is locked at 30fps. Looks janky.
- Explosions don't affect vegetation.
- Physics system is inferior.
- Motion blur is inferior.
- Less objects in environment.
- Snow texture looks flat and unrealistic.
- Higher resolution limits CPU usage for some reason.
- Ray traced shadow option causes stuttering.
- Clouds aren't fully volumetric unlike the original game.
- Worse lighting placement in levels that take place indoors.
- Uses Denuvo DRM.
Seems like original PC version remains the definitive way of playing this timeless classic.
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