"a foundation for how we will change the way you play games forever"
It's hilarious to see. Red Faction at the end is a nice touch
I think everybody at this point got it, but cows do love to talk about it
Well, you should blame your lovely boss Phil Spencer to put game in that kind of shape
My boss?
Yeah, boss, god, chief, whatever. Here is the badge for you :
I think everybody at this point got it, but cows do love to talk about it
Well, you should blame your lovely boss Phil Spencer to put game in that kind of shape
My boss?
Yeah, boss, god, chief, whatever. Here is the badge for you :
Never knew I rooted for Phil Spencer.
Ho-ho-holy shitballs, we get it, people. Crackdown 3 is the worst thing ever created by people.
Moving on...
Phil Spencer should be fired for this poor excuse of a game. Under his watch, he has released nothing but flops such as Sea of Thieves, Quantum Break and cancelled what look like would of been a really game Scalebound
Just goes to show how much cr4p these companies are eager to feed you in order to hype their games and consoles at the start of every gen. MS did it the "cloud processing" and Sony did it with "teh cell" too
But idiots will keep falling for the hype anyway because, well... they're idiots
The Wrecking Zone/Cloud stuff is pulling mostly comments made when Ruffian Games was developing and using its Cloudgine Tech. Crackdown 3 Wrecking Zone in the final release was done by a different team and from my knowledge not using Cloudgine, which this video is quoting.
Plus the developer(Ruffian Games) of Crackdown 1 and 2 isnt the same developer who did Crackdown 3 Campaign(Sumo Digital). Seeing the differences between 2 developers.
This video really doesnt give the details and just spreading crap about a mediocre franchise.
The Wrecking Zone/Cloud stuff is pulling mostly comments made when Ruffian Games was developing and using its Cloudgine Tech. Crackdown 3 Wrecking Zone in the final release was done by a different team and from my knowledge not using Cloudgine, which this video is quoting.
Plus the developer(Ruffian Games) of Crackdown 1 and 2 isnt the same developer who did Crackdown 3 Campaign(Sumo Digital). Seeing the differences between 2 developers.
This video really doesnt give the details and just spreading crap about a mediocre franchise.
Yeah, Cloudgine was bought out by Epic. The game went through development hell and was still completely lackluster, but that's par for the course.
Phil Spencer should be fired for this poor excuse of a game. Under his watch, he has released nothing but flops such as Sea of Thieves, Quantum Break and cancelled what look like would of been a really game Scalebound
It's not just the release the game alone, which is bad enough, since game companies release bad games all the time... but this one is unique. It's the fact that Phil was willing to concoct a wholesale deception to try and sell it. MS knew this game wouldn't work in a real world setting. No one is really giving him the shit he deserves for perpetuating this.
If Crackdown had been promoted in target videos and renders, whatever, because we know that the movies would be a placeholder for a final product. But, NO. What they presented they claimed was PRE-ALPHA GAMEPLAY FOOTAGE! Just a straight out and out lie to potential customers. Something MS is far too comfortable with doing these days.
@BenjaminBanklin: At which point in the development/publicity cycle did they do this deception? They had to switch up entirely once Cloudgine was bought out. Sumo did the best with what they could with the scraps, which was just "alright."
Cloudgine being bought was brought to light in early 2018...
@BenjaminBanklin: At which point in the development/publicity cycle did they do this? They had to switch up entirely once Cloudgine was bought out. Sumo did the best with what they could with the scraps, which was just "alright."
Cloudgine being bought was brought to light in early 2018...
Cloudgine was a consult to MS for using cloud tech. The devs of the game said their leaving didn't affect development. This is not workable tech in the way they demoed it for gaming. This the gaming equivalent of the Theranos scandal. Promising something that just wasn't really there yet.
Cloudgine was a consult to MS for using cloud tech. The devs of the game said their leaving didn't affect development. This is not workable tech in the way they demoed it for gaming. This the gaming equivalent of the Theranos scandal. Promising something that just wasn't really there yet.
Are you saying that they played the PR game, and it ultimately failed? That's fair game... The game fell well short of promises, but there is no doubting that the sale of Cloudgine played a heavy-hand.
However, you didn't provide any kind of timeline... I was wondering when in the cycle that Phil tried to "concoct a wholesale deception?" Was it after the buyout, or before?
Cloudgine was a consult to MS for using cloud tech. The devs of the game said their leaving didn't affect development. This is not workable tech in the way they demoed it for gaming. This the gaming equivalent of the Theranos scandal. Promising something that just wasn't really there yet.
Are you saying that they played the PR game, and it ultimately failed? That's fair game... The game fell well short of promises, but there is no doubting that the sale of Cloudgine played a heavy-hand.
However, you didn't provide any kind of timeline... I was wondering when in the cycle that Phil tried to "concoct a wholesale deception?" Was it after the buyout, or before?
It was a deception when they demoed it as realtime footage. It doesn't matter when Cloudgine was bought because it didn't factor in the game's development according to the people that worked on it. If they couldn't get a workable game in that state, don't make the promise. MS has been overselling cloud power all gen and what would get people's attention more than the cloud calculating real time destruction? It was all anyone could talk about after it was shown. And that's all MS seemed to care about.
All the subsequent delays seemed to signify a need to stall showing this mode of the game in an actual playable state. What they came up with was far from the dream.
It was a deception when they demoed it as realtime footage. It doesn't matter when Cloudgine was bought because it didn't factor in the game's development according to the people that worked on it. If they couldn't get a workable game in that state, don't make the promise. MS has been overselling cloud power all gen and what would get people's attention more than the cloud calculating real time destruction? It was all anyone could talk about after it was shown. And that's all MS seemed to care about.
All the subsequent delays seemed to signify a need to stall showing this mode of the game in an actual playable state. What they came up with was far from the dream.
Dude, you haven't quoted or proved a single thing. Just prove your point. Also, prove that it "didn't factor in the game's development according to the people that worked on it." Is it PR fluff, or is it just nonsensical gibberish? Did this gibberish happen before or after the buyout?
It was a deception when they demoed it as realtime footage. It doesn't matter when Cloudgine was bought because it didn't factor in the game's development according to the people that worked on it. If they couldn't get a workable game in that state, don't make the promise. MS has been overselling cloud power all gen and what would get people's attention more than the cloud calculating real time destruction? It was all anyone could talk about after it was shown. And that's all MS seemed to care about.
All the subsequent delays seemed to signify a need to stall showing this mode of the game in an actual playable state. What they came up with was far from the dream.
Dude, you haven't quoted or proved a single thing. Just prove your point. Also, prove that it "didn't factor in the game's development according to the people that worked on it." Is it PR fluff, or is it just nonsensical gibberish? Did this gibberish happen before or after the buyout?
It's as easy as going to Wikipedia...
Cloudgine was there to help support cloud computing, with Reagent established as a consulting firm to allow Jones to help Sumo determine the direction to take Crackdown 3. Jones did not believe there was any stumbling blocks due with Cloudgine, Reagent, or himself leaving the development at that point, since they had done what they had needed for cloud computing support, and considered that now, "it's just the technology stack, it's pretty straightforward" for Sumo to complete. Despite their departures during development, both Cloudgine and Reagent were still credited in the game's packaging and on the end credits
Right on the game's page, man. I'm not doing this with you again, Lundy. You can accept it, or not. Arguing with me isn't going to change the damage that's already been done. I'm not the person to challenge on this.
@BenjaminBanklin: Yes but the video is referencing comments and video from when Ruffian/Regeant were doing the multiplayer. Sumo Digital had nothing to do with it until they came on board to work on multiplayer, from which they were originally tasked with doing campaign.
@BenjaminBanklin: Yes but the video is referencing comments and video from when Ruffian/Regeant were doing the multiplayer. Sumo Digital had nothing to do with it until they came on board to work on multiplayer, from which they were originally tasked with doing campaign.
Yeah, but the point is that they weren't left high and dry like some people are trying to make the narrative out to be. The game's been in development so long, that some devs found other opportunities along the way. It didn't really affect the game's development according to them.
It's kinda strange how DF went soft on this game in their analysis. It's like they felt bad for the devs so they didn't want to trash the game too hard. It's quite sad how Crackdown 3 is missing so many of the details and polish that the first Crackdown had, and it's not like that game was anything particularly amazing at the time. From what I recall, the first Crackdown was basically a discount GTA clone with a comic book aesthetic, it certainly didn't blow me away, though it was quite fun.
Cloudgine was a consult to MS for using cloud tech. The devs of the game said their leaving didn't affect development. This is not workable tech in the way they demoed it for gaming. This the gaming equivalent of the Theranos scandal. Promising something that just wasn't really there yet.
Are you saying that they played the PR game, and it ultimately failed? That's fair game... The game fell well short of promises, but there is no doubting that the sale of Cloudgine played a heavy-hand.
However, you didn't provide any kind of timeline... I was wondering when in the cycle that Phil tried to "concoct a wholesale deception?" Was it after the buyout, or before?
It was a deception when they demoed it as realtime footage. It doesn't matter when Cloudgine was bought because it didn't factor in the game's development according to the people that worked on it. If they couldn't get a workable game in that state, don't make the promise. MS has been overselling cloud power all gen and what would get people's attention more than the cloud calculating real time destruction? It was all anyone could talk about after it was shown. And that's all MS seemed to care about.
All the subsequent delays seemed to signify a need to stall showing this mode of the game in an actual playable state. What they came up with was far from the dream.
What a bunch of BS, when Cloudgine left they took the technology with them to Epic. MS had to start over because they couldn't use Cloudgine copywritten tecknology.
@BenjaminBanklin: Yes, from what i gather the difficult part was getting the servers globally to process the cloud based processing. But Regeant/Cloudgine hyped it up a bit that might not have been reality for the final product, but it got them acquired by Epic games.
It was a deception when they demoed it as realtime footage. It doesn't matter when Cloudgine was bought because it didn't factor in the game's development according to the people that worked on it. If they couldn't get a workable game in that state, don't make the promise. MS has been overselling cloud power all gen and what would get people's attention more than the cloud calculating real time destruction? It was all anyone could talk about after it was shown. And that's all MS seemed to care about.
All the subsequent delays seemed to signify a need to stall showing this mode of the game in an actual playable state. What they came up with was far from the dream.
What a bunch of BS, when Cloudgine left they took the technology with them to Epic. MS had to start over because they couldn't use Cloudgine copywritten tecknology.
You don't have proof of this... at ALL. And you can't find it. so don't start. I already posted what happened. Dave Jones himself stated Cloudgine and Reagent leaving affected nothing. Cloud tech on this level apparently isn't quite ready for primetime yet.
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