Crysis: Original vs Crysis: Remastered; Digital Foundry. Original PC Version is Still The King!!!

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Cloud_Man

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#1  Edited By Cloud_Man
Member since 2020 • 201 Posts

Remastered version is based on Xbox 360 and PS 3 version from 2011.

Pros:

  • A bit better optimization.
  • Ray traced shadows.
  • Better version of global illumination.
  • Up to 8k textures for objects, especially ground.
  • Weapons self shadowing. Small objects also cast shadows.
  • Higher draw distance for vegetation and few effects.
  • Bokeh depth of field.

Cons:

  • Still mostly suffers from single threading issue.
  • PC remastered version has better controls than console version but they are still inferior to original because they are a bit clunky.
  • No peaking left/right option.
  • No Manual saving. Only checkpoint based saving (discourages experimentation).
  • Level 'Ascension' is missing.
  • No volumetric lighting in a lot of scenes. Dust particles don't appear which makes scene look flat.
  • Lighting doesn't affect look of particles like dust, water splash, smoke etc.
  • Inferior skin shading.
  • Unrealistic art style.
  • Vegetation animation is locked at 30fps. Looks janky.
  • Explosions don't affect vegetation.
  • Physics system is inferior.
  • Motion blur is inferior.
  • Less objects in environment.
  • Snow texture looks flat and unrealistic.
  • Higher resolution limits CPU usage for some reason.
  • Ray traced shadow option causes stuttering.
  • Clouds aren't fully volumetric unlike the original game.
  • Worse lighting placement in levels that take place indoors.
  • Uses Denuvo DRM.

Seems like original PC version remains the definitive way of playing this timeless classic.

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deactivated-5f9d77f5cef3a

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#2  Edited By deactivated-5f9d77f5cef3a
Member since 2020 • 1426 Posts

I aint interested to buy or play Crysis all over gain. Saw it, nothing interested me in the remaster, looked like same ol graphics and gameplay from 2007.

Whereas Demons Souls on PS 5 looks and plays different

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Ghosts4ever

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#3 Ghosts4ever
Member since 2015 • 24899 Posts

They take consolized xbox 360/ps3 version and update its visual and call it remastered.

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#4 R4gn4r0k  Online
Member since 2004 • 46203 Posts

Why base it off the terrible ps3/360 version?

Why oh why?

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PC_Rocks

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#5 PC_Rocks
Member since 2018 • 8469 Posts

So Crytek sh*t the bed again...!!! EVen Gearbox was able to bounce back after some tries.

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#6 DaVillain  Moderator
Member since 2014 • 56045 Posts

They botched this lazy ass game with no MP, EGS exclusive, Denuvo DRM nonsense, and to make matters worst, using console version. Crytek needs remastering themselves. I own all Crysis games on EA Origin and glad EA didn't bother this crap.

I recommend using the HD mod for original Crysis, that mod blows the remaster to shame.

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AcidTango

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#7 AcidTango
Member since 2013 • 3217 Posts

Yeah the remaster is a mess. Less features than the original version and poorly optimized as hell.

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freedomfreak

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#8 freedomfreak
Member since 2004 • 52425 Posts

Not even worth a pirate.

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Juub1990

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#9 Juub1990
Member since 2013 • 12620 Posts

It’s still a multithreading nightmare and runs like shit even on monster rigs.

**** you Crytek and I hope you go bankrutp.

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JasonOfA36

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#10 JasonOfA36
Member since 2016 • 3725 Posts

This is free for current Crysis owners.

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uninspiredcup

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#11 uninspiredcup
Member since 2013 • 58860 Posts

Seems like they fucked it up.

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Mozelleple112

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#12 Mozelleple112
Member since 2011 • 11246 Posts

Crysis Remastered has some of the most disappointing visuals I have ever seen.

I expected medium settings to blow Microsoft Flight Simulator and Plague Tale graphics off the water.


Instead even on max settings it doesn't crack top 20 best looking game.

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#13 R4gn4r0k  Online
Member since 2004 • 46203 Posts

@davillain- said:

They botched this lazy ass game with no MP, EGS exclusive, Denuvo DRM nonsense, and to make matters worst, using console version. Crytek needs remastering themselves. I own all Crysis games on EA Origin and glad EA didn't bother this crap.

I recommend using the HD mod for original Crysis, that mod blows the remaster to shame.

Here's what I did and it honestly makes the original version look fantastic with very little tweaking required:

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speedfreak48t5p

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#14 speedfreak48t5p
Member since 2009 • 14414 Posts

What a shit show.

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deactivated-63d1ad7651984

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#15  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

Weak no need to rebuy a gimped version when the original will always be the best.

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Ghosts4ever

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#16 Ghosts4ever
Member since 2015 • 24899 Posts
@warmblur said:

Weak no need to rebuy a gimped version when the oringal will always be the best.

and further i proven that Crysis for todays standard is outdated.

Metro is new Crysis of this gen. except in better scale.

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Litchie

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#17 Litchie
Member since 2003 • 34573 Posts

Yeah, saw that myself thank you very much.

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#18 sirk1264
Member since 2003 • 6242 Posts

They remastered off of the ps3 and 360 versions. It’s an absolute joke. The original PC version is still the best version. They are still not taking advantage of many core CPUs.

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Vaasman

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#19  Edited By Vaasman
Member since 2008 • 15561 Posts

Crytek continuing to demonstrate that they are all but a dead company, a sad shell of what they once were. Still using single core single thread cpu performance to run a graphics showcase game in 2020 is just embarrassing.

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lamprey263

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#20 lamprey263
Member since 2006 • 44549 Posts

Did Crytek even touch this version?

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#21 with_teeth26
Member since 2007 • 11511 Posts

what a waste. I would have played a proper update of Crysis in a heartbeat.

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#22 glez13
Member since 2006 • 10310 Posts

@lamprey263 said:

Did Crytek even touch this version?

It was outsourced to Saber Interactive.

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R4gn4r0k

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#23 R4gn4r0k  Online
Member since 2004 • 46203 Posts

@glez13 said:
@lamprey263 said:

Did Crytek even touch this version?

It was outsourced to Saber Interactive.

Handled internally aswell. I mean they may not have done a lot... But they definitely worked on it internally too.

Source: the recent Digital foundry visit to the studio.

@with_teeth26 said:

what a waste. I would have played a proper update of Crysis in a heartbeat.

I think Alex from Digital Foundry touches on this but. They only needed to do two things:

a) fix the performance issues

b) spruce up the graphics somewhat with some better textures and better draw distances

and they half assed BOTH of these things. It's unbelievable just how they managed to screw up this big and for me this is one of the biggest screw ups of the year so far. Absolute disappointment.

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#24 JasonOfA36
Member since 2016 • 3725 Posts
Loading Video...

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Xtasy26

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#25  Edited By Xtasy26
Member since 2008 • 5582 Posts

@cloud_man said:

Remastered version is based on Xbox 360 and PS 3 version from 2011.

Pros:

  • A bit better optimization.
  • Ray traced shadows.
  • Better version of global illumination.
  • Up to 8k textures for objects, especially ground.
  • Weapons self shadowing. Small objects also cast shadows.
  • Higher draw distance for vegetation and few effects.
  • Bokeh depth of field.

Cons:

  • Still mostly suffers from single threading issue.
  • PC remastered version has better controls than console version but they are still inferior to original because they are a bit clunky.
  • No peaking left/right option.
  • No Manual saving. Only checkpoint based saving (discourages experimentation).
  • Level 'Ascension' is missing.
  • No volumetric lighting in a lot of scenes. Dust particles don't appear which makes scene look flat.
  • Lighting doesn't affect look of particles like dust, water splash, smoke etc.
  • Inferior skin shading.
  • Unrealistic art style.
  • Vegetation animation is locked at 30fps. Looks janky.
  • Explosions don't affect vegetation.
  • Physics system is inferior.
  • Motion blur is inferior.
  • Less objects in environment.
  • Snow texture looks flat and unrealistic.
  • Higher resolution limits CPU usage for some reason.
  • Ray traced shadow option causes stuttering.
  • Clouds aren't fully volumetric unlike the original game.
  • Worse lighting placement in levels that take place indoors.
  • Uses Denuvo DRM.
Loading Video...

Seems like original PC version remains the definitive way of playing this timeless classic.

That's just sad. Why in the world you would take a crappier version and add all these new graphics techniques to it when you could have used the superior version and added the new graphics to make it even better than the original! Me thinks that Crytek was lazy and that would have required re-porting the entire game to the consoles again. Using console version was probably the easier way out.

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SOedipus

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#26 SOedipus
Member since 2006 • 14801 Posts

What were they thinking?!

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commander

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#27  Edited By commander
Member since 2010 • 16217 Posts

long story short , they remastered the console port instead of the original pc version, and the console port was a severe downgrade.

This results in way worse physics than the original (like vegetation doesn't react to explosions), vegetation physics also run at 30 fps no matter the framerate you're running it at. Various objects and light sources missing.

But let's face it the global illumination looks way better than the original (and that's defenitely promising for next gen)

Still what made crysis great (the foliage) doesn't look better in this remaster. it is based of the console port and it shows. That explains the shitty color palette on the foliage (which is the same as in the console port), it looks arcadey and unrealistic.

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#28  Edited By commander
Member since 2010 • 16217 Posts
@ghosts4ever said:

They take consolized xbox 360/ps3 version and update its visual and call it remastered.

@R4gn4r0k said:

Why base it off the terrible ps3/360 version?

Why oh why?

@sirk1264 said:

They remastered off of the ps3 and 360 versions. It’s an absolute joke. The original PC version is still the best version. They are still not taking advantage of many core CPUs.

Frankly I think they did this because a remaster of the original pc version would have struggled with current gen consoles. Maxing out out crysis on 1080p would simply give the xbox a run for its money, the ps4 would handle it allthough barely so you couldn't really add anything.

They could have just ported the pc version to the current gen consoles, and then did the touchups on the pc version.

But this is just an insult to the landmark crysis was. Pity, I might have bought it.

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Macutchi

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#29 Macutchi
Member since 2007 • 10419 Posts

i already have a physical copy, steam version and 360 version. this saves me a quadruple dip. cheers saber!

although i still can't rule out the switch version 😬

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#30 BassMan
Member since 2002 • 17799 Posts

@Macutchi said:

i already have a physical copy, steam version and 360 version. this saves me a quadruple dip. cheers saber!

although i still can't rule out the switch version 😬

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#31 remiks00
Member since 2006 • 4249 Posts

@jasonofa36 said:

This is free for current Crysis owners.

Damn that looks good. I never played Crysis before, the remaster is a joke

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#32 Litchie
Member since 2003 • 34573 Posts

@jasonofa36 said:
Loading Video...

It's not even funny how crappy Remastered is. WTF

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#33 R4gn4r0k  Online
Member since 2004 • 46203 Posts

This is one shitty remaster.

I mean the original Crysis has performance issues... but so does the remaster so what's the point? Getting better graphics that even a 10900k and 3090 can't even run at consistent 60fps?

Hard pass.

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#34 NoodleFighter
Member since 2011 • 11792 Posts

No wonder it's an Epic store exclusive, they know they'd release a half assed remaster so they decided to scam Epic out of some money for sales they know they aren't getting.

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#35  Edited By BassMan
Member since 2002 • 17799 Posts

I like the SVOGI implementation, textures, and ray tracing, but there are so many other compromises from the original PC game. The console roots of this port are showing. The CPU optimization is unacceptable.

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#36 xantufrog  Moderator
Member since 2013 • 17875 Posts

Glad the odd visual presentation alone caused me to hold off. I'd be pissed

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#37 pelvist
Member since 2010 • 9001 Posts

It's nothing but a lazy cashgrab. I bet they added the old suit mechanics last minute too. An absolute waste of time, I hope the staff get paid for it after it flops.

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#38 R4gn4r0k  Online
Member since 2004 • 46203 Posts

@NoodleFighter said:

No wonder it's an Epic store exclusive, they know they'd release a half assed remaster so they decided to scam Epic out of some money for sales they know they aren't getting.

I really miss the Steam review system on Epic. It feels like you are purchasing completely blind on that store. Buying anything on it is a complete gamble.

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#39 commander
Member since 2010 • 16217 Posts

@xantufrog said:

Glad the odd visual presentation alone caused me to hold off. I'd be pissed

there's nothing odd about it, the vegetation looks unrealistic because it's just based on the console port, that was one of the main differences between the console port and the original.

it probably has less polygons and god knows what else missing.

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#40 narlymech
Member since 2009 • 2132 Posts

Remasters are bad and even worse most of the time. Keep that in mind.

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#41 LouiXIII
Member since 2015 • 10052 Posts

Sad news indeed...

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#42 Macutchi
Member since 2007 • 10419 Posts

@BassMan said:
@Macutchi said:

i already have a physical copy, steam version and 360 version. this saves me a quadruple dip. cheers saber!

although i still can't rule out the switch version 😬

switch version

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#43  Edited By uninspiredcup
Member since 2013 • 58860 Posts

@R4gn4r0k said:
@NoodleFighter said:

No wonder it's an Epic store exclusive, they know they'd release a half assed remaster so they decided to scam Epic out of some money for sales they know they aren't getting.

I really miss the Steam review system on Epic. It feels like you are purchasing completely blind on that store. Buying anything on it is a complete gamble.

I think that's the point, innit? Limit as much user feedback as possible.

It's one of the few means outside of "don't buy this shit" (too much for gamers) to have anything remotely approaching a voice, otherwise we gleefully get fucked into oblivion.

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#44 xantufrog  Moderator
Member since 2013 • 17875 Posts

@commander said:
@xantufrog said:

Glad the odd visual presentation alone caused me to hold off. I'd be pissed

there's nothing odd about it, the vegetation looks unrealistic because it's just based on the console port, that was one of the main differences between the console port and the original.

it probably has less polygons and god knows what else missing.

How is that not "odd" - why are you correcting me for saying that looks "odd" compared to the original?

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#45 DaVillain  Moderator
Member since 2014 • 56045 Posts

@xantufrog said:
@commander said:
@xantufrog said:

Glad the odd visual presentation alone caused me to hold off. I'd be pissed

there's nothing odd about it, the vegetation looks unrealistic because it's just based on the console port, that was one of the main differences between the console port and the original.

it probably has less polygons and god knows what else missing.

How is that not "odd" - why are you correcting me for saying that looks "odd" compared to the original?

This made me laugh more then it should lol.

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#46 R4gn4r0k  Online
Member since 2004 • 46203 Posts

@uninspiredcup said:

I think that's the point, innit? Limit as much user feedback as possible.

It's one of the few means outside of "don't buy this shit" (too much for gamers) to have anything remotely approaching a voice, otherwise we gleefully get fucked into oblivion.

Yup, Valve really embraces the community and I can only applaud them for that (stuff like the Workshop too).

I know that AAA publishers are all too happy to dump steam reviews so they can limit player feedback and negative feedback about their shitty practices.

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commander

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#47  Edited By commander
Member since 2010 • 16217 Posts

@xantufrog said:
@commander said:
@xantufrog said:

Glad the odd visual presentation alone caused me to hold off. I'd be pissed

there's nothing odd about it, the vegetation looks unrealistic because it's just based on the console port, that was one of the main differences between the console port and the original.

it probably has less polygons and god knows what else missing.

How is that not "odd" - why are you correcting me for saying that looks "odd" compared to the original?

because it's the exact same visual representation as the original console port. It may look odd to you because you've never seen that console port. But it isn't odd , it's the original console port that's touched up.

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JasonOfA36

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#48 JasonOfA36
Member since 2016 • 3725 Posts
Loading Video...

Holy shit, the PC version is bad, but the console versions are much more awful. I dunno how console players would play this game, especially with a controller.

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#49 R4gn4r0k  Online
Member since 2004 • 46203 Posts

@jasonofa36: Imagine building a game that isn't fun or 'smooth' to play on any device.

Crytek has failed so hard.